[3.15] Elemental Hit Ballista Totem Hiero | Budget Friendly | League Start to Endgame
" fixed now https://pastebin.com/9v43pTuv |
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" That tree does a "whopping" 150K dps, with the same items that did 750k dps in 3.15... (both per ballista) looks like the build is deadzilla. best case scenario the dps is halved. Last edited by kaliXL#3359 on Oct 18, 2021, 8:33:15 PM
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I do want to fiddle with my character in standard and see how to adjust the build.
This is me right now, no masteries added just yet. https://pastebin.com/pV08DE6g We're getting more life on tree so we can in theory drop some life nodes for mode damage or other defensive layers. |
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This is my old tree from 3.15
All I did was click update to 3.16 Might need to figure out some more defensives as dodge being lost is prettttty bad. https://pastebin.com/XZVdZFMJ 2.3m dmg per totem though. I'm gonna do some theorycrafting and see if I can figure out something a lot better/more tanky edit: So far this is what I'm thinking https://pastebin.com/58wp7arM 600k dmg per totem - day 3-4 of the league hopefully. picked up a lot of life and some more evasion. 92% spell suppression No big items, no watchers eye, no clusters. Xoph's might be rough might need to path to AoF first Last edited by Beverice#3588 on Oct 19, 2021, 12:54:08 AM
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" your Losing 1000 hp for that kinsugi i dont know all these changes have thrown me for a loop but 3600 hp does not sound like a good idea man |
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It does looks like we're meant to go Iron Reflexes, given the armour's buff.
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I feel like this is what most people could expect 3-7 days into the league: https://pastebin.com/2kY9bFUJ
So about 1.4m total dps, 220k per totem. This is the gear i had about 1 week into Expedition. |
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@blastarus
Have you considered to draft your build with the iron reflexes? Should make us less squishy and all, given the armour formula changes. |
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" I've never been a fan of Kaoms but yea you could go that route too. Last league i did everything on 2500 hp :^) |
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" Possibly not a horrible idea, but you do lose a looooot of elemental avoidance mitigation from evading elemental attacks/projectiles |
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