Path of Exile vs Diablo 3

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kaniz wrote:
Call me crazy, but I actually think that D3 is a very nice looking game. I also enjoy PoE's art style and graphics - but D3 is nice. It doesn't need to be pushing graphical-boundries - it has a nice artstyle, it's consistent and it's easy on the eyes.

The main thing that is hooking me into D3 right now though is - game play/combat is fast and fun as hell. Been switching between a Demon Hunter and a Monk, and dammnit - the Monk is probably the most fun I've had playing a melee character ever.

The various main-attack skills are fun to play with, and depending on if I'm solo or in a group I'll switch betwen whatever one makes most sense (the one that acts like flicker strike is fun). Tempest Strike as a secondary attack puts a smile on my fast - that skill is fun as hell to bust out.

A self-heal that also damages undead, AoE blinds, skills that pull enemies into me - and also ones that push them away. Just got a passive that heals me for any amount of spirit that I spend - even at lvl 16 the various combos and interplay between skills is fun to mess around with.

During combat I need to constantly switch between diffrent attacks. It's not just '1-2-3 spam' attacking. I use my primary attack to fill up my spirit, if the enemies are spread far away - I might use my AoE that sucks them in so my short-range AoE melee can hit them. If they are spread out I might use tempest rush to run around and hit them.

PoE? more often than not - I use one attack, things die in 1-2 hits. While playing a ranger is a little more fun - I find melee in PoE to be kind of bland. Things did spruce up a bit with the addition of Totems, and in harder situations I might use a totem, shield slam - but 90% of my tactic is just spamming ground-slam.

It is kind of fun to setup a shockwave totem, position myself with ground slam and watch enemies not be able to reach me - then use shield slam to run around and pick off stragglers. Just that more often than not - doing this is less effective than just spamming 1 skill - and I'll do the above more for the fun of it than the effectiveness of it.

God, things get boring when it comes down to 1 vs 1 with a yellow that has additional health + health regen, my finger gets tired from holding down my attack key while waiting for it to die. It's not hard, its dull as hell.

With my ranger? Casually walk around and fire a poision arrow or two. If it's a fast group of enemies - Temporal Chains, if it's something with health regen - Vulnerability.

So much of the combat in PoE relies on 1-skill spamming and having things die in 1-2 hits, it leaves very little room for dynamics/tactics in combat.

This isn't to say PoE is boring - I am rather enjoying it also, but the combat is lacking a fluidity and melee combat needs quite a bit of work to a) be balanced, b) be fun and engaging.

One thing that PoE does have going for it though is that 'crack factor'. A large part of that comes from 'everything always being slightly out of reach'.

Get an item? Great - but even if the stats are good, it might not have the number of sockets you wan't/need. It has the number of sockets? They might not be the colours that you want. Has the sockets and colours? It won't have the links you want.

The constant carrot-on-a-stick and endless fiddling that you can do with your gear setup is pretty fun, and once you get things right it is immensely satisfying.

The world is dark/gritty/interesting (although map generation needs a lot of work), the passive-grid is neat to play with, and I do really like the gear/socket/support system for skills. There is a certian heaviyness/weight to the world in PoE that pulls you in - and wanting to get that next level, next skill point, next item / skill / currency item.

The permanence of your choices really gets you attached to your character and invested in his progression. I feel a certain attachment to my characters and having it be something I obsess over every small detail of is rewarding in it's own way.

In Diablo 3 - it feels like everything is there just as you want it. I'm not really feeling that sense of excitment over items yet - something drops, it's a a fairly straight forward of 'Is it better than what I have right now? ok - swap it'. Item finding is far less exciting so far (maybe it'll change in later acts/difficulties).

I remember finally getting a damn 3-linked red socket item after the patch so I could finally put +hp gain on hit/+item quantity find onto my primary attack - made me damn near giddy - then finally using the orbs/etc on it to make it a very nice rare item.

For a genre that has traditionally been so much about the joy and thrill of finding loot - D3 hasn't captured the crack-factor of that yet just for me.

TO me, it sort of comes down to - Diablo 3 is proving to be more fun, Path of Exile is more satisfying. Both hit the 'this game pleases me....' in very different ways - and one isn't nesscairly better than the other (to me), it's more 'What am I in the mood for today?'



Just wanted to say i totally agree. this is a good post.
At first I was really enjoying D3, but the more I play the more 'meh' I feel about it. With little interaction with your character advancement and gear (quick look, does it have more numbers? Right click, carry on) I just find I am ploughing on purely to see the new locales and enemy types. Which I think it does do well.

Combat has become very rinse and repeat. Granted I haven't played it co-op yet, so maybe that will spice it up for me.

I AM enjoying it, but there have been many other, lower budget, non AAA release titles that have provided more entertainment for the money.

I had planned on tying to get a chunk of it done today to see where I end up, but error 37 is back for the EU servers....go figure.
*WARNING* - expect typos!
D3 is insanely good when u first play it, and i hope this a fact for everyone who tried it. But the thing that annoys me is the lack of horror that was in d2, but d1 did this better than any game i have ever heard of. I have 3 characters in lvl 60 (and a monk in lvl 43 or something). The reasson is that as soon as i get into inferno, u haft to get 10000000000000 gold, most likely by farming inferno butcher with the neph buff. Now, in d2 u would also farm stuff. Every good d2 player knows that the first character u make is a magic finding sorc, with mf and all that.

The problem for me is how retarded ALL of the difficulty levels are. Normal is so damn easy and its just something that needs to be skipped now (or enjoyed and seen if it is your first time playing) Nightmare u dont really need to buy so much on the AH. Hell is all about getting to lvl 60 so u can buy/use some lvl 60 gear. BUT LIKE 12718432 PERCENT OF THE TIME U NEED TO SPENT TO GET GODLY IN THIS GAME IS TO KILL BUTCHER 2500000000 TIMES.

With the increased gold repair costs added in some recent patch, i cant stand it anymore. Allmost 4 characters that WILl get stuck on inferno. And why even bother with inferno anyway? Also having a difficulty for max lvl only seems weird, not like d2 which should start for lvl 60 chars on average. U do get the neph buff for lvl 60, which does make you enjoy farming for a while, but u still need to kill butcher 2500000000 times, and prob die even more times. Some ppl have done inferno, but i just cant do this farming anymore, its so boring, u need insane amounts of gold to finish the game.

Remmember back in D1 where u finish the game once, with the random quests that spawned (except Diablo and Lazarrus). Much more fun. I can mention some nice improvements on D3 briefly though:

1: No more muleing: all chars share the same stash
2: Run over gold to pick it up. Imagine if this was not added :D
3: Lore books.
4: They did a very good job with the random events and caves.
5: Achievments. Very good job on this, aswell as the Banner
6: 2 Secret levels, and the Wheel of Misfortune in Act 2.
7: NO TRADE SCAM/HACK. Tried that 2 times i think.
8: Adding some item titles from previous games. Theres an item called Wizardspike that u can find in D1,D2 and D3.
9: Followers, allthough u cant give em Auras anymore ):
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oblomir wrote:
Your choice of a topic is both new and interesting.

If sarcasm was fire, the world would burn right now!
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Much more fun. I can mention some nice improvements on D3 briefly though:

1: No more muleing: all chars share the same stash
2: Run over gold to pick it up. Imagine if this was not added :D
3: Lore books.


Ok for those.

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4: They did a very good job with the random events and caves.


Hum why not...

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5: Achievments. Very good job on this, aswell as the Banner


Here the joke begins

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6: 2 Secret levels, and the Wheel of Misfortune in Act 2


I think we are all looking for the second secret level you talk about.

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7: NO TRADE SCAM/HACK. Tried that 2 times i think.


False, you can easily trade scam people in D3.

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8: Adding some item titles from previous games. Theres an item called Wizardspike that u can find in D1,D2 and D3.


Yeah... and what an insult to those past items.

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9: Followers, allthough u cant give em Auras anymore ):


And that's an improvment according to you ?



I'm not taunting you but I can't let those falses informations spread like that.
For number 7 i only mean the Hack.
There was a hack that could make the Meph soulstone look like Annihulus (Not just the picture, but it called Annihulus small charm and has stats). When u then trade ur hrs for it, even if press accept and keep your mouse on the other guys Anni, it still doesnt say Mephistos soulstone.
I haven't got a bety key for this yet but as soon as I do, D3 will be forgotten until (if) they make it better. I hope I get they key soon cause D3 is boring me and my old computer can't have more then 1 game at a time installed :(
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FireSkull wrote:
For number 7 i only mean the Hack.
There was a hack that could make the Meph soulstone look like Annihulus (Not just the picture, but it called Annihulus small charm and has stats). When u then trade ur hrs for it, even if press accept and keep your mouse on the other guys Anni, it still doesnt say Mephistos soulstone.


Considering you couldn't put an anni in the trade window you would have to be pretty new to get hit by a scam such as this.

Just fyi.. there is a trade hack for D3 that simply automates a series of clicks that will make the person trading with you drop the item on the ground with pretty good success once you get good at the timing.
LOL
I just asumed that after all the years they would have fixed stuff like this, they added some new readable page on battle.net about cheating in Diablo 3, and how they take it very seriously.

Maybe they do take it very seriously, but have no clue how to fix stuff like this, or maybe they just do a small little bit to prevent cheating and then thats it.

How do you guys think blizzard performed when it comes to cheating in ALL their titles? Maybe they shoulfd add something like Punkbuster for their games since it is now possible to hack in all the Diablo games... even though they "take it seriously".

If anyone has MW3 on the PC you might have noticed insane amount of hackers, but now i havent played with a hacker for a long time. I really miss Blizzard actually solving big problems like thesse instead of gameplay issues all the time.

I dont know how to fix ingame hacks, but i know that other titles does it better than Blizzard.
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FireSkull wrote:
LOL
I just asumed that after all the years they would have fixed stuff like this, they added some new readable page on battle.net about cheating in Diablo 3, and how they take it very seriously.

Maybe they do take it very seriously, but have no clue how to fix stuff like this, or maybe they just do a small little bit to prevent cheating and then thats it.

How do you guys think blizzard performed when it comes to cheating in ALL their titles? Maybe they shoulfd add something like Punkbuster for their games since it is now possible to hack in all the Diablo games... even though they "take it seriously".

If anyone has MW3 on the PC you might have noticed insane amount of hackers, but now i havent played with a hacker for a long time. I really miss Blizzard actually solving big problems like thesse instead of gameplay issues all the time.

I dont know how to fix ingame hacks, but i know that other titles does it better than Blizzard.


Yeah, I don't think they can do much. They can't stop basic bot scripts. They could fix the drop/trade scam easily I would think as it is simply a manipulation of closing the trade screen as the other player puts their item in the window and it then dropping on the ground since the trade window got closed... seems like an easy fix. Overall Blizzard cares about their bottom line and that is it. If it would take more money to fix than the potential revenue it would generate (or prevent them from losing) then it is not worth doing. At this point I believe they will not do much more about most methods of cheating as it would not be cost effective for them to combat. Simply do a wave of bannings every few months and make them buy more keys... this is much more profitable than throwing money at the actual bot problem.

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