[3.15]💥Dang's Infernal Trinity Palm Raider 💥 Explosions W/O Massive cost.🔨Crafting Section🔨

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And_Dang wrote:
when it comes to Also when you say t15 Buffed Canyons, what do you mean? Watchstones and Chisel Alch, some scarabs? Any % Delirious?


Not delirium, just 4 awakened sextant 80+ q, 1-2 frags 2-3 scarabs, legion or domination. Usually with Jun mission as it helps XP quite a bit and then I can finish 99-100 with chayula rotas if i like. (but I already have a lv 100, so I doubt I will push my Hollowlard there). Pretty casual stuff.

I'm fully aware that I lose tons of DPS with onslaught. It's just that after playing cyclone cwc witch with negative (-6) move speed, I enjoy zooming in towns too much to give it up right now (An no you don't move backward, just agonizingly slowly).

I just spent 2ex on 600 regret orbs and plan on using them fully. I just like to level a bit before doing the switch.

Ps: I love your build, and you do a great job showing it off with this guide and your videos. It's the build of league for me. Of course there are crazy 1billion dps ice crash zerkers, or mana abusing pfs, but your build is legit great. Every piece fall in place naturally.

That said after I switched to it after leveling with smite I struggled a lot. Uber lab Izaro smacked me 3 times in a row, so I angrily switched to cyclone and slapped his ass easily. And that was with my "smite/infernal blow" gear and tree. So I gave up on the build until like lv 91 when I realized I didn't want to play another cyclone. I spin on all my builds since legion, I'm overdosing!

So I dug into your PoB and after like 10 hours I understood what I was doing wrong: Everything! But more specifically elemental conversion damage scaling.

Coming from cyclone and vortex, bossing is hard. And fun! There definitely is a learning curve but the sheer move speed allows me to escape very scary situation.

anyway, rant over. Ty again for the great build! Will blow again.
Could anyone suggest what to upgrade to increase ST damage? Clear is great, survavibility is great, but I feel I'm lacking ST for Endgame bosses.

https://pastebin.com/d9GW7Tcp

Atm I'm crafting naother belt with DEX, Resistances and WED, so I could get some Dex on rings. What else besides that would help?
Any way to incorporate farrul's fur ?
Great guide btw
Could anyone suggest what to upgrade to increase ST damage? Clear is great, survavibility is great, but I feel I'm lacking ST for Endgame bosses.

https://pastebin.com/d9GW7Tcp

Atm I'm crafting naother belt with DEX, Resistances and WED, so I could get some Dex on rings. What else besides that would help?
Hey Panda!

Your Martial Artistry should go into the bottom socket replacing your Inspired Learning for bosses, also take the left small dex node next to the socket instead of the bottom right node by herbalism, this gets 1% attack speed. Your Brutal Restraint is also not pulled from the live server when you import it into PoB so I can't see if your notables have anything good there. If you could try to get at least 2 Dexterity nodes, +20 or +5%, and 2 utility nodes, for this list its in the build guide. Your flasks should be rolled too, get an instant Life flask, seething or bubbling of staunching, and for your quick silver you don't need heat because we are ailment immune, get warding instead. You should also loo into getting upgraded gems, Awakened Elemental Damage with attacks, Awakened Ele focus/ Awakened Melee Physical, Anomalous Trinity, and Divergent Multistrike. Cast when Damage taken up to level 4, and Immortal call up to level 6. You also aren't running another Aspect, you want an Intuitive Leap, getting charisma and the mana reserve node, to fit that in or a 3rd 25% aura/herald.
https://twitch.tv/and_Dang
Spoiler
Any way to incorporate farrul's fur ?
Great guide btw


You could do that, but we don't use power charges and we already have permanent phasing. Feels like a wasted slot for us with the current version of the build. I guess what I would change would be allocating Avatar of the Chase and using Farrul's Fur since that would be our Frenzy Generation.
https://twitch.tv/and_Dang
I managed to painfully kill Sirus with the onslaught version. If I can do it, literally anybody can do it.

Trying to tank the meteor, die beam, and corridor's fireballs was absolutely for test purposes. yes yes ^_^.

https://youtu.be/UMCoTKMSk0Q

Since then, I swapped to the Frenzy version and did a T15 canyon:

https://youtu.be/Aw1sHE-KfJU

Some comments:
- really really love this build.
- A Lv4 enhance is useless with anomalous infernal blow. Even with divergent Trinity. But maybe Multistrike was not the skill to replace.
- I wonder how build does with ancestral call. To be tested.
- For single target both totems are critical, to the point I wonder if anointing Panopticon is worth it (as I already travel to Tribal Fury anyway).
- There is a definitive learning curve to bossing with strike skills.
- Lion's roar tends to push map bosses out of range and that can be pretty annoying.
Spoiler

I managed to painfully kill Sirus with the onslaught version. If I can do it, literally anybody can do it.

Trying to tank the meteor, die beam, and corridor's fireballs was absolutely for test purposes. yes yes ^_^.

https://youtu.be/UMCoTKMSk0Q

Since then, I swapped to the Frenzy version and did a T15 canyon:

https://youtu.be/Aw1sHE-KfJU

Some comments:
- really really love this build.
- A Lv4 enhance is useless with anomalous infernal blow. Even with divergent Trinity. But maybe Multistrike was not the skill to replace.
- I wonder how build does with ancestral call. To be tested.
- For single target both totems are critical, to the point I wonder if anointing Panopticon is worth it (as I already travel to Tribal Fury anyway).
- There is a definitive learning curve to bossing with strike skills.
- Lion's roar tends to push map bosses out of range and that can be pretty annoying.

Ancestral Call is just okay. Awakened Ancestral Call feels much better and gives a ton of range. If you want really major explosions, use Divergent Melee Splash. I have a video on doing budget 100% delirious with it. Enhance only increases quality for Active Skill Gems and its nice for tight corridors like toxic sewers when paired with Anom. IB.
https://twitch.tv/and_Dang
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And_Dang wrote:
Ancestral Call is just okay. Awakened Ancestral Call feels much better and gives a ton of range. If you want really major explosions, use Divergent Melee Splash. I have a video on doing budget 100% delirious with it. Enhance only increases quality for Active Skill Gems and its nice for tight corridors like toxic sewers when paired with Anom. IB.


Can you point to the video, I scoured all your twitch and yt videos but boomer me was unable to find this one. (there is one where you showcase anomalous infernal blow with enhance thou).

Or more simply what would be the links? My instinct would be to replace multistrike with melee splash.

Finally why divergent melee splash? At 20% qual the skills reads: "Supported Skills deal 3% less Damage to surrounding targets"

Why do we want to do less damage to target? I'm sure there is a reason, but I don't see it. Plus awakened melee splash is 5c only.

edit: Ah! actually found the video by googling up "divergent melee spash" XD https://www.youtube.com/watch?v=h_MBdv0ehGc

edit 2: Ah! I finally understood that divergent melee splash quality directly counteract the gem drawback, and at let lv 20 basically cancels it completely.
Last edited by roselan on Mar 4, 2021, 9:22:08 AM
hey, i've got a few leftover pieces from this build if anyone wants/needs them.
send me a DM if anyone is interested
What's better - Herald of Purity or Aspect of the Cat? I'm working on my Belt and just got one where I can either craft Cat, or Chaos Res on it.

I'm currently running Enlighten4 + Purity in my helmet instead of CWDT + IC. This would let me switch the Purity/Enl for the survivability, but I'm not sure what the Cat actually does. I've tried adding the belt to POB with Cat on it, but it doesn't seem like it affects DPS at all.
Last edited by SilkySlim on Mar 4, 2021, 1:53:21 PM

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