Stress-Free PoE! RIGHTEOUS GOLEMS (RF): No Required Items! 1-Button Play! SSF League Start-End! 3.13

Well, you always state "Think yourself". So I don't think it's a problem. I like taking guides as gospel most of the time though :D Also those are just pointers towards what may be useful and what may not.

What I want to add to my list of usefuls is Commandment of Light for the gloves, this creates consecrated ground on crit. See you over at the zombo guide in time :P
Want to play a beginner friendly, highly expandable and reliable build? Try WreckerOfDays' ! https://www.pathofexile.com/forum/view-thread/2606288 -- My Hideout -> https://hideoutshowcase.com/hideout/show/2881
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jamie_4_1_0 wrote:
Spoiler
Would u mind explain how elemental equalibium works? I am not sure how it works and afraid it will work against RF, can u take a look at my build also?
Hey jamie_4_1_0!

It seems like your caught on to EE's explanation from other responses, but totally ask again if it's not clear.

So, EE isn't as scary as it seems, you just need to take it into gameplay and see how you use Flash Dash. Things on paper are always different in-game.

So, Flame Dash does hit at the end of its travel. So pay attention to how often you tend to use it. Not really while mapping, but in the crazy content with a Sirus Invader, Beyond Bosses, an Abyss open, all in the middle of Ritual (or something fun and crazy). You want EE to work for you in the harshest content. So watch how you use Flame Dash, and see how often Ball Lightning goes off. Sometimes it's hard to see but it goes off constantly for me (though I don't zip around with Flame Dash).

You mentioned your build, was there something you were unsure about? The game is all about progress so I'm not sure which items are keepers or not for you.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
AndyLovesHisBge wrote:
Spoiler
I have now reached the point where I can kill the conquerors on AW8. It is not super fast but they die with out too much work.

I should note though that the speed to kill them is probably 20 times faster as previously as I use WOC under my control and I went with Heart of Destruction for my last ascendency which is really powerful on the offensive side of things.

==========================

I should note, just in case I made a huge mistake in my build, that this build appears to function different than other DOT's I have used in the past.

I have done both bleed and poison builds before and in those I would build up the bleed or the poison and then go hide in a corner while the bad guy dies. But with this build, if the monster is not in my circle, I barely see his health move.

I likely have made a mistake as I feel my damage has been invested in more than enough (all awakened gems, cluster jewels, lots of points in DOT etc).

According to POB my clearing DPS is 1.7m dps and my single target is 2.2m dps, which at level 83 appears to be solid looking at the poe.ninja end game level 98+ builds.

Should I be seeing the fatties take damage while not in my circle if I have spun around them a few times already? The trash dies instantly so I am only really talking about the rares here.

Is there some sort of burning "time" that I need to extend?
Hey AndyLovesHisBge!

The only time PoB's damage numbers make sense is if the circumstances match gameplay. So if the optimal circumstances for whichever damage revolve around lots of spells and debuffs being applied to the enemy, while all your flasks are up, on a certain ground type...it may be hard to reach. Sometimes, the circumstances are easy to reach. So I don't know your situation. I always make sure that my Configuration in PoB is minimal. That way I don't rely on much for my contentment. One thing though, just in case you're not, I suggest build planning with your enemy type set to Sirus. That way, you're always playing against the worst-case situation.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
LibraExAnima wrote:
Spoiler
If you take the 2 points from Amplify out and 1 area of effect node near the other major AOE node, you can spend 2 points for Firewalker for a fair amount of damage and fire resistance and the other point you can spend for HP. Just saying ^^ The bonus AOE area is very minor.

Upgraded my equipment, I think. I've sold the stuff I bought for another build that turned out to not be my thing (Glacial totem thing with Soulmantle and a ton of curse related stuff) and thought I'd look for better stuff.

I cannot craft additional stuff onto my helmet and lost a little bit of armour, but it's not corrupted so I can do labs if I'm bored and try to get the enchantment. (My Offerings for the Eternal Lab are limited, so why the hell not :D Just need some more Twice Enchanted prophecies)

Edit: Bought my first cluster jewel for 7c. It has 4% DOT multiplier, Flow of Life and something else that gives 25% dot damage. I took out Fire Walker and one 4% DOT multiplier node to allocate them in the jewel. Did I do that right? In total I should have gained some useful stats I think.

Edit2: Testing replacing the Cursce cwdt setup with frostblink, hextouch and the curse at the moment. Because I'm a huge fan of frostblink and it's synergy with cyclone :D

Edit3: I think it works well, the aoe's are huge (As big as our RF I'd say) but the only problem is the fixed travel distance. It can be a pain on small targets because the enemy might be outside of our RF for a second before we adjust our position again... It requires some more testing I guess.

By the way this is the first build I'm actually tweaking and experimenting with :D So that's a huge compliment for you Wrecky because I get bored really quick :P

Edit4: Made it Frostblink - CWDT+Flammability. Zooming all around the map while fighting at the same time makes my brain all mushy :D

Edit5: I'm "completed" with this character for the moment. I'll switch over to the zomboys again and play that a bit more. Level 92 is mighty fine for me, leveling further seems rather annoying and tedious since I tend to die stupid deaths, heh.
Cool LibraExAnima!

I'm glad you've had fun tweaking! I hope your modifications worked out for you! You rock.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
AndyLovesHisBge wrote:
Spoiler
Here is today's theory craft.

=======================================

To produce the most damage possible, this is the sequence to follow for this build:

1) Wave of Conviction

2) Ball Lightning

3) Curse with Flammability

4) Pop Bottled Faith and Cinderswallow

==================

The problem I wanted to solve is how to create the above 4 steps as simply and consistently as possible. The following is my perspective solution:


1) Self cast WOC. This will apply exposure, ignite and proc Mastermind of Discord. By using a Flammability on hit ring, flammability is also applied. I use anomalous version of WOC for a wider cast of the spell.

2) As soon as WOC is cast, Ball Lightning will automatically cast from my trigger scepter. This immediately procs EE on any monster in site for a huge DPS boost. Flammability will also be applied here on any monster that WOC may have missed.

3) Pop the flasks.


I believe this should be an extremely easy game play as it only requires self casting WOC and the flasks and then every thing else happens in sequence to maximize our damage.

And this should work on packs or on single target.

I intend to alter my trigger wand to only have a single spell in it so that I can guarantee that WOC will always be followed by Ball Lightning.

Since that will leave two open sockets in my weapon, I will support Ball Lightning with Culling Strike and Blind.

With Culling Strike on Ball Lightning, I may think about removing it from the Golems and maybe using Empower instead....I need to think more about this.

=================

if any one sees any holes here, please let me know.









That's awesome. I wish I had time to go over other builds with people but unfortunately, I don't. But I do like reading about what people change and experiment with for sure. It's interesting and has moulded many guide changes over the years. Thanks for all the posts.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
Wrecker_of_Days wrote:
"
AndyLovesHisBge wrote:
Spoiler
I have now reached the point where I can kill the conquerors on AW8. It is not super fast but they die with out too much work.

I should note though that the speed to kill them is probably 20 times faster as previously as I use WOC under my control and I went with Heart of Destruction for my last ascendency which is really powerful on the offensive side of things.

==========================

I should note, just in case I made a huge mistake in my build, that this build appears to function different than other DOT's I have used in the past.

I have done both bleed and poison builds before and in those I would build up the bleed or the poison and then go hide in a corner while the bad guy dies. But with this build, if the monster is not in my circle, I barely see his health move.

I likely have made a mistake as I feel my damage has been invested in more than enough (all awakened gems, cluster jewels, lots of points in DOT etc).

According to POB my clearing DPS is 1.7m dps and my single target is 2.2m dps, which at level 83 appears to be solid looking at the poe.ninja end game level 98+ builds.

Should I be seeing the fatties take damage while not in my circle if I have spun around them a few times already? The trash dies instantly so I am only really talking about the rares here.

Is there some sort of burning "time" that I need to extend?
Hey AndyLovesHisBge!

The only time PoB's damage numbers make sense is if the circumstances match gameplay. So if the optimal circumstances for whichever damage revolve around lots of spells and debuffs being applied to the enemy, while all your flasks are up, on a certain ground type...it may be hard to reach. Sometimes, the circumstances are easy to reach. So I don't know your situation. I always make sure that my Configuration in PoB is minimal. That way I don't rely on much for my contentment. One thing though, just in case you're not, I suggest build planning with your enemy type set to Sirus. That way, you're always playing against the worst-case situation.


I use Shaper but the damage is the same as Sirus. And I agree with all your other points.

My question was more about burning. I mistakenly expected lots more damage when monsters were not actively in my circle than I am seeing. The only thing I can assume is that my damage is just not high enough for burning to have any effect on the big boys unless they are in my RF circle.
"
LibraExAnima wrote:
Spoiler
Well, you always state "Think yourself". So I don't think it's a problem. I like taking guides as gospel most of the time though :D Also those are just pointers towards what may be useful and what may not.

What I want to add to my list of usefuls is Commandment of Light for the gloves, this creates consecrated ground on crit. See you over at the zombo guide in time :P
:) Cool. And thanks! See you on the Zombie side.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
AndyLovesHisBge wrote:
Spoiler
I use Shaper but the damage is the same as Sirus. And I agree with all your other points.

My question was more about burning. I mistakenly expected lots more damage when monsters were not actively in my circle than I am seeing. The only thing I can assume is that my damage is just not high enough for burning to have any effect on the big boys unless they are in my RF circle.
Ah ok. Cool. Ya, unless you changed the build entirely, your support gems are where your damage comes from. Or, at least, what gives your tree something to scale off of. So any other burning inflicted, if it's un-supported, will be marginal.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast


Would really like to use this scepter - is orb of annulment (and prayer) the only way to try and get rid of the "adds fire damage to spells"?

Been reading up on using catalysts to reduce the likelihood certain mods don't come off but I'm not that confident in my crafting skills.

And I don't think a "prefix/suffix can't be changed" option will work since the I don't want to risk the DoT multiplier.

Any suggestions? I'm getting into late-stage maps and need to start crafting some gear as the trade market doesn't help me improve.
Last edited by Rex_Urhole#2725 on Mar 2, 2021, 3:30:45 PM
"
Rex_Urhole wrote:
Spoiler


Would really like to use this scepter - is orb of annulment (and prayer) the only way to try and get rid of the "adds fire damage to spells"?

Been reading up on using catalysts to reduce the likelihood certain mods don't come off but I'm not that confident in my crafting skills.

And I don't think a "prefix/suffix can't be changed" option will work since the I don't want to risk the DoT multiplier.

Any suggestions? I'm getting into late-stage maps and need to start crafting some gear as the trade market doesn't help me improve.
Hey Rex_Urhole!

If you really like the weapon, I think an easier method would be to:
- add Lightning or cold to Attacks somewhere on your gloves or jewellery.
- Remove Ball Lightning from the build.
- Increase the CwDT and Wave of Conviction and Purifying Flame to max level.

That way you get to keep your sceptre and your "added fire damage to spells" will only apply to skills that already have fire on them.

Thoughts?
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

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