[3.13 NERFED] MONK INQUISITOR ✦ Hollow Palm Consecrated Path ✦ ASCENDANT MONK ALT VERSION
" __________________________________________________________________________________ Here is fully voiced VIDEO GUIDE: ✦ YOUTUBE full video guide and gameplay footage ✦ __________________________________________________________________________________ PATCH NOTES: 3.13. Inquisitor nerfs have arrived. Build is most likely is mere shadow of itself with DPS gutted across 3 ascendancy node nerfs. Basically Pious Path was reworded and had 20% attack speed removed. Sanctuary had mana management removed. Instruments of Virtue deleted for this build. PoB 3.13 ASCENDANT MONK ALTERNATIVE with old DPS (community fork ONLY): https://pastebin.com/YvdyACrG 3.13 Can still be played as same playstyle build with ASCENDANT. It still will have old DPS and same utility from Conc Ground. For 3.12 nothing really have changed. New Punishment still need to be tested live (can be super OP for clear) and it can be easily replaced by Flammability on Magmatic Strikes variant. __________________________________________________________________________________ PoB PASTEBIN: Pastebin PoB: https://pastebin.com/2H9Xf6cM PoB 3.13 ASCENDANT MONK ALTERNATIVE with old DPS (community fork ONLY): https://pastebin.com/YvdyACrG __________________________________________________________________________________ HOW DOES IT WORK? Just slap it until it is dead. We are stacking over 1k Dexterity for damage and life pool. We do convert Physical damage to Elemental and stack ele/phys/AoE mods. We do not have any weapons or gloves while we are using Hollow Palm Technique keystone. We are rather tight on our gem slots. We pretty much limited to only 6-link damage, dual curse, 1 aura, 1 warcry, 1 travel skill and minimal utility. That is why we can go for the Blood Magic / Mortal Conviction / Supreme Ego keystone combo and do not feel any guilt at all. xD Considering our main offence skill - Consecrated Path we do benefit greatly from our Inquisitor Ascendancy synergy with Consecrated Ground immunity to aliments and damage buffs from both Pious Path and Sanctuary. Call to Arms and Iron Reflexes keystones pretty much tops out our damage and tank utility. Dodge version failed around T14 maps so Iron Reflexes is really great and viable option. __________________________________________________________________________________ GEAR:
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Overall I spent less than 10ex on this current gear setup. For a Dexterity stacking build this is VERY cheap. You can swap Astramentis for Dexterity stacking amulet, but that would be THE investment. You can swap Increased Area of Effect for Concentrated Effect on big boss encounters. Both Boots and Helmet are the best in slot choices for damage and life pool stacking on this build. You can get +2 AoE gems corrups on Helmet to boost dual curse and Blood Rage setup. Astramentis is incredible solution for your INT requirements and since 3.11 Split Personality nerf grants us ability to use triple Brawns in the build. Fluid Motion is occupying slot near the Agnostic Keystone. You can go with 1 Split Personality with +DEX and +Life instead of one of the Brawns near Acrobatics Keystone. Considering price/dps boost I just rolled with Brawns all the way. Thanks to our immunity to elemental aliments from Inquisitor we can have almost any flask mods outside rather mandatory Anti-Curse and Anti-Bleed. Lions Roar is mandatory for good damage. Atziri's Promise can be swapped for Wise Oak if you can balance your resists. __________________________________________________________________________________ ENTRY GEAR:
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Loreweave is really great and cheap solution if you do not have currency for proper 6-link chest yet. Nomad is also surprisingly cheap and great attribute staking unique before you can get influenced Rustic Sash with increased attributes. __________________________________________________________________________________ LEVELING:
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You pretty much can go for the Hollow Palm Technique keystone ASAP. After that you just try to slap faster than enemies slap you. Rather one-shot experiences before you enter maps and start to properly gear yourself. But it is rather fast compared to a lot of more traditional leveling skills! __________________________________________________________________________________ Magmatic Strikes variant: PoB: https://pastebin.com/aSwf7HQM We are simply swapping Physical to Lightning to Elemental Focus and go on the tree for extra 3 points with Magmatic Strikes. It is extra 3 points and it will convert 90% of Physical damage to Fire instead off 50/50 Fire/Lightning conversion. - You will increase DPS of build by 25%. - You would not be able to do physical reflect maps anymore. - Elemental Ailments are no longer available, so potential use of flask suffix "of Infliction" is out of perspective. Last edited by Atataforthewin on Jan 14, 2021, 2:09:35 PM Last bumped on Jan 25, 2021, 2:31:47 PM
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My build guides: Here on the forum: EMANCIPATED HOOKER, League Starter, Chain Hook, Chains Of Emancipation ARCHMAGE PATHFINDER, Shock Nova, MoM Monk Inquisitor, Hollow Palm Technuque SMART SOULWREST with VOLATILE DEAD Infernal Legion Skeleton Bomber Cyclone Zombiemancer (NERFED, can be recovered tho) __________________________________________________________________________________ YOUTUBE video guides: EMANCIPATED HOOKER ✦ League Starter ✦ Chain Hook ✦ Chains Of Emancipation ✦ ARCHMAGE PATHFINDER ✦ Shock Nova ✦ MoM ✦ Agnostic ✦ MONK INQUISITOR ✦ Hollow Palm Technique ✦ Consecrated Path ✦ ✦ SMART SOULWREST with VOLATILE DEAD ✦ ANIMATE WEAPON POPCORN FACTORY ✦ Poet's Pen ✦ Infernal Legion Minion Instability MINION INSTABILITY SKELETON BOMBER __________________________________________________________________________________ Last edited by Atataforthewin on Oct 17, 2020, 7:45:05 AM
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Thanks to the some community brainstorming added Magmatic Strikes. It will net 25% more damage at cost of some utility and skill points.
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How well does the build kill bosses?
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Had no real issues up to A8 Sirius, there I have died twice to my stupidity. And Minotaur can be tricky with big dps mods. But Overall like any other melee build with reasonable damage - by doing mechanics.
Would not call it universal league starter, but this build definitely can do both mapping and end game bossing with enough attention. Last edited by Atataforthewin on Sep 14, 2020, 11:09:32 AM
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For 3.12 nothing really have changed. New Punishment still need to be tested live (can be super OP for clear) and it can be easily replaced by Flammability on Magmatic Strikes variant.
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Hey, i love the idea of your build but i'm a bit retarded and i did it as a league starter. Can you give me some advice on how to itemise before one whith nothiung ? for end of leveling and early mapping ?
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Sry for delayed response. New league to exiting xD
It would be a struggle as league starter in passive tree department. You would definitely need to go for generic melee build first and then do 30-40 Regret orb respec into dexterity stacking. Otherwise Consecrated Path should be fine as leveling tool with full gear and some cheap DPSy unique like: It defenetly can carry you up to T14-16 and T3-4 Conquerors (optimistically) and from there you can slowly build up gear for dexterity stacking and One with Nothing. Blood Dance boots can fix your Frenzy charge generation for this sword if you need accuracy for hit chance. Last edited by Atataforthewin on Sep 24, 2020, 6:11:52 PM
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" NOTE: This is my Second Character (First didn't work out but I got enough Chaos for the hollow palm technique cluster ~~90c) Hey so I actually just leveled with your build/am leveling. I am entering act 4 at the moment and am having no issue running the hollow palm technique. I started running it at lvl 12. I bum rushed to the cluster jewel node to get it. One can use both smite and molten strike unarmed so you get a great damage spike from that. I also just crafted on some t1 dex mods onto some gear and my damage is insane. I have been 1 shotting things since lvl 12 (am 34 now) and the damage is only getting better. I would say to get the stuff right next to the start of the tree next and then get the fluid motion and all of the strength nodes there. After that point I have not had an issue with surviving or killing. The fluid motion jewel is like 1-10c depending on the + to dex roll on the jewel. Thought I would give my input. I LOVE the build. I LOVE weird wackadoodle builds like these, really anything that is unconventional. Thanks for the build I am definitely going to keep following it through. ONCE I UNLOCKED CONS PATH I have been decimating everything LOL - Smite was really chill before but Consecrated Path gave another huge dps spike. Also I am doing first lab at lvl 34 with no issue, Izaro is ~~ half healthing me on big hits but you can just dodge it. PS: Since mana becomes a problem (Using a tabula rn) I am doing the bottom left side first to get the life, life regen, and blood magic to help sustain dps more. I HAVE A QUESTION FOR YOUR - What is the Ascendancy Order? You don't really talk about it. Thanks again for the great guide. Last edited by Typical_Quizzical_Man on Sep 29, 2020, 12:36:53 AM
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Love the feedback xD
Ascendancy order was first Sanctuary and Pious Path and then you go for Instruments of Virtue if you already use curse for spell damage trigger or just for Augury of Penitence. As for the unorthodox builds. Well I just guy that loves to make off meta things workable that are fun to play. If it in the theory can deal at least 2-3 mil DPS I would most likely do the build guide if I have fun playing and the time to do so xD. Next on the list is Video guide + forum guide for Chain Hook Champion and I am just waiting on the new unique to be in the game with Heist Boss update. Easiest way to stay tuned I think is to sub on Youtube, since forums can be tricky to follow and find specific stuff. Last edited by Atataforthewin on Sep 30, 2020, 2:26:43 PM
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