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FLCL99 wrote:
Build lost around 15-20% damage with the patch right? So i guess it's still very very strong.
Yeah + wand trigger craft nerf (probably not worth using anymore... might be but I doubt it), and rage stacks a bit more difficult to keep up due to Chainbreaker nerf. I think it's still definitely worth going for div berserk despite the nerf
In any case it seems the build is certainly very much viable still
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Posted byReductant#7093on Apr 14, 2021, 6:28:24 AM
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TotemPuller wrote:
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Vennto wrote:
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Is the loss of divergent berserk combo too big for this build? Thanks
Yeah, build dead.
far from dead LOL
I know :D I was just trolling as the same question was literally asked a few lines above and people that are too lazy to even scroll up 5 centimeters piss me off :D
In terms of total nerfs:
- Trigger wand activation up to 8 seconds from 4
- Cluster Jewel nerf in terms of 1% less chance to double damage and 1% less Ele-Pen
- Divergent Berserk / Chainbreaker Nerf
- Frost Bomb cold exposure nerf
overall, yeah - as far as I checked it it is about 20% less DPS which is still more than enough to completely obliterate endgame with just a bit of gear. For the new way Chainbreaker works I think it is worth looking into ways to get some cost reduction / more mana regeneration to slow down the loss of rage. For single boss encounters we start with a full bar and just oneshot them anyway until phased/dead, for the multiboss-encounters I think mana-reg and cost-reduction can help keeping up rage a bit longer but as mentioned earlier, even without berserk the build is perfectly allright doing those encounters.
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Posted byVennto#1610on Apr 14, 2021, 7:24:56 AM
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Vennto wrote:
I know :D I was just trolling as the same question was literally asked a few lines above and people that are too lazy to even scroll up 5 centimeters piss me off :D
In terms of total nerfs:
- Trigger wand activation up to 8 seconds from 4
- Cluster Jewel nerf in terms of 1% less chance to double damage and 1% less Ele-Pen
- Divergent Berserk / Chainbreaker Nerf
- Frost Bomb cold exposure nerf
overall, yeah - as far as I checked it it is about 20% less DPS which is still more than enough to completely obliterate endgame with just a bit of gear. For the new way Chainbreaker works I think it is worth looking into ways to get some cost reduction / more mana regeneration to slow down the loss of rage. For single boss encounters we start with a full bar and just oneshot them anyway until phased/dead, for the multiboss-encounters I think mana-reg and cost-reduction can help keeping up rage a bit longer but as mentioned earlier, even without berserk the build is perfectly allright doing those encounters.
Solid assessment. I should update the build for 3.14 and I will if enough people show interest. More importantly, I'll be playing a completely different build next league (also a boss killing build).
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Posted byTotemPuller#0078on Apr 14, 2021, 10:38:04 AM
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TotemPuller wrote:
More importantly, I'll be playing a completely different build next league (also a boss killing build).
Tell us more. :)
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Posted byRhareg#0846on Apr 14, 2021, 12:05:34 PM
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TotemPuller wrote:
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Vennto wrote:
I know :D I was just trolling as the same question was literally asked a few lines above and people that are too lazy to even scroll up 5 centimeters piss me off :D
In terms of total nerfs:
- Trigger wand activation up to 8 seconds from 4
- Cluster Jewel nerf in terms of 1% less chance to double damage and 1% less Ele-Pen
- Divergent Berserk / Chainbreaker Nerf
- Frost Bomb cold exposure nerf
overall, yeah - as far as I checked it it is about 20% less DPS which is still more than enough to completely obliterate endgame with just a bit of gear. For the new way Chainbreaker works I think it is worth looking into ways to get some cost reduction / more mana regeneration to slow down the loss of rage. For single boss encounters we start with a full bar and just oneshot them anyway until phased/dead, for the multiboss-encounters I think mana-reg and cost-reduction can help keeping up rage a bit longer but as mentioned earlier, even without berserk the build is perfectly allright doing those encounters.
Solid assessment. I should update the build for 3.14 and I will if enough people show interest. More importantly, I'll be playing a completely different build next league (also a boss killing build).
Thanks Vennto for the tldr !
I hope an update, I want starter with this build ^^
Last edited by VidarNanowish#7990 on Apr 14, 2021, 2:53:01 PM
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Posted byVidarNanowish#7990on Apr 14, 2021, 2:52:13 PM
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please update this build for 3.14 and any clue about you new build you will play?
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Posted byxerailas#6537on Apr 14, 2021, 3:39:22 PM
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Interested in this build for 3.14.
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Posted byYnead#1429on Apr 14, 2021, 10:28:31 PM
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Why Anomalous Ice Trap vs Divergent Ice Trap?
Anomalous Ice Trap Penetrates (0–5)% Cold Resistance
Divergent Ice Trap Freezes enemies as though dealing (0–100)% more Damage
I feel like Divergent gives us more damage.
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Posted byevol#5574on Apr 14, 2021, 11:40:56 PM
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evol wrote:
Why Anomalous Ice Trap vs Divergent Ice Trap?
Anomalous Ice Trap Penetrates (0–5)% Cold Resistance
Divergent Ice Trap Freezes enemies as though dealing (0–100)% more Damage
I feel like Divergent gives us more damage.
You are not going to be freezing bosses like Maven and Atziri. For trash mobs and T16 map bosses, no noticeable difference.
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Posted byTotemPuller#0078on Apr 15, 2021, 12:56:43 AM
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Vennto wrote:
overall, yeah - as far as I checked it it is about 20% less DPS which is still more than enough to completely obliterate endgame with just a bit of gear. For the new way Chainbreaker works I think it is worth looking into ways to get some cost reduction / more mana regeneration to slow down the loss of rage. For single boss encounters we start with a full bar and just oneshot them anyway until phased/dead, for the multiboss-encounters I think mana-reg and cost-reduction can help keeping up rage a bit longer but as mentioned earlier, even without berserk the build is perfectly allright doing those encounters.
Main problem with new Chainbreaker, is that you can't cast a skill if you don't have enough rage, so it will be clunky.
Last edited by iDielord#4648 on Apr 15, 2021, 3:01:03 AM
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Posted byiDielord#4648on Apr 15, 2021, 2:53:38 AM
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