PoE 1 PC servers are restarting in:
.
They should be back up in approximately .
PoE 1 Xbox servers are restarting in:
.
They should be back up in approximately .
PoE 1 Sony servers are restarting in:
.
They should be back up in approximately .
Yesterday we published the full patch notes for Echoes of the Atlas. Alongside changes to different aspects of the game, we've added new Skill and Support Gems and made changes to a number of existing gems. As usual, to help you plan your build for the upcoming launch, we've prepared gem data at level 20 with 20% quality for all new and changed gems. Check them out below:

New Gems


Skill Gems

Hydrosphere


  • 10% increased Pulse Frequency

Anomalous Hydrosphere


  • 10% increased Cast Speed

Divergent Hydrosphere


  • 10% increased Area of Effect

Support Gems

Trinity Support


  • Supported Skills deal 10% increased Elemental Damage

Anomalous Trinity Support


  • Supported Skills have 15% increased Attack and Cast Speed while each Resonance is at least 25

Divergent Trinity Support


  • Supported Skills convert 10% of Physical Damage to a random Element

Updated Gems


Vaal Reave


Modified
  • New: Effectiveness of Added Damage 180%
  • Old: Effectiveness of Added Damage 123%
  • New: Deals 180% of Base Damage
  • Old: Deals 122.8% of Base Damage
Show Differences

Vaal Flameblast


Added
  • 50% chance to Ignite enemies

Removed
  • +5% chance to Ignite for each Stage

Glacial Hammer


Modified
  • New: Effectiveness of Added Damage 215%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 215% of Base Damage
  • Old: Deals 200% of Base Damage
Show Differences

Heavy Strike


Modified
  • New: Effectiveness of Added Damage 250%
  • Old: Effectiveness of Added Damage 222%
  • New: Deals 250% of Base Damage
  • Old: Deals 222% of Base Damage
Show Differences

Infernal Cry


Modified
  • New: Exerts the next 6 Melee Attacks you perform
  • Old: Exerts the next 4 Melee Attacks you perform
Show Differences

Searing Bond


Modified
  • New: Deals 2459.5 Base Fire Damage per second
  • Old: Deals 1755.6 Base Fire Damage per second
Show Differences

Shield Charge


Modified
  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • New: 190 to 284 Base Off Hand Physical Damage
  • Old: 172 to 258 Base Off Hand Physical Damage
  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Show Differences

Static Strike


Modified
  • New: Base duration is 3.00 seconds
  • Old: Base duration is 2.00 seconds
Show Differences

Warlord's Mark


Modified
  • New: Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
  • Old: Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned
Show Differences

Artillery Ballista


Modified
  • New: +3 to maximum number of Summoned Ballista Totems
  • Old: +2 to maximum number of Summoned Ballista Totems
Show Differences

Bear Trap


Modified
  • New: Enemies take 25% increased Damage from Trap or Mine Hits
  • Old: Enemies take 15% increased Damage from Trap or Mine Hits
Show Differences

Blade Blast


Modified
  • New: 35% more Area of Effect per Blade Vortex blade detonated
  • Old: 20% more Area of Effect per Blade Vortex blade detonated
Show Differences

Blast Rain


Modified
  • New: Penetrates 30% Fire Resistance
  • Old: Penetrates 25% Fire Resistance
Show Differences

Blink Arrow


Added
  • 47% increased Cooldown Recovery Rate

Cobra Lash


Added
  • Projectiles deal 5% more Damage with Hits for each remaining Chain

Modified
  • New: 60% of Physical Damage Converted to Chaos Damage
  • Old: 50% of Physical Damage Converted to Chaos Damage
Show Differences

Galvanic Arrow


Modified
  • New: +5 to radius
  • Old: +3 to radius
Show Differences

Lightning Strike


Removed
  • Projectiles deal 25% less Damage
  • Damage Over Time caused by Projectiles deals 25% less Damage

Mirror Arrow


Added
  • 47% increased Cooldown Recovery Rate

Pestilent Strike


Modified
  • New: 60% of Physical Damage Converted to Chaos Damage
  • Old: 50% of Physical Damage Converted to Chaos Damage
Show Differences

Reave


Modified
  • New: Effectiveness of Added Damage 180%
  • Old: Effectiveness of Added Damage 155%
  • New: Deals 180% of Base Damage
  • Old: Deals 155% of Base Damage
Show Differences

Seismic Trap


Modified
  • New: Effectiveness of Added Damage 140%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 610 to 914 Physical Damage
  • Old: Deals 531 to 796 Physical Damage
Show Differences

Shrapnel Ballista


Modified
  • New: +3 to maximum number of Summoned Ballista Totems
  • Old: +2 to maximum number of Summoned Ballista Totems
Show Differences

Siege Ballista


Modified
  • New: +3 to maximum number of Summoned Totems
  • Old: +2 to maximum number of Summoned Totems
Show Differences

Spectral Shield Throw


Modified
  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • New: 200 to 301 Base Off Hand Physical Damage
  • Old: 182 to 272 Base Off Hand Physical Damage
  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Show Differences

Tornado Shot


Modified
  • New: Effectiveness of Added Damage 120%
  • Old: Effectiveness of Added Damage 109%
  • New: Deals 120% of Base Damage
  • Old: Deals 109% of Base Damage
Show Differences

Toxic Rain


Modified
  • New: 60% of Physical Damage Converted to Chaos Damage
  • Old: 50% of Physical Damage Converted to Chaos Damage
Show Differences

Unearth


Modified
  • New: Mana Cost 10
  • Old: Mana Cost 20
  • New: Cast Time 0.30 sec
  • Old: Cast Time 0.60 sec
  • New: Effectiveness of Added Damage 90%
  • Old: Effectiveness of Added Damage 125%
  • New: Deals 407 to 611 Physical Damage
  • Old: Deals 682 to 1023 Physical Damage
Show Differences

Venom Gyre


Added
  • 40% chance to keep caught Projectiles when firing them by using Whirling Blades

Removed
  • 141 to 211 Added Chaos Damage

Modified
  • New: Effectiveness of Added Damage 165%
  • Old: Effectiveness of Added Damage 115%
  • New: Deals 165% of Base Damage
  • Old: Deals 115% of Base Damage
  • New: 60% of Physical Damage Converted to Chaos Damage
  • Old: 50% of Physical Damage Converted to Chaos Damage
Show Differences

Viper Strike


Modified
  • New: 60% of Physical Damage Converted to Chaos Damage
  • Old: 50% of Physical Damage Converted to Chaos Damage
Show Differences

Crackling Lance


Modified
  • New: Effectiveness of Added Damage 115%
  • Old: Effectiveness of Added Damage 90%
  • New: Deals 317 to 952 Lightning Damage
  • Old: Deals 246 to 737 Lightning Damage
Show Differences

Firestorm


Added
  • First Impact has 100% more Area of Effect
  • First Impact deals 250% more Damage with Hits and Ailments

Removed
  • First Impact has 100% more area of effect
  • First Impact deals 150% more damage

Flameblast


Added
  • 50% chance to Ignite enemies

Removed
  • +5% chance to Ignite for each Stage

Frost Bomb


Added
  • +7 to radius

Modified
  • New: Spell, AoE, Duration, Cold, Orb
  • Old: Spell, AoE, Duration, Cold
  • New: Effectiveness of Added Damage 300%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 1336 to 2003 Cold Damage
  • Old: Deals 959 to 1439 Cold Damage
Show Differences

Hexblast


Modified
  • New: Effectiveness of Added Damage 150%
  • Old: Effectiveness of Added Damage 130%
  • New: Deals 689 to 1034 Chaos Damage
  • Old: Deals 574 to 862 Chaos Damage
  • New: 40% more Damage with Ailments per 5 Doom on Hex with most Doom
  • Old: 35% more Damage with Ailments per 5 Doom on Hex with most Doom
  • New: 60% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging
  • Old: 50% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging
Show Differences

Kinetic Bolt


Modified
  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Show Differences

Lightning Warp


Added
  • +4 to radius

Raise Spectre


Modified
  • New: Raised Spectres are Level 72
  • Old: Raised Spectres are Level 76
  • New: Minions have 776 additional Accuracy Rating
  • Old: Minions have 1109 additional Accuracy Rating
Show Differences

Rolling Magma (Magma Orb)


Added
  • Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

Scorching Ray


Modified
  • New: Mana Cost 5
  • Old: Mana Cost 11
  • New: Cast Time 0.25 sec
  • Old: Cast Time 0.50 sec
Show Differences

Sigil of Power


Added
  • Minimum 1 second between Stages

Storm Call


Added
  • Effectiveness of Added Damage 130%

Modified
  • New: Deals 510 to 947 Lightning Damage
  • Old: Deals 408 to 758 Lightning Damage
Show Differences

Void Sphere


Modified
  • New: Spell, AoE, Duration, Physical, Chaos, Orb
  • Old: Spell, AoE, Duration, Physical, Chaos
Show Differences

Winter Orb


Modified
  • New: Cold, Spell, Channelling, AoE, Duration, Projectile, Orb
  • Old: Cold, Spell, Channelling, AoE, Duration, Projectile
  • New: Base duration is 1.60 seconds
  • Old: Base duration is 1.20 seconds
Show Differences

Anomalous Anger


Modified
  • New: You and nearby Allies deal 5% increased Burning Damage
  • Old: You and nearby Allies deal 20% increased Burning Damage
Show Differences

Anomalous Determination


Modified
  • New: You and nearby Allies have 5% chance to Avoid being Stunned
  • Old: You and nearby Allies have 20% chance to Avoid being Stunned
Show Differences

Anomalous Purity of Fire


Modified
  • New: You and nearby Allies have 5% chance to avoid being Ignited
  • Old: You and nearby Allies have 20% chance to avoid being Ignited
Show Differences

Anomalous Grace


Modified
  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments
  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments
Show Differences

Anomalous Hatred


Modified
  • New: You and nearby Allies have 10% increased Chill and Freeze Duration
  • Old: You and nearby Allies have 20% increased Chill and Freeze Duration
Show Differences

Anomalous Plague Bearer


Modified
  • New: You have 5% increased Movement Speed while Infecting
  • Old: You have 10% increased Movement Speed while Infecting
Show Differences

Anomalous Purity of Ice


Modified
  • New: You and nearby Allies have 5% chance to avoid being Frozen
  • Old: You and nearby Allies have 20% chance to avoid being Frozen
Show Differences

Anomalous Scourge Arrow


Modified
  • New: Each Spore Pod fires 10 Thorn Arrows
  • Old: Each Spore Pod fires 11 Thorn Arrows
Show Differences

Anomalous Clarity


Modified
  • New: You and nearby Allies have 5% increased Mana Recovery from Flasks
  • Old: You and nearby Allies have 10% increased Mana Recovery from Flasks
Show Differences

Anomalous Discipline


Modified
  • New: You and nearby Allies have 5% increased Damage while on Full Energy Shield
  • Old: You and nearby Allies have 10% increased Damage while on Full Energy Shield
Show Differences

Anomalous Kinetic Bolt


Added
  • Increases and Reductions to Cast Speed apply to Attack Speed at 50% of their value

Removed
  • Increases and Reductions to Cast Speed apply to Attack Speed

Modified
  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Show Differences

Anomalous Malevolence


Modified
  • New: You and nearby allies have 21% increased Skill Effect Duration
  • Old: You and nearby allies have 29% increased Skill Effect Duration
Show Differences

Anomalous Purity of Elements


Modified
  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments
  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments
Show Differences

Anomalous Purity of Lightning


Modified
  • New: You and nearby Allies have 5% chance to avoid being Shocked
  • Old: You and nearby Allies have 20% chance to avoid being Shocked
Show Differences

Anomalous Zealotry


Modified
  • New: You and nearby Allies have +2% to Critical Strike Multiplier
  • Old: You and nearby Allies have +5% to Critical Strike Multiplier
Show Differences

Divergent Anger


Modified
  • New: You and nearby allies gain 1% increased Movement Speed
  • Old: You and nearby allies gain 5% increased Movement Speed
Show Differences

Divergent Determination


Modified
  • New: You and nearby Allies gain 2% of Evasion Rating as Extra Armour
  • Old: You and nearby Allies gain 10% of Evasion Rating as Extra Armour
Show Differences

Divergent Pride


Modified
  • New: Nearby Enemies have -2% to Physical Damage Reduction
  • Old: Nearby Enemies have -5% to Physical Damage Reduction
Show Differences

Divergent Purity of Fire


Modified
  • New: Your and nearby Allies' Damage Penetrates 1% Fire Resistance
  • Old: Your and nearby Allies' Damage Penetrates 4% Fire Resistance
Show Differences

Divergent Sunder


Added
  • 20% increased Physical Damage

Removed
  • 20% increased Area of Effect

Divergent Vitality


Modified
  • New: You and nearby Allies deal 4% increased Damage while on Full Life
  • Old: You and nearby Allies deal 20% increased Damage while on Full Life
Show Differences

Divergent Grace


Modified
  • New: You and nearby Allies have 1% chance to Avoid Chaos Damage from Hits
  • Old: You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits
Show Differences

Divergent Haste


Modified
  • New: You and nearby Allies have 4% increased Projectile Speed
  • Old: You and nearby Allies have 10% increased Projectile Speed
Show Differences

Divergent Hatred


Modified
  • New: You and nearby Allies have 10% increased Movement Speed while on Chilled Ground
  • Old: You and nearby Allies have 20% increased Movement Speed while on Chilled Ground
Show Differences

Divergent Plague Bearer


Added
  • Grants +10% to Damage over Time Multiplier for Poison while Infecting

Removed
  • 10% reduced Chaos Damage taken while Incubating

Divergent Precision


Removed
  • You and nearby Allies have 10% less Area of Effect

Modified
  • New: You and nearby Allies deal 2% increased Damage
  • Old: You and nearby Allies deal 10% increased Damage
Show Differences

Divergent Purity of Ice


Modified
  • New: Your and nearby Allies' Damage Penetrates 1% Cold Resistance
  • Old: Your and nearby Allies' Damage Penetrates 4% Cold Resistance
Show Differences

Divergent Clarity


Modified
  • New: You and nearby Allies have 5% increased Damage while on Full Mana
  • Old: You and nearby Allies have 20% increased Damage while on Full Mana
Show Differences

Divergent Discipline


Modified
  • New: You and nearby Allies gain 40% increased Energy Shield Recharge rate
  • Old: You and nearby Allies gain 70% increased Energy Shield Recharge rate
  • New: You and nearby Allies have 10% slower start of Energy Shield Recharge
  • Old: You and nearby Allies have 30% slower start of Energy Shield Recharge
Show Differences

Divergent Malevolence


Modified
  • New: You and nearby Allies deal 5% increased Damage with Ailments
  • Old: You and nearby Allies deal 10% increased Damage with Ailments
Show Differences

Divergent Purity of Elements


Modified
  • New: Your and nearby Allies' Damage Penetrates 1% Elemental Resistances
  • Old: Your and nearby Allies' Damage Penetrates 4% Elemental Resistances
Show Differences

Divergent Purity of Lightning


Modified
  • New: Your and nearby Allies' Damage Penetrates 1% Lightning Resistance
  • Old: Your and nearby Allies' Damage Penetrates 4% Lightning Resistance
Show Differences

Divergent Zealotry


Modified
  • New: You and nearby Allies Regenerate 0.10% of Life per second
  • Old: You and nearby Allies Regenerate 0.40% of Life per second
Show Differences

Phantasmal Desecrate


Modified
  • New: Each Corpse spawned has 20% chance to be a Forgotten Corpse
  • Old: Each Corpse spawned has 2% chance to be a Forgotten Corpse
Show Differences

Phantasmal Haste


Modified
  • New: Buffs on You and nearby Allies expire 5% faster
  • Old: Buffs on You and nearby Allies expire 20% faster
Show Differences

Support Gems

Ballista Totem Support


Modified
  • New: Supported Skills deal 20% less Damage
  • Old: Supported Skills deal 33% less Damage
Show Differences

Impending Doom Support


Removed
  • Effectiveness of Added Damage 50%

Doom Blast


Modified
  • New: Deals 430 to 645 Chaos Damage
  • Old: Deals 216 to 325 Chaos Damage
  • New: 60% more Damage per 5 Doom on Hex
  • Old: 50% more Damage per 5 Doom on Hex
Show Differences

Intensify Support


New: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.

Old: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

Show Differences

Pinpoint Support


Added
  • Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport

New: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.

Old: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

Show Differences

Anomalous Lesser Poison Support


Added
  • Supported Skills have 10% increased Poison Duration

Removed
  • Supported Skills have 4% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons

Posted by 
on
Grinding Gear Games
first page pog
Remove Fracturing Fossils, they are destroying the game!
(🌸=◡=)
Last edited by rami1337#3315 on Jan 13, 2021, 4:08:18 PM
first page
First page
Pog
yesss
Nice Poggers
first page :D?
DECENT

Report Forum Post

Report Account:

Report Type

Additional Info