Burning Arrow Chain Reactions // 30m DOT DPS // Faceroll all content
Hey buddys,
would someone mind looking into this, and let me know what i could improve or should improve first? https://pastebin.com/EKNvatUA would realy apriciate it. I feel like my dmg is to low for bosses somehow on sirius AW8 i die mostly since i cannot burn him down fast enough. Thanks in Advance for ur help. |
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Just a quick question (i think i didn't see this posted)
I have a maximun of 9 golems, which ones should i summon? Diablo 2 > Diablo 1 > Diablo 4 > Diablo > Torchlight > Titan Quest > Grim Dawn > Diablo Immortal > Path of Exile 2 > Path of Exile.
Purchased Vessel of Hatred Supporter Pack |
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" Could you give me a hint on how one crafts this? It seems that you need Warlord/Redeemer Influence but I can't even find the "Ignites you inflict deal Damage 15% faster" on poedb. |
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" its an elevated mod - search for Chance to ignite mod |
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" Oh, I see. Thanks! |
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" Sure but its not cheap especially if u wanna elevate. Woke orb together redeemer + hunter, alt spam for tailwind. Imprint+regal for open suffixes, reforge with fire with suffixes can't change for ignite. Suffix can't change again and reforge with phys for phys as extra cold (or reforge with crit for elusive), aisling slam, craft life. If you want to elevate (and imprint the elevated tailwind) you have to either snipe a very specific base (already woke orbed hunter+redeemer, 2 open suffixes and 2 influence mods including tailwind) or get lucky with awakener orb/anuls. Basically the goal here is if we succesfully maven orb that we end up with just 1 suffix - elevated tailwind and at least 1 open prefix (maven orb will open it for us) - we put suffixes can't change and scour it so it goes to magic. If it has multiple suffixes it will not go magic and you can't imprint it. Last edited by trancenergy11#1763 on May 16, 2021, 4:58:52 PM
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Got this Corruption in the altar. Similar to the one that OP has in the guide. Does anyone know is phys + any element better or worse than double elemental corruption? |
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WATCHERS EYE QUESTIONS:
I've seen some people with watcher's eyes that have: 28% of Physical Damage Converted to Lightning Damage while affected by Wrath Gain 15% of Physical Damage as Extra Fire Damage while affected by Anger My question is, since we're using xophs, don't we not have any physical to scale? Do those watchers eyes even give us anything? Or just the malevolence multiplier watcher's eyes? Also, right now malevolence modifiers on watcher's eyes like: +19% to Damage over Time Multiplier while affected by Malevolence Just that DOT multi mod, is going for around 15ex. Is there other watchers eyes mods that we can get that might be not so expensive but give resonable damage? Is the watchers eye DOT multi worth spending 15ex just for that? Last edited by Malira#7989 on May 16, 2021, 10:46:28 PM
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" Yeah that indeed seems very expensive even without elevating, especially the bench affixes cant be changed and reforge part for two mods. I crafted this today. Probably lost money on it, but I'm okay with it. Ideally should have got t1 projectiles pierce but I didnt want to start from beginning again. Last edited by Risto1337#2958 on May 16, 2021, 11:20:12 PM
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Small tip for everyone. I stopped using flamedash and switched to divergent dash+anomalous second wind for phasing and +1 dash and it has been working out great for the random 1 shots even with huge investment.
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