Will Harvest Become Core Path of Exile Content?
" Well we know building the garden was bad and boring. Crafting System which creates with a bit of knowledge ( or just streamer videos on youtube) mirror tier items etc. Also playing the game, only because of target crafting items, longer means you didn´t engage enough with the game anyways Pre-Harvest. It makes sense people don´t like Harvest for a reason then people with not enough experience about PoE saying Harvest should go core. Sorry but it is what it is: Harvest is unhealthy for PoE and will destroy the game if added like it is atm. You could play Diablo 3 instead and have then the same gaming experience. Cheers 7 Challenges Delirium btw. (Yup only because u said 15 Challenges only in Harvest). | |
For me best option is make on maps 10% chance to find grown seeds and just harvest them on map and craft/storage this crafts. Higher tier map make chance to find higher tier seed completly random what u find. Leave only fun part crafting / harvest not growing this stupid seeds ;)
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Hi,
I´m not a big fan of Harvest in the league but you did a good job on all the crafting ideas and I agree you should just rework some things and test it again. For me, the best idea was from ZIZAREN at the beginning of the league. (Video on You tube) He came up with an idea to put Harvest not into maps with 10% chance but to put it in delve! As all the other "cities and bosses" in delve you can find there, it would be possible to find an bigger amount of fields you than are able to harvest. The crafts you can get depends of the the depth, the colours of the seeds and which you choose after defeating. You get the chosen crafts directly on your crafting station. Also a good chance to get some new bosses into delve and to make it more fun for going deeper into delve! I really think this would be a great solution. |
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I agree with Harvest not going to core immediately. If Oshabi returns I hope it will be the way Einhar did. So a very simplified version of the original league mechanics.
So we perhaps find a seed cache sometimes and when we have a certain number of seeds of a certain type, we can plant them and immediately fight the monsters. No growing, no pylons, no sprinklers, just a horticrafting station that will have your crafts ready to use. I guess it's either 1 or 48,000. Nothing in between, right?
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" So you are saying Necro is stronger than a Raider? So its a core problem of the game and not a crafting issue lmao. This doesn´t make even sense to mention. Out of context! | |
This league I probably played the longest time in a league. The idea that if i play a little more I can upgrade annoter item slot gave me tractions. You should look at the effect of harvest on regular players and rly learn from it. Every league until now at some point I gave up because my next upgrade required me to be rly lucky and farm for weeks (a limited amount of time/day) to get it. This league, the idea that if an exalt drops I can buy some specific seed and try to improve my next piece of gear kept me going.
I understand the need of dream items that are almost impossible to get, but for regular players the so called "mirror tier" items fall into this category and so does most of the close to mirror tier items. If i got one close to mirror tier items in a league i felt lucky. Also never actually had a mirror tier item and I played this game since closed alpha. Another effect that this league had on me is something that you actually wish to have happen in the game but did not yet find the way to do it. The deterministic crafting made me actually take a look at most rare items that dropped, and that actually felt great. I hated what poe has become ... a game where the best way to play it was to zoom around with a filter that ignored 99% of drops ... A game like this for me was always about item drops and poe lost this aspect over the years ... and this league made it be a thing again. You don't need to make semi-deterministic(one of the ideas out there to improve the rare item value) drops as long as there is a deterministic way of cracking, because with deterministic cracting like harvest, where some thing are deterministic and other are not, every rare could give you that t1 affix that you want to start a craft with, and also try to protect it and not brick it. This made delve rares valuable, alva rares valuable and even map rares valuable. I'm a big fan of the fact that you listen to the community, but you should also listen to statistics that I'm sure you have, because most of your players ar not so vocal on redit or poe forums, and maybe address you once or twice a year. You should also understand that a class or build is overplayed that doesn't always makes it op, sometimes the build is just fun. I played VD not because it is OP but the way you ramped up the content difficulty and the number of one shot mechanics made me want to play a very defensive build. It also was partially fun, because the clear was good but the boss dps was trash without the mirror tier gear I had access to because of harvest. I'm sure this build is on your nerf list, but you should take a look at what make it likable and maybe tune up some other build to reach that level instead of pounding this one into the ground. Anyway I could go like this for pages but this post will most likely pass unseen of at best get some snarky replay from some kids so I will stop here. Eager to see what you guys cooked for us in the next league. Stay safe. | |
" You may wish to go and google what context is, because you missed a whole lot of it with this comment, to the point that nothing in your post makes any sense or has any relevancy to anything I said. I know you, like your friend up there, would rather strawman and nitpick then present any form of rational discourse, points, arguments or logic to support your idea, but at least be an entertaining troll if you're going to troll. " The problem here is that prior to this league any item with 5 good affixes was considered mirror tier. Last edited by EpsiIon on Aug 13, 2020, 3:15:46 AM
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" Now i can see you have no idea about the game. Not seeing how strong and bad Harvest for the core game is! I´m mainly an SSF player so idc about price at the market. So that said, i enjoyed SSF more before Harvest was released. Thats all. This has nothing to do with not having experience. It´s more like having a lot of knowledge about the game. And if you need Harvest to play PoE, then yes you need more knowledge about the game. Last edited by TayPoE on Aug 13, 2020, 3:15:37 AM
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I started playing PoE last year (so i'm a "new player")...I played Legion and Delirium leagues, they were funny but they were also less funnier than Harvest. I'm playing that league with my boyfriend and both think that is very nice to craft gear on our own. We can choose the craft that is better for us and make better gear! In last legues we haven't the same crafting changes, and i think that Harvest was a good idea.
In my opinion Harvest should be in core, is a motivator to play PoE for new players and for experienced. |
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I, like many others, had a ton of fun this league with harvest crafting. I've been at this game since beta and know my way around quite well. I stopped crafting items a long time ago after sinking and wasting so much currency into bricking items. It is not an intuitive or friendly system and you will lose a lot before you figure it out and get anything decent back. What harvest crafting brought to the table was incredible and allowed experimenting without feeling the huge loss of hard to find currency like exalts.
Going back to the old way of crafting really feels like a huge step backwards. Especially when other competitive arpg titles are working on making crafting more targeted. Last Epoch is a perfect example. You can craft your items with exactly the mods that you want. Not only that, but you can take other items that you would normally vendor or leave on the ground and shatter those items to collect the mods they had on them. Then you can use those mods on another piece of gear that you are crafting to use. GENIUS!!! So not only is the player allowed to choose what they want on their gear, but the issue of common items that never get used is fixed. I'd hate to see this game get left in the dust of up and comers that have been paying attention to what players want and are making games accordingly. |
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