Stress-Free PoE! RIGHTEOUS GOLEMS (RF): No Required Items! 1-Button Play! SSF League Start-End! 3.13

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Lemabelle wrote:
Spoiler
Some notes on topics that have come up. I'm using Flame Dash just fine. In thoery it interferes with elemental equilibrium, but in practice it just doesn't interfere enough to matter. I've got added lightning damage, so both cyclone and ball lightning fix it quick.

Up time on flammability with ball lighting is great. That thing pops off constantly in any content where the damage matters. The downside there is that we're using lv 5 instead of lv 20 of the curse to keep CWDT low to pop off fast. That is a significant drawback. To have a flammability aura, we could probably give up Skitterbots for it or outside of SSF, Impresence amulet (fire variant) would be an option. That amulet is ~100c right now, but should be very affordable later on in the league. Skitterbots is a theoretically very potent for offense and defense. I don't know how well it plays out in practice, but I suspect giving it up for a flammability aura would be a bad idea. If we gave up Vitality and added some reduce reservation cost somewhere, that might be another way to work it in without giving up too much. Vitality is really nice to have though. Maybe someone has a more clever idea of how to work a flammability aura into the build, but I don't see it.

Vitality doesn't scale, so if anyone brought this build all the way to the top, it's probably the best thing to give up. Drop vitality and the whole cwdt/ball/flam setup. Add flam as an aura. That leaves 2 open gem slots. You could work in cwdt with a guard skill then to help for spikes in damage (say jumping into a porcupine pack).

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Wrecker_of_Days wrote:

I'm glad it's been a good experience for you. I appreciate your kind words and feedback! I hope the rest of the time is good to you until you go with Flicker Strike. Thanks for the post!


Thanks for the fun build! I wouldn't have thought to even try RF on a Witch. I've got the flicker strike ranger started up already, but I'm going back and forth. I did a flicker strike build before and I already know that's about the opposite of the chill playstyle we get with RF. You need absolute focus and quick reactions to avoid flickering off into CERTAIN DEATH. I figure it will make a good pair for this league. I can RF to relax and flicker for action as the mood strikes.
Great feedback Lemabelle!

Thank you. That's a good read with good points. Well thought out. And the reason I chose Skitterbots over a permanent Blasphemy is that Skitterbots and a level 5 Flammability do WAY more damage together than a fully levelled Flammability and no Skitterbots. Plus, you get the defence from Chill. AND you can even add some defence with Enfeeble instead and still have the damage from Skitterbots.

That's a cool mix of builds there. Have fun! And thanks again for the good post.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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DefiledVisions wrote:
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Lemabelle wrote:
The downside there is that we're using lv 5 instead of lv 20 of the curse to keep CWDT low to pop off fast. That is a significant drawback.


Hi, I just wanted to pop in say that a lvl 1 CWDT can support a lvl 20 curse, it only cares about the triggered spell of the curse on hit setup, curse on hit support and curse can be max level. An alternative to save up sockets in gear would be to either use a curse on hit ring with flammability, or replace the skitterbots chilling aura with a curse instead using profane proxy. Or use a trigger secepter. Lots of options.

I’m currently playing a variation of this build and enjoying it a lot. I’m doing decently well in maps with 5.5k health, 1million RF mapping dps/3.7mill Vaal RF. Once I’m able to afford a good essence crafted elder helmet and replace my current chest with a kaom’s heart the damage will skyrocket.
At first when I got to early maps I felt really weak, but once I got my defenses in order and upgraded some gear it’s been an enjoyable ride.

Also lots of areas to improve and push the build further both in terms of survivability and also damage. 3million RF dps should be quite achievable at some point.
Hey DefiledVisions!

Oh totally. Hextouch Support works well for sure. You just have to be willing to cut something out. It's a matter of preference based on your gear (as you mentioned). I'm glad you're liking your version of the build. I hope it treats you well. Thanks for the post and the options!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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relakz wrote:
Spoiler
Made some changes to my gems and links, also did like someone suggested and refunded some points..

I'm now able to sustain R, however..

Never died so many times in tier 1 maps as I'm dying now xd..

Just don't think this is for me, don't have the necessary skills for this build..
Hey relakz!

Don't worry. I totally know the feeling. It sucks when things aren't working out. I found your survivability issue outside of RF. It's your resists. To have a chance at surviving in PoE, you need to have capped resists. So make sure you have 75% resists for Fire, Cold, and Lightning. Don't worry about Chaos for now. Having 0% Chaos resist is a HUGE help, but it's not make-or-break. Even the difference from having 70% cold resist to 75% is huge. It's a big difference in the amount of damage you take. (This build caps at 76% for Cold and Lightning and 81% (without gear) for fire. At this point, fire shouldn't be an issue for you as that's the main focus for an RF build.

But as soon as you get capped in your resists, you'll feel so much better. Obviously you have to get there...so the grind may not be fun. Be sure to do what you like. Good luck with the grind.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Spoiler
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Rex_Urhole wrote:
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jesterx93 wrote:
forgive me for my ignorance. but how does Liege of the Primordial summon our golems for us?


It doesn't auto-summon initially. It does it after a golem is already up, but dies.

I personally run CWDT with my golem gems vs. the infernal legion gem in the guide. That way they're always up and respawning.
I had to figure that out too jesterx93!

When I loaded this build for the first time I was like, "WTF? This summoning stuff is a load of crap! But then I re-read the node and noticed it specifically says it'll respawn the golems when they die. So, technically, you only have to summon them once, at the beginning of your session or after you've unsocketed your gems. I'll be adding that to the guide somewhere now that I've experienced it myself.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Spoiler
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Rex_Urhole wrote:
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kaienowaty wrote:
Hello all!

Thx for great build, but i have some question:

- Better to use springleaf shield or rise of the phoenix?

- Better to use Kaoms Hearth or 6 link armor (life etc).

- Best defend skill? Steelskin or?

- If i take ascendancy Shaper of Storms and inpulsa armor,
RF will shock enemies and trigger explosion?
If not, how i can mix this ascendancy meyby with inpulsa with RF,
but still trigger explo?

- Best moving skill to triger fortify? Shield charge + flame dash?
Leap slam or cyclone?

- Is Life version realy better (as people usually told me) againts,
mana version RF mom?

- Best 2h staff for RF unique (if i would even use)?

For answers i will be rly thanksfull!!!


I'll field some partial answers and thoughts:

If you're not going to use a high life shield, I'd suggest RoF for the +Fire Res

Kaoms Heart will work but only if you get a helm that has the implicits to let you run the gem link set up for RF as stated in the guide.

Defense skill is your choice to fit play style. But if you're considering the ascendancy change to Shaper of Storms and dropping Aegis, steelskin could work as a substitute. (Earlier versions of this build had Molten Shell)

In theory Inpulsa + Shaper of Storms should give you explosions (I haven't tried) BUT the only "hits" you do with RF are from Cyclone or other movement skills since RF is technically an "aura". I believe.

Best movement skill I've found is cyclone + fortify since it lets you phase through enemies and spread RF better since it's also DoT damage. Very useful in mobs.

RF runs off life and damage scales from that, so mana won't help. Unless you do some type of tree swap of mana for life but that's a whole other thing....

Previous versions of this build had Searing Touch Lahti 6L
Hey kaienowaty!

I don't encourage or discourage unique items. They all come with their own pros and cons. So I'll let you and the community decide what you want to do. But I'm happy to help with the guide itself.

MOvement skills are always a point of preference. They're used for easy speed and escapability. So make sure you're using the ones that feel best for you. That'll matter the most in triple-digit T16s.

Comparing one totally different version of RF to another isn't really viable. They require totally different types of gear and investment. So you're looking at the experience preference. This build offers you an easy way to set up your character that can easily clear the Atlas SSF. Many other RF setups require specific jewels, uniques, and gear. The enjoyment factor comes from personal preference.

Good luck with your changes! I hope they work out.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Rex_Urhole wrote:
Spoiler
Hey WoD -

I'm running your "Starting out for everyone" filter (PC) and had a question about quality gems:

I happened to hit alt after a drop and found a Superior gem that was hidden.

I looked at the filter detail but couldn't see a call out for them.

Don't know if <x% quality gems start getting hidden by the filter at higher levels or what.

I pick any quality gem up to save up for GCP.

Thanx!
Hey Rex_Urhole!

Sweet! Filters! The best part of the game!!!!

- All dropped gems will show until you meet Lilly in Act 6 (Area Level 45).
- All Vaal gems will always show (but really small so they don't get annoying later on.
- All Flasks and Gems show at 14% Quality or higher.
- The 14% is for the sake of clutter (only needing 3 flasks to get a GCP).

Does that help?

At the top of each filter (within the filters), there's a blurb as to what each tier covers. Definitely let me know more filter feedback. The more the better.

Thanks for the post!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Hy! Noticed something.
Taking the life regen node east of Warrior's Blood for two points is better than the two nodes south-east of Shaper. Unless you want the jewel socket.
https://www.pathofexile.com/forum/view-thread/3022623

kinda unrelated but i'm using this build and having a problem with this watcher's eye.

am i misunderstanding something? why i don't get life recovery while affected by vitality
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karlongkar wrote:
https://www.pathofexile.com/forum/view-thread/3022623

kinda unrelated but i'm using this build and having a problem with this watcher's eye.

am i misunderstanding something? why i don't get life recovery while affected by vitality


Life recovery rate does not show in the amount recovered on the character info page. It affects all kinds of life recovery such as regeneration and i think leech too. If you have 400 life regeneration and 50% increased life recovery rate it would be (400*1.5) 600 life actually regenerated each second but it will still show 400 on character info page.
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Static1Hazard wrote:
Spoiler
Hy! Noticed something.
Taking the life regen node east of Warrior's Blood for two points is better than the two nodes south-east of Shaper. Unless you want the jewel socket.
Hi Static1Hazard!

You are correct! That was actually a hard choice for me but I wanted there to be another close socket for jewel lovers. Excellent observation. Do it if you're not doing the jewel thing.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Last edited by Wrecker_of_Days#7691 on Jan 23, 2021, 7:12:10 PM

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