Yesterday we published the full patch notes for Echoes of the Atlas. Alongside changes to different aspects of the game, we've added new Skill and Support Gems and made changes to a number of existing gems. As usual, to help you plan your build for the upcoming launch, we've prepared gem data at level 20 with 20% quality for all new and changed gems. Check them out below:
- 10% increased Pulse Frequency
- 10% increased Area of Effect
- Supported Skills deal 10% increased Elemental Damage
- Supported Skills have 15% increased Attack and Cast Speed while each Resonance is at least 25
- Supported Skills convert 10% of Physical Damage to a random Element
Modified- New: Effectiveness of Added Damage 180%
- Old: Effectiveness of Added Damage 123%
- New: Deals 180% of Base Damage
- Old: Deals 122.8% of Base Damage
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Added- 50% chance to Ignite enemies
Removed+5% chance to Ignite for each Stage
Modified- New: Effectiveness of Added Damage 215%
- Old: Effectiveness of Added Damage 200%
- New: Deals 215% of Base Damage
- Old: Deals 200% of Base Damage
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Modified- New: Effectiveness of Added Damage 250%
- Old: Effectiveness of Added Damage 222%
- New: Deals 250% of Base Damage
- Old: Deals 222% of Base Damage
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Modified- New: Exerts the next 6 Melee Attacks you perform
- Old: Exerts the next 4 Melee Attacks you perform
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Modified- New: Deals 2459.5 Base Fire Damage per second
- Old: Deals 1755.6 Base Fire Damage per second
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Modified- New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
- Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
- New: 190 to 284 Base Off Hand Physical Damage
- Old: 172 to 258 Base Off Hand Physical Damage
- New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
- Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
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Modified- New: Base duration is 3.00 seconds
- Old: Base duration is 2.00 seconds
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Modified- New: Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
- Old: Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned
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Modified- New: +3 to maximum number of Summoned Ballista Totems
- Old: +2 to maximum number of Summoned Ballista Totems
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Modified- New: Enemies take 25% increased Damage from Trap or Mine Hits
- Old: Enemies take 15% increased Damage from Trap or Mine Hits
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Modified- New: 35% more Area of Effect per Blade Vortex blade detonated
- Old: 20% more Area of Effect per Blade Vortex blade detonated
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Modified- New: Penetrates 30% Fire Resistance
- Old: Penetrates 25% Fire Resistance
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Added- 47% increased Cooldown Recovery Rate
Added- Projectiles deal 5% more Damage with Hits for each remaining Chain
Modified- New: 60% of Physical Damage Converted to Chaos Damage
- Old: 50% of Physical Damage Converted to Chaos Damage
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RemovedProjectiles deal 25% less DamageDamage Over Time caused by Projectiles deals 25% less Damage
Added- 47% increased Cooldown Recovery Rate
Modified- New: 60% of Physical Damage Converted to Chaos Damage
- Old: 50% of Physical Damage Converted to Chaos Damage
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Modified- New: Effectiveness of Added Damage 180%
- Old: Effectiveness of Added Damage 155%
- New: Deals 180% of Base Damage
- Old: Deals 155% of Base Damage
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Modified- New: Effectiveness of Added Damage 140%
- Old: Effectiveness of Added Damage 120%
- New: Deals 610 to 914 Physical Damage
- Old: Deals 531 to 796 Physical Damage
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Modified- New: +3 to maximum number of Summoned Ballista Totems
- Old: +2 to maximum number of Summoned Ballista Totems
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Modified- New: +3 to maximum number of Summoned Totems
- Old: +2 to maximum number of Summoned Totems
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Modified- New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
- Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
- New: 200 to 301 Base Off Hand Physical Damage
- Old: 182 to 272 Base Off Hand Physical Damage
- New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
- Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
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Modified- New: Effectiveness of Added Damage 120%
- Old: Effectiveness of Added Damage 109%
- New: Deals 120% of Base Damage
- Old: Deals 109% of Base Damage
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Modified- New: 60% of Physical Damage Converted to Chaos Damage
- Old: 50% of Physical Damage Converted to Chaos Damage
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Modified- New: Mana Cost 10
- Old: Mana Cost 20
- New: Cast Time 0.30 sec
- Old: Cast Time 0.60 sec
- New: Effectiveness of Added Damage 90%
- Old: Effectiveness of Added Damage 125%
- New: Deals 407 to 611 Physical Damage
- Old: Deals 682 to 1023 Physical Damage
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Added- 40% chance to keep caught Projectiles when firing them by using Whirling Blades
Removed141 to 211 Added Chaos Damage
Modified- New: Effectiveness of Added Damage 165%
- Old: Effectiveness of Added Damage 115%
- New: Deals 165% of Base Damage
- Old: Deals 115% of Base Damage
- New: 60% of Physical Damage Converted to Chaos Damage
- Old: 50% of Physical Damage Converted to Chaos Damage
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Modified- New: 60% of Physical Damage Converted to Chaos Damage
- Old: 50% of Physical Damage Converted to Chaos Damage
Show Differences
Modified- New: Effectiveness of Added Damage 115%
- Old: Effectiveness of Added Damage 90%
- New: Deals 317 to 952 Lightning Damage
- Old: Deals 246 to 737 Lightning Damage
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Added- First Impact has 100% more Area of Effect
- First Impact deals 250% more Damage with Hits and Ailments
RemovedFirst Impact has 100% more area of effectFirst Impact deals 150% more damage
Added- 50% chance to Ignite enemies
Removed+5% chance to Ignite for each Stage
AddedModified- New: Spell, AoE, Duration, Cold, Orb
- Old: Spell, AoE, Duration, Cold
- New: Effectiveness of Added Damage 300%
- Old: Effectiveness of Added Damage 200%
- New: Deals 1336 to 2003 Cold Damage
- Old: Deals 959 to 1439 Cold Damage
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Modified- New: Effectiveness of Added Damage 150%
- Old: Effectiveness of Added Damage 130%
- New: Deals 689 to 1034 Chaos Damage
- Old: Deals 574 to 862 Chaos Damage
- New: 40% more Damage with Ailments per 5 Doom on Hex with most Doom
- Old: 35% more Damage with Ailments per 5 Doom on Hex with most Doom
- New: 60% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging
- Old: 50% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging
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Modified- New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
- Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
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Modified- New: Raised Spectres are Level 72
- Old: Raised Spectres are Level 76
- New: Minions have 776 additional Accuracy Rating
- Old: Minions have 1109 additional Accuracy Rating
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Added- Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining
Modified- New: Mana Cost 5
- Old: Mana Cost 11
- New: Cast Time 0.25 sec
- Old: Cast Time 0.50 sec
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Added- Minimum 1 second between Stages
Added- Effectiveness of Added Damage 130%
Modified- New: Deals 510 to 947 Lightning Damage
- Old: Deals 408 to 758 Lightning Damage
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Modified- New: Spell, AoE, Duration, Physical, Chaos, Orb
- Old: Spell, AoE, Duration, Physical, Chaos
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Modified- New: Cold, Spell, Channelling, AoE, Duration, Projectile, Orb
- Old: Cold, Spell, Channelling, AoE, Duration, Projectile
- New: Base duration is 1.60 seconds
- Old: Base duration is 1.20 seconds
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Modified- New: You and nearby Allies deal 5% increased Burning Damage
- Old: You and nearby Allies deal 20% increased Burning Damage
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Modified- New: You and nearby Allies have 5% chance to Avoid being Stunned
- Old: You and nearby Allies have 20% chance to Avoid being Stunned
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Modified- New: You and nearby Allies have 5% chance to avoid being Ignited
- Old: You and nearby Allies have 20% chance to avoid being Ignited
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Modified- New: You and nearby Allies have 2% chance to avoid Elemental Ailments
- Old: You and nearby Allies have 10% chance to avoid Elemental Ailments
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Modified- New: You and nearby Allies have 10% increased Chill and Freeze Duration
- Old: You and nearby Allies have 20% increased Chill and Freeze Duration
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Modified- New: You have 5% increased Movement Speed while Infecting
- Old: You have 10% increased Movement Speed while Infecting
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Modified- New: You and nearby Allies have 5% chance to avoid being Frozen
- Old: You and nearby Allies have 20% chance to avoid being Frozen
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Modified- New: Each Spore Pod fires 10 Thorn Arrows
- Old: Each Spore Pod fires 11 Thorn Arrows
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Modified- New: You and nearby Allies have 5% increased Mana Recovery from Flasks
- Old: You and nearby Allies have 10% increased Mana Recovery from Flasks
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Modified- New: You and nearby Allies have 5% increased Damage while on Full Energy Shield
- Old: You and nearby Allies have 10% increased Damage while on Full Energy Shield
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Added- Increases and Reductions to Cast Speed apply to Attack Speed at 50% of their value
RemovedIncreases and Reductions to Cast Speed apply to Attack Speed
Modified- New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
- Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Show Differences
Modified- New: You and nearby allies have 21% increased Skill Effect Duration
- Old: You and nearby allies have 29% increased Skill Effect Duration
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Modified- New: You and nearby Allies have 2% chance to avoid Elemental Ailments
- Old: You and nearby Allies have 10% chance to avoid Elemental Ailments
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Modified- New: You and nearby Allies have 5% chance to avoid being Shocked
- Old: You and nearby Allies have 20% chance to avoid being Shocked
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Modified- New: You and nearby Allies have +2% to Critical Strike Multiplier
- Old: You and nearby Allies have +5% to Critical Strike Multiplier
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Modified- New: You and nearby allies gain 1% increased Movement Speed
- Old: You and nearby allies gain 5% increased Movement Speed
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Modified- New: You and nearby Allies gain 2% of Evasion Rating as Extra Armour
- Old: You and nearby Allies gain 10% of Evasion Rating as Extra Armour
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Modified- New: Nearby Enemies have -2% to Physical Damage Reduction
- Old: Nearby Enemies have -5% to Physical Damage Reduction
Show Differences
Modified- New: Your and nearby Allies' Damage Penetrates 1% Fire Resistance
- Old: Your and nearby Allies' Damage Penetrates 4% Fire Resistance
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Added- 20% increased Physical Damage
Removed20% increased Area of Effect
Modified- New: You and nearby Allies deal 4% increased Damage while on Full Life
- Old: You and nearby Allies deal 20% increased Damage while on Full Life
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Modified- New: You and nearby Allies have 1% chance to Avoid Chaos Damage from Hits
- Old: You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits
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Modified- New: You and nearby Allies have 4% increased Projectile Speed
- Old: You and nearby Allies have 10% increased Projectile Speed
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Modified- New: You and nearby Allies have 10% increased Movement Speed while on Chilled Ground
- Old: You and nearby Allies have 20% increased Movement Speed while on Chilled Ground
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Added- Grants +10% to Damage over Time Multiplier for Poison while Infecting
Removed10% reduced Chaos Damage taken while Incubating
RemovedYou and nearby Allies have 10% less Area of Effect
Modified- New: You and nearby Allies deal 2% increased Damage
- Old: You and nearby Allies deal 10% increased Damage
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Modified- New: Your and nearby Allies' Damage Penetrates 1% Cold Resistance
- Old: Your and nearby Allies' Damage Penetrates 4% Cold Resistance
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Modified- New: You and nearby Allies have 5% increased Damage while on Full Mana
- Old: You and nearby Allies have 20% increased Damage while on Full Mana
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Modified- New: You and nearby Allies gain 40% increased Energy Shield Recharge rate
- Old: You and nearby Allies gain 70% increased Energy Shield Recharge rate
- New: You and nearby Allies have 10% slower start of Energy Shield Recharge
- Old: You and nearby Allies have 30% slower start of Energy Shield Recharge
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Modified- New: You and nearby Allies deal 5% increased Damage with Ailments
- Old: You and nearby Allies deal 10% increased Damage with Ailments
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Modified- New: Your and nearby Allies' Damage Penetrates 1% Elemental Resistances
- Old: Your and nearby Allies' Damage Penetrates 4% Elemental Resistances
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Modified- New: Your and nearby Allies' Damage Penetrates 1% Lightning Resistance
- Old: Your and nearby Allies' Damage Penetrates 4% Lightning Resistance
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Modified- New: You and nearby Allies Regenerate 0.10% of Life per second
- Old: You and nearby Allies Regenerate 0.40% of Life per second
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Modified- New: Each Corpse spawned has 20% chance to be a Forgotten Corpse
- Old: Each Corpse spawned has 2% chance to be a Forgotten Corpse
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Modified- New: Buffs on You and nearby Allies expire 5% faster
- Old: Buffs on You and nearby Allies expire 20% faster
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Modified- New: Supported Skills deal 20% less Damage
- Old: Supported Skills deal 33% less Damage
Show Differences
RemovedEffectiveness of Added Damage 50%
Modified- New: Deals 430 to 645 Chaos Damage
- Old: Deals 216 to 325 Chaos Damage
- New: 60% more Damage per 5 Doom on Hex
- Old: 50% more Damage per 5 Doom on Hex
Show Differences
New: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines. Old: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions. Show Differences
Added- Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
New: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines. Old: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions. Show Differences
Added- Supported Skills have 10% increased Poison Duration
RemovedSupported Skills have 4% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons
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Posted by Natalia_GGGon Jan 13, 2021, 4:06:28 PMGrinding Gear Games |