[3.24] Volatile Dead | CwC | Inquisitor | No Mana Balancing just pure CwC
Hello,
good build so far. Have two question: Why do you use a Watcher's with Disciplin on Hit mod, when you have no Disciplin equipped and why do you use an Abyss Jewel with Cold Damage for Spells? | |
Ah you got me, when changing the Auras for the second PoB I did not think about the watchers eye, so yes for the second build Variant its useless.
The Abyss Jewel with Cold Damage, honestly I had no other one and was to lazy to buy one, Crit and HP/ES would be the right stats to search for. | |
Hey for some reason the POB links do not work in 3.13 if you could screenshot it or post a new one that would be awesome.
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Hello deadlynstuff,
did you use classic PoB or community Version? https://github.com/PathOfBuildingCommunity/PathOfBuilding alternatively you can check my character: https://www.pathofexile.com/account/view-profile/Mirathas/characters -> RIT_ARMA | |
Awesome man appreciate it. My tree was similar but lacking alot of dps in spots.
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excellent guide! and i really like the concept of having desecrate in the 6L cwc
is there a way we can push the DPS on the build (with investment) outside of awakened/ +lvl 21/20 gems, and gg jewels? | |
Actually I have no idea except using a build with Desecrate outside of the CwC Link.
Maybe a perfect crafted Staff with CwC so it becomes a 7-link but the Martyr staff is already extremely good for Dmg. | |
yo thanks for the reply! another question - in the pob i changed the Asc to use "inevitable judgement" over the nodes "Augury of Penitence" thinking the dps would be better but it actually halved the dps - do you know why this happens?
the monster res for "inevitable judgement" is set to 0 and cant go negative or positive, without using flammability, the build dps still gets halved...and i can't figure out why! i'll be running the build as a league start on sat and will likely path the way u did for ur asc so i guess i'm just after an explanation plz :D sick build btw | |
Hello Hypox2,
its not only Flammability: -19% res from Combustion -31% res from Flammability -25% res from Wave of Conviction (-15 with 3.14 Patch) => -75% Resists Versus: Inevitable Judgement: Resists = 0% Strangely PoB seems to calculate that correctly but still lists the modifiers in "calc" tab Edith: Oh and if you select Sirus as target its way less impact because tough bosses have higher resists. But still better. So: normal Enemy => -75% resist Sirus => -25% resist without Judgement. Edith2: Not to mention the Fact that the Judgement only works for Crits! With ~70% crit chance we have 30% of hits affected by resistance. Last edited by Mirathas on Apr 15, 2021, 10:10:27 AM
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thx for the info that makes complete sense! only 5hrs 30 until i get to play this build!
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