Today's Hotfix for Heist
感谢GGG能倾听玩家的声音。
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" sure, but if you literally walked face first into it you deserve to die. i like how things like this exist, because it persuades you to actually use things like DECOY TOTEM and whatnot. but no, instead, you'll just reduce it so it isn't a problem. more afk netflix watching gameplay, since when those afk-netflix-watching players walk through a door with a zillion mobs prepared to nuke them in the dick and they die, they whine to high heaven. | |
Removing alert level from killing ALL monsters in the heist is barely an upgrade. Sure it makes it more playable and fair, but at the cost of theme.
Killing mandatory guards (such as from opening mandatory doors, or those that aggroes you before you can even see them) should not increase alert level. With this hotfix that is taken care of, good. But how about patrols still giving Alert? Those are avoidable and thus it should still give alert level imo. Effect: bad Heistplayers will get less rewards, and good players will get more. As it should be, reward those who play good! | |
" very good. dead game
bring back 3.13 |
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I liked the league the way it was... I had no problem with not killing to strategize how much loot you could carry out.
Also why should we expect to be able to face tank a pack of mobs ready to face us... again I only had one early rip and did not do it again. I fear as we level up our gang of rogues the way their alert level mitigation scales we are going to trivialize the alert. Some of this seems very knee jerk and I for one enjoyed the challenge. O well I got to enjoy the difficulty for a weekend.... I’ll enjoy easy mode and loot explosions too I guess. |
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" This is why they should completely disregard reddit. It's always "mechanic is too hard!" And did you try using brain? The mechanic is simple, it just hits hard. Don't get hit. | |
Stealth is optional for this mission. <3
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Wow! Thank you GGG. Quick response and interesting changes for sure.
I didn't have a ton of issues with the crowded mobs. But I also play summoner. So easy for me. I assume other builds had a much harder time. Last edited by Raigirin on Sep 22, 2020, 4:01:51 AM
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Choke Points in Heists
We are reducing the number of rare guards that can gather in formation behind Heist doors. This change should be out today. We're also planning to make it so that some monsters will release their skills in a staggered way so that you are not being hit by many skills simultaneously. Fewer monsters in these choke points will have their abilities ready to go as soon as the door opens. This should make these encounters more manageable and less about being blasted in the face with damage. Killing Monsters Increasing Your Alert Level We killed this. It's not a thing anymore. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Thank you for this! The chokepoint thing was especially bad but this is some nice QOL. You messed up pretty bad with this league mechanic but I'm sure you guys know this and are working hard to fix as much as possible as soon as possible. Thanks again GGG! | |
Oh, thank God! Slaughtering guards usually was about 90% of my alert bar. Having it gone will increase my enjoyment of Heist by EXACTLY that much! Thanks for sharing!
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