[3.15] Purifying Flame Miner | Surviving the Nerf Fest | League Start Viable | All Content Cleared

its a dissastaaaaaaaaaaaaaaaaaaaaaaaaaaaa hope you guys find a way to fix this, i was about to start the league with this build :(

Btw in the pob, the manacost its the reservemana of each mine ?
Last edited by yyyiiyyy#5221 on Jul 22, 2021, 11:52:40 PM
Corrected
Last edited by Astroelmeria#1399 on Oct 15, 2021, 12:40:22 AM
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Astroelmeria wrote:
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Could craft -7--6 mana cost to non-channelling skills. so -14 mana or -21 mana if we drop Xoph's for a Rare amulet + using Anomalous Trap and Mine damage will give us a mana cost of 37 from 64. It's not enough for 20 places mines though but would mean we'd only need 740 unreserved mana instead of 1,280.


Mines reserve mana, they don't cost mana. Craft wouldn't do anything.


Uhh, You've played Mines before right? Wait... yes you have. You even have used the '-mana cost craft' yourself on the character named: Astroelmie... Seems like your the type of person to follow a build guide blindly without releasing the purpose of certain mods and their uses.

They DO infact reserve mana based on the amount of mana they cost.

I.e During my test runs for PF Miner, my mine cost 2 mana. Placing 5 mines reserves 2 mana per mines so 10 mana total is reserved.

This is the exact same for my usual Toxic Rain Miner where my skill is brought down to 8 Mana cost but cause of some notables on the tree it only reserves 6 per mine laid.

https://prnt.sc/1erpuyo - Showing Purifying Flame Skill.
https://prnt.sc/1erq2on - Showing 5 mine stack and Mana at 160/170 cause of 10 being reserved.
https://prnt.sc/1erwzyt - Blastchain Mine Support skill gem. (Obviously you don't read skill information either.)
Last edited by Erichan#6177 on Jul 23, 2021, 9:09:21 AM
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Erichan wrote:
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Astroelmeria wrote:
"
Could craft -7--6 mana cost to non-channelling skills. so -14 mana or -21 mana if we drop Xoph's for a Rare amulet + using Anomalous Trap and Mine damage will give us a mana cost of 37 from 64. It's not enough for 20 places mines though but would mean we'd only need 740 unreserved mana instead of 1,280.


Mines reserve mana, they don't cost mana. Craft wouldn't do anything.


Uhh, You've played Mines before right? Wait... yes you have. You even have used the '-mana cost craft' yourself on the character named: Astroelmie... Seems like your the type of person to follow a build guide blindly without releasing the purpose of certain mods and their uses.

They DO infact reserve mana based on the amount of mana they cost.

I.e During my test runs for PF Miner, my mine cost 2 mana. Placing 5 mines reserves 2 mana per mines so 10 mana total is reserved.

This is the exact same for my usual Toxic Rain Miner where my skill is brought down to 8 Mana cost but cause of some notables on the tree it only reserves 6 per mine laid.

https://prnt.sc/1erpuyo - Showing Purifying Flame Skill.
https://prnt.sc/1erq2on - Showing 5 mine stack and Mana at 160/170 cause of 10 being reserved.
https://prnt.sc/1erwzyt - Blastchain Mine Support skill gem. (Obviously you don't read skill information either.)


Build updated and edited. Mana isn't a problem.
Last edited by f1rstborn#2550 on Aug 2, 2021, 10:25:23 AM
Hiya, is anyone else having trouble with the POB? I've tried copying the pastebin on the main page a couple of times and only get a build with 20 allocated points. I'm using the most recent version of the community fork.
Idk, working fine here you need to select under on left side which tree you want.
How's the build doin in maps, boss? Anything really important to note?

Just played a bit and so far seems pretty fun and still quite viable, but that's on a 3-link.

Thanks for taking the time to make it and update it for 3.15!
The build is good, I can put 17 mine, but here are the differences in gems in pob and in the guide, where is the truth?
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Leliil wrote:
The build is good, I can put 17 mine, but here are the differences in gems in pob and in the guide, where is the truth?


Updated today. Full mine count. Mana reservation dealt with. Damage online. Should I make an updated video guide?
Debating between this and Blazing Salvo mines, what's the best way to compare them? I haven't plugged the numbers into PoB yet, but I'll probably do that soon if there isn't a clear "this is better than that" type comparison.

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