[DEAD] 20M Sirus DPS Replica Iron Commander Shrapnel Ballista Hiero [18 totems] [2200 strength]
hello,
i am currently trying this build out, and i have no idea what order we go in ascendancy, anyone know? I cant find it in the guide anywhere |
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Wow the 307 int necessary is really hard to get - at least without using "utmost intellect" annoint.
How do you guys even fit in "brawn" in this? I do not see int on ring / quiver / belt for many people here, as well as not the "utmost intellect" annoint, but still they manage to reach enough int. I put in two 30 int nodes on tree, but still needed to stat "utmost intellect" to reach enough int - yes i miss 10 int on the amulet, but well ... is there something i miss? Brawn as well is out of the game for me, this would put me below 300 again. |
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spent about 10ex and about 20 divines on lethal prides, not a single one gives me 5% increased str, god damn this build is insanely difficult to pull off, i spent already about 50ex and im not even near 1600STR, how are people getting the numbers? this is frusterating lol
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" You must use 2x Split Personality (int + str). Each one will give you 56 int/str if your passive tree is correct. " You need to follow the POB to get 2200 str. To get 1800+ you need Astramentis (20Q), 60+str on rings, 50+ str on quiver, 100+ str on Iron Fortress, and jewels (pure talent, might of the meek, efficient training) on the correct sockets. You also need 2x Split Personality (int + str). To get 2000+ you need a belt like this To get 2200 you need Lethal Pride with double 5% str. I was able to get my one with 20 divines (it has intimidate as well, I got super luck). Last edited by fokolino#5931 on Jan 3, 2021, 8:46:20 AM
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RIP this build :(
Hierophant has HUGE nerf now. Nearly every aspect is nerfed. There once was an exile who found a map of infinite doctors.
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The loss of the extra totem summon from Ritual of Awakening hurts a LOT
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" Yes.. actually the second Ascendance was when every totem build actually started to feel decent for me. Huge bummer. I hope we'll be able to get "Summon two for one" elsewhere. Like a new wheel on the tree or so. Last edited by andayk#2231 on Jan 7, 2021, 4:06:10 PM
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lets make a comparison maybe things are not so bad.
was: 6% increased Damage per Enemy Killed by you or your Totems Recently 10% increased Attack and Cast Speed while you have a Totem +1 to maximum number of Summoned Totems 100% increased Totem Duration 25% chance to gain an Endurance Charge when you gain a Power Charge 15% chance to gain a Power Charge if you or your Totems kill an Enemy Damage Penetrates 5% Elemental Resistances while you have a Power Charge 5% reduced Elemental Damage taken while you have an Endurance Charge 50% chance to gain a Power Charge when you Summon a Totem 40% increased Spell Damage while you have Arcane Surge 25% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge Skills that would Summon a Totem Summon two Totems instead 50% increased Totem Placement speed You and your Totems Regenerate 1% of Life per second for each Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem 3% more Damage per Summoned Totem --------------- now: 100% increased Totem Duration +1 to maximum number of Summoned Totems 100% increased Totem Placement speed 3% more Damage per Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem You and your Totems Regenerate 1% of Life per second for each Summoned Totem 50% increased effect of Arcane Surge on you Gain Arcane Surge when you or your totems Hit an enemy with a Spell (Pointless to invest now, no spell damage increase) +4 to Minimum Endurance Charges +4 to Minimum Power Charges +1 to Maximum Power Charges and Endurance Charges There once was an exile who found a map of infinite doctors.
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After removing duplicates we have
was: 6% increased Damage per Enemy Killed by you or your Totems Recently 10% increased Attack and Cast Speed while you have a Totem 25% chance to gain an Endurance Charge when you gain a Power Charge 15% chance to gain a Power Charge if you or your Totems kill an Enemy Damage Penetrates 5% Elemental Resistances while you have a Power Charge 5% reduced Elemental Damage taken while you have an Endurance Charge 50% chance to gain a Power Charge when you Summon a Totem 40% increased Spell Damage while you have Arcane Surge 25% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge Skills that would Summon a Totem Summon two Totems instead --------------- now: 50% increased Totem Placement speed 2% more Damage per Summoned Totem 50% increased effect of Arcane Surge on you Gain Arcane Surge when you or your totems Hit an enemy with a Spell (Pointless to invest now, no spell damage increase) +4 to Minimum Endurance Charges +4 to Minimum Power Charges +1 to Maximum Power Charges and Endurance Charges --------------- --------------- So, 50% increased Totem Placement speed vs summon two totems 2% more Damage per Summoned Totem vs 6% increased Damage per Enemy Killed by you or your Totems Recently 10% increased Attack and Cast Speed while you have a Totem 40% increased Spell Damage while you have Arcane Surge OR 30% more Damage per Summoned Totem (assuming 15 ballistas) vs 6% increased Damage per Enemy Killed by you or your Totems Recently (~120% on map clear, 0% on boss) 10% increased Attack and Cast Speed while you have a Totem = +?% increased Damage 40% increased Spell Damage while you have Arcane Surge +less defence + no way to get charges Perhaps instead of node with charges get two nodes with arcane surge to get elem immune and -1 socket for arcane surge? There once was an exile who found a map of infinite doctors. Last edited by Programysh#7356 on Jan 7, 2021, 6:19:59 PM
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Any idea how the build fairs in 3.13?
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