What We're Working On

My skill feedback for the reworked Glacial Cascade:

I am played a Glacial Cascade totem Hierophant, level 87 at the moment. Overall it has been a fantastic league-starting character and I'm enjoying the reworked GC very much. I do have two negative points to share though, one being a bug and one being simply part of the game mechanics. Both of them relate to the addition of knockback chance to GC.

1.) Glacial Cascade sometimes knocks enemies into physical walls/terrain so that they become stuck, passive, un-interactable, unreachable, and immortal. So far this has caused me to lose a red Einhar beast, and unable to complete two Blight encounters because the last monster was stuck in a wall. I have also managed to knock a rare monster from a Legion Monolith up to a perch on top of the wall of a Toxic Sewer map (where, again, it became passive and could not be reached or damaged by any method at my disposal). This is clearly a bug and I hope a fix is being worked on.

2.) The knockback on Glacial Cascade makes enemies with Proximity Shield incredibly frustrating to deal with. If proximity shield must remain in the game, can mobs with permanent Proximity Shields please be immune to knockback? Or at least immune to knockback sources that come from outside their proximity shield?

Again, overall I'm very happy with the Glacial Cascade rework aside from these two glaring issues pertaining to knockback. Thanks for reading my feedback.
Great update and quick patches - thank you GGG!
Not sure if this is covered by the crashes point but at certain times I've been dc'ing over and over again like 5 times in 10 minutes
I humbly suggest that you alter your timelines for expansions. I have played this game since open beta, so I have seen virtually every improvement and league you have done. (I have given you money in a good number of them as well).

Simply put, 13 weeks may be optimal for bountiful lumps of moolah, but it should be clear by now that there are many things, generally smallish in detail, but relatively large in impact, that are there in every single release.

This is no longer acceptable to me. It was one thing when you were a small crew. It is quite another when you have a full developmnent team. There are so many moving parts and good ideas that want to receive attention that the details are simply not put together well enough to fight through the consequences of it until several weeks into the 13 week patch cycle.

I like that you are transparent, and have admittedly gotten better over time with some of these. This league was hyped even before Harvest. It was being worked on before Harvest was even finished. Yet still there are pretty severe balance issues, numerous avoidable bugs and the like.

(Totally aside from the fact that you totally destroyed numberous builds with changes to curses). I am honestly done with giving you more of my money for a product that is perpetually bug ridden until WELL into the patch cycle. I am sticking with standard for now, and probably through the rest of this league.
Punishment has no reason to exist in its current form. Change the reflect to an explode like you announced, and it can perform an accessible role of corpse removal.
Feedback on Hexblast

plz god make hexblast more auto target things that are hexed when dozens of mobs are stacking on top of each other, or spawning from a specific mob, and it just seems like the skill specifically targets those WITHOUT the hex.
it is beyond annoying, feels terrible, and has caused me deaths.

also there are things that cannot be hexed, like totems or even the giant targetable snakes from hunter maps. this makes scaling the main source of your hexblast damage impossible to do, and thus killing these things quite difficult.

and again, you can hex an entire pack of mobs that are surrounding a totem and hexblast, and it seems like hexblast just always targets the totem and theres no boom boom.
Hey guys! Sweet league this is. I can't wait for the fix. Also, Grand Heist Vault doors at the end does not usually open. I'm not sure if that is on your list as well.

I just want to say that you guys are doing great! I'm sure that you guys have lined up upcoming leagues. My suggestion is to have more people stress test the new upcoming league maybe at least 2 weeks before release? Just so we can polish out the League before it comes out.
i always enjoy these kind of posts, and that seems great.
I am also happy to see the apology for filling us with crap, please dont do that again.

Could oyu please buff firestorm, it is such a shame that the skill looks soo good and hits like a wet noodle
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Choke Points in Heists

We are reducing the number of rare guards that can gather behind Heist doors. Some monsters will release their skills in a staggered way so that you are not being hit by many skills simultaneously


This is another one of those cases which was a problem in previous leagues. It's one of those add this to the list of 'don't do this again' situations. Not sure if QA let you down or it was just a time issue. I'm guessing it was a time issue as some of the new skills don't seem to have been tested at all with there final numbers and interactions eg. Flame Wall.

Certainly not the smoothest launch!
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100% Ethical, most of the time.
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