[3.16] Blazing Salvo Fireball Inquisitor (self cast) - play with fire!
" I don't think that's worth for this build. Battlemage is pretty useless for it, because we don't have a dps weapon. Regarding Instruments of Zeal, with good gear our spells one shot everything anyway, so 75% cast speed does not a lot for clearspeed and for bosses Inevitable Judgement is just insane. For Solstice Vigil we would also need a different source of hp leech and sacrifice one more socket for temporal chains. Overall the clearspeed problem with Salvo isn't the cast speed or the AoE from the projectiles, it's the general screen coverage that make it a mediocre clear skill. |
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" It will work because with Malachai's awakening you get free anger (Mortal Conviction) and essence worm gives free Herald of Ash. So you still have roughly 6k health and don't have to worry about mana issues at all. This setup has benefits and the helmet itself gives you like 30 % more damage, but if there is problems, I'll just use the old setup. |
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"Blazing Salvo
Now has a radius of 16 at minimum range (from 14) and 22 at maximum range (from 18). Now fires in a slightly wider spread." Wow, that might be a single target nightmare... gotta see how bad this is. |
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" Interesting idea, although you lose Zealotry, and therefore also the Arcane Surge Watcher's Eye mod. Overall according to my PoB-test this is an 8% damage loss overall, even factoring in the damage from the helmet. You gain sockets in the helmet for Golem and such, but you lose resistances on the ring slot, which could be a pretty big deal to work around. Anyway, I am very curious how it is gonna turn out, please let me know, if you try it out! |
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Updated for 3.13 with a projected PoB.
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Ty, i will give a try to start with your build.
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Me too, thx for update!
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@Moethelion Why are you saying that you need to use vitality gem (don't get me wrong vitality is still awesome defensive gem) to make up for lost energy shield regen. Pious Path regnerates your es out of your life regeneration pool, so 6% (only from CG) * 6600 life, yields ~400 life regen which also means ~400 es regen (it's not calculated separately from ES pool), that's why this node alone is probably best change across all ascendancies, at least for me. IMHO It's just stright up buff to your build mate ;)
Last edited by ojejku#1220 on Jan 13, 2021, 1:29:38 PM
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" Don't you think it gives you % ES regen if you have % life regen? So if you have 5% life regen you get 5% ES regen? If not the build actually doesn't need Vitality, which would be big. I guess we'll see. |
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" I'm 100% sure of what I said above, read the wording multiple times "CG you create causes Life Regeneration to also Recover ES". So your flat life regeneration is applied to ES and not % of life regenration calculated separately out of ES. Also PoB with 3.13 updates calculates the same way I mentioned, which is another proof if you're not convinced, thanks me later ;) Last edited by ojejku#1220 on Jan 13, 2021, 1:30:42 PM
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