[3.16] Blazing Salvo Fireball Inquisitor (self cast) - play with fire!
Looks like these are the changes to Inquisitor and Salvo's support gems:
Inquisitor: No longer has Immunity to Elemental Ailments while on Consecrated Ground. Now has “Effects of Consecrated Ground you create Linger for 4 seconds”. Here's the support gems: Intensify: Now has a 150% Cost and Reservation Multiplier (previously 140%). Supported Skills now deal 10-14% more Area Damage with Hits per Intensity (previously 14-22%). Supported Skills now have 30-49% increased Area of Effect (previously 35-54%). Pinpoint: Now has a 150% Cost and Reservation Multiplier (previously 140%). Supported Skills now deal 20% more Projectile Damage with Hits per Intensity (previously 30%). Controlled Destruction: Now has a 150% Cost and Reservation Multiplier (previously 130%). Now causes Supported Skills to deal 25% more Spell Damage at gem level 1 (unchanged) and 39% more Spell Damage at gem level 20 (previously 44%). Now causes Supported Skills to have 80% less Critical Strike Chance (previously 100% reduced). Quality on the Anomalous Controlled Destruction Support no longer grants “Supported Skills have 0-60% reduced Critical Strike Chance”. It now grants “Supported Skills have 0-20% less Critical Strike Chance”. Spell Echo: Now has a 160% Cost and Reservation Multiplier (previously 140%). Supported Skills now have 40-54% more Cast Speed (previously 51-70%). Concentrated Effect: Now has a 150% Cost and Reservation Multiplier (previously 140%). Supported Skills now deal 25-39% more Area Damage (previously 35-54%). Interested to hear your initial thoughts. |
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Also:
Shield Charge: Now has the Physical tag. Now deals 16 to 25 Base Off Hand Physical Damage at gem level 1 (previously 16 to 24), up to 320 to 525 at gem level 20 (previously 190 to 284). Now deals 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 4 to 6 at gem level 20 (previously 3 to 4). No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield. No cooldown ^_^ |
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Don't forget the conc ground crit nerf. It's a fucking joke... Intensify and Pinpoint got the biggest nerfs of all gems despite having a massive downside of having to stand still. Controlled destruction seems unusable now.
I will play and test the build regardless, but it did get nerfed heavily. Upside: Mana multipliers don't really matter for the build. Shield charge MUCH better relative speed. Fireball damage "just" went down by about 20%. Last edited by Moethelion#5998 on Jul 21, 2021, 1:01:14 PM
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Hey with the nerf to controlled destruction, I though elemental focus was a better link than the crit chance. I dont see the ignite doing too much for the build, or am I missing something?
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" It does matter for Cinderswallow Urn, and with lightning spell damage on the weapon you could easily shock bosses as well. I have to see, how useful Cinderswallow is, and if shocking map bosses is still possible, but for the moment I would not want to miss out on the opportunity of afflicting these ailments. |
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Hii i dont know if its a bug or if its is working, but when i gain intensity charges the damage dont grow, any one know about that?? or its inly that the tooltip dont show it
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" Tooltip doesn't show it. |
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You write that
Spoiler
- The heavy mana cost increase across the board will not matter too much for this build due to Eldritch Battery. This is a big upside, because we can still run multiple powerful auras.
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" Devouring diadem has built in eldritch battery. Leveling trees have it skilled. |
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oh ty
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