Crimson Dance is bad - please buff it

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sidtherat wrote:
statistics.. taking a number that describes one thing and forcing it to mean something else is not statistics. or rather - it is not 'statistics' that you can earn a living from. it is just internet charlatanry

numbers you quote describe usage. not quality/strenght/power. low value might IMPLY something is bad. but it might mean that something has not yet been understood/popularised. or might mean something is expensive or a direct competition is better/easier to gear.

once again, do some math (but please, do it properly, POB doesnt understand CD and is pretty misleading with bleeds/DoT in general) then come here discussing numbers. if you want to make GGG listen (here? use reddit for that) you have to bring numbers to the game, not some veiled innuendos


this keystone - in some builds - is a direct more damage multiplier. it is bit weaker phys EleOverload, EO is both easier to trigger and much easier to understand without digging deep. but both serve the same purpose. you get 'mild yet cheap' damage bonus for the price of not going for the real deal






Yes, I think you're right and I'm ready to leave this alone for now.
Sorry for the insult.
What is the value of my own life when it is taken from others so easily?
Last edited by Noble_Seiken#0706 on Jan 6, 2021, 4:30:01 PM
crimson dance should be a support gem too. it does need a buff though, hit 8 times to get 2 full bleeds, really?
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DieAbolicaL wrote:
crimson dance should be a support gem too. it does need a buff though, hit 8 times to get 2 full bleeds, really?


You hit 8 times to get 2 full bleeds, yes. The point of it is that you are dealing the full damage of 2 bleeds while the enemy is stationary. This is what should actually interest you when picking CD - you find that you mostly facetank your enemies or want to quickly dispatch those who are most of the time if not always stationary (very simple example: Sirus, who only moves by teleporting).

As for your suggestion, since you said "too", I think I'll approve. I mean, we already have Point Blank, Blood Magic and Iron Will (once, it was also a Keystone)support which pretty much does what the Keystone does but better (the little bit of extra damage you get with levels and quality).

Here, the idea is "You can have the same effect of a Keystone, with extra offensive/defensive boost, but only for 1 skill". Thinking about how we use Blood Magic Support over the regular keystone, and thinking about how we can give EE to our minions via Malachai's Artifice, you may see how even just making them support one - or few - skill is strong enough. It >shouldn't< be buffed in case it becomes a support... but the mere fact it will become support implies it will get a buff via level/quality.

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