3.12.3 Patch Notes Preview
Moved some of the more valuable main-path chest rewards to Reward Room Chests.
What does it mean? |
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Too little too late.... Perhaps next league release a complete product? Otherwise, all the hype is for nothing. Who believes when its same all over again - all the hype followed by bugs bugs bugs.
Next league will be the same |
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Sounds great, thanks.
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" lmao |
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That should be fine :)
Hf :)
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Sounds good!
When I kill a man he stays dead.
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No Grand Heist crash fixes, no Grand Heist door fixes, knockback still bricks mobs...
Fuck. |
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only 3 weeks for the actual league content to be released. bravo
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"Heist improvements" eh?
" We may not have the same definition of "improvements". It looks like heists are going from a dozen or so chances at rewards to two chances at rewards per run. Currency rates will probably drop to next to nothing. Main path chests will become like chests in maps, and we all know how worthwhile those are to click on. Meanwhile, we've heard nothing whatsoever about any improvements to new skills, after being asked for feedback in week 1. It used to be that new skills were "overtuned" to reward people trying new things, but the last competitive league start new skill was Winter Orb about two years ago. We're a long ways from the blade flurry/blade vortex era when new skills were actually worth getting excited over. Skills like Perforate and Artillery/Shrapnel Ballista and Wintertide Brand and Crackling Lance are league-start bait. Just be smart and play a summoner or ED/Contagion every league to be competitive. Last edited by Finnien#5444 on Oct 1, 2020, 3:31:20 PM
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" So, you saw the patchnotes, noticed that everything was positive and would actually be a good start to making heists worth running, and had to throw something in there to negate all those positive changes? Because that's what this one line does... Holy fuck. Last edited by Mecielle#3021 on Oct 1, 2020, 3:32:01 PM
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