How We're Developing Our Next Expansion Differently

[Removed by Support]

That said You created a entire town ,900 plus gems while introducing mediocre new skills not to mention heaps of uniques, map zones larger than red maps? (no one asked for any of them) not to mention a fully dialogue delivered lines for 9 rogues while the 7 exiles don't utter a single new word from Act 5 .

Get your priorities straight.
Last edited by Kane_GGG on Oct 21, 2020, 3:23:22 AM
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slindimasq wrote:
[Removed by Support]

That said You created a entire town ,900 plus gems while introducing mediocre new skills not to mention heaps of uniques, map zones larger than red maps? (no one asked for any of them) not to mention a fully dialogue delivered lines for 9 rogues while the 7 exiles don't utter a single new word from Act 5 .

Get your priorities straight.


This is linked to my previous post. They do want Chris wants, not what the players want, that needs to change, no one person is bigger than the collective.
Last edited by Kane_GGG on Oct 21, 2020, 3:25:43 AM
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Rekill wrote:
Atlas expansion heh? I hope this bullshit mechanic with those watchstones goes away...


this
Am I the only one (didn't read through all the posts here I admit) who just enjoys the game and is extremely happy there is fresh content released every 3 months? Ok it might be a bit buggy some times in the beginning, but that's just reality with all releases be it PoE or other games, but so what? I still enjoy it!
in-area combat league

hype
The main problem is the league content is always underdeveloped. The beginning is promising, then it ends abruptly. Like, Delve underground compounds are tiny and uninteresting with no real difference along the paths. You could do times more with this content and even make it into its own endgame system independent of maps, balancing player resources inside the Delve itself. Vaal corruption? Don't even get me started on this one. Abyss? Even more so.

The possibilities are endless -- and all you do is 13-week cycle, pre-release, removal or gutting and implementation to the core -- and then usually just gutting the fun out of it. That is the main problem.
Cool.

So you're either going to make the league mechanic not work on a basis of "you die or lose connection for any reason and the entire instance of the mechanic is wasted" or do something about the crashes and server drops, right? Cause you really need to pick one or the other.
Awakened Combustion Support when?
Keep up the good work, and even if yes there are some issues sometimes with the launch, we (I) still love the game! Cheers
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DixuMixu wrote:
damage control by the man himself!

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Atlas expansion

and that's what everyone wants to hear! league mechanics that are not tied to the core gameplay of poe, which is mapping, are awful as history has shown



...what?
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If you're interested, it's an Atlas expansion

So, will the Atlas completion finally be kept between leagues on Standard? it is one of the things worth doing an expansion, or adding "feature creep"
"War's over, soldier. You just don't know it yet. Everybody lost."

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