[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

"
Avatos wrote:
How is this build in SSF? Can i get to the crit build there?


It all depends on how good you are with crafting as the short answer is yes, but the long one is a bit more depresing : Becuase of the changes in harvest it will be way harder to get that gear in ssf where you will need to play quite a long time to get the needed harvests/fossils/essences/alts and luck with crafting those items by yourself (you know get excited and close your eyes to slam the item to later on see +4life regen as Chris imagine we are doing :>) as this build uses almost all rare items. Non crit version will be really easy to achieve on ssf though. So its mostly a matter on how much time you have to spend on this character and how good you can utilize what this game offers.


"
Fivers wrote:
So explode body armour will be still playable?


Well maybe... The issue is that having a chest with +1 curse and explody is really high end and would need some other investment like 2 large clusters with "devastator" (it wasnt changed right?) also we dont know the %chance on explode body either (unless i missed that?) as those two clusters give us 30% chance and the chest % is unknown atleast to me (also there will be a lower tier of explode chest if i remeber too..), but even then you dont need explody chest at all if you use medium cluster "cremator" that destroyes ignited enemies, yes it doesnt explode the enemies but it destroyes the bodies = no on death effects, porcupines and a lot of stuff that you cant see at all thus dodge and this build still has enough aoe to just clear the screen in a hit or two...
Last edited by sas115#7957 on Apr 14, 2021, 1:12:38 PM
So I should play with Devastator + Cremator or go straight to min-maxed cluster jewels?
"
Fivers wrote:
So I should play with Devastator + Cremator or go straight to min-maxed cluster jewels?



Like i said we dont know how the explody mods look now and what the chance % is so its hard to say BUT whats more important is that you should stop thinking about those clusters! The league havent even started and you already want min maxed stuff, each cluster will cost 5-10ex+ and you need a total of 6 so about 45ex if not more! before you get to that point you need to spend another 100ex or so on GEAR to make any use of those clusters.

If you plan to go straight for min maxed version by skipping all lower tiers you will have huge problems and most likely wont enjoy this build at all, just take it slow and upgrade your character tier by tier as you progress through the game as that will be the easiest and at the same time best way to play this build.

Before you get to that stage where you can consider min maxing everything will be posted here by JennoJoyce in first post or us players will see how it is and post it there. Right now just wait for the league and use :

early mapping tier then -> budget non-crit tier -> mid budget crit tier.

Those 3 tiers will take you 1 or 2 weeks afterall (unless you plan on playing for 8h+ each day then who knows.)
"
sas115 wrote:
"
Fivers wrote:
So I should play with Devastator + Cremator or go straight to min-maxed cluster jewels?


Those 3 tiers will take you 1 or 2 weeks afterall (unless you plan on playing for 8h+ each day then who knows.)

I will play maybe 3-4h per day :P I have time to make everything.
"
carlosss89 wrote:

I will play maybe 3-4h per day :P I have time to make everything.


I will be playing 3-4h aswell or more it all depends on how much im gona enjoy the league mechanic but given i really enjoyed ritual (and we will get ritual nodes on atlas) i may play longer each day, the time span of reaching those tiers is all based on how much your able to make each day, i may be making less by playing in haewark hamlet (ritual + harvest) but as long as im enjoying ritual i dont mind being behind the top, afterall we are playing for fun not to be the "best"
Last edited by sas115#7957 on Apr 14, 2021, 3:12:56 PM
That's a nice looking build, I will probably try it for Ultimatum as well. I have been wondering about something though.

-When you slam it always ignites and procs the -40% resist from the cluster jewels, but does that reduction count for the actual first slam as well?

-Also, I didn't know that warcries can proc the curse on hit, but I can see it on the video showcase. Does that work with any of the warcries?
"
JennoJoyce wrote:
Welcome Exile! Jenno here.

Are you looking for a build that can be both a good league starter and a strong end-game character?

Are you looking for a fun build with a unique play style, fast clearing speed, and satisfying experience of one-shotting bosses?

Then this build might be perfect for you. To show you what it looks like:


More Showcases on A8 Conquerors
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Videos - Updated Maven's breachlords fight
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Simulacrum Wave 20


T15 Burial Chamber Full Delirium Clear


A8 Awakener Sirus


Maven


Maven's Invitation: The Hidden



Expectation With Different Budget
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with 2ex investment, you can reach 13.4M max damage/slam, one-shotting red map bosses and farm currency comfortably

with 15ex investment, you can reach 40.8M max damage/slam, build good defense layers and clear all content

with 90ex investment, you can get to 195M max damage/slam like in the video, create your own build guide and show off to others :)


Build Highlights
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330M max damage per slam
180+% movement speed
4 auras, 2 curses
100% hit/crit chance
90% phys reduction
80% chaos resistance
40% block
1k+ life regen
900+ life leech
50% evasion during mapping


Pros
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High Damage : 330M max slam and damage scalable with currency
Tanky :90% phys reduction, 80% chaos res, 40% block, fortify, 15% dodge, 50% evasion during mapping, 1k+ life regen
Insane Clear Speed :clear the screen with one hit
Safe :long range damage makes it safer than other melee builds, you don't need to be near the boss to kill it, check out the simulacrum wave 20 video for illustration
Enjoyable Play Style :slam skill has very satisfying visual and sound effect


Cons
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Can't do Elem Reflect
Not a Lazy Build
May not be new player friendly, managing charges may be overwhelming


Mechanics
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Short Version
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Tectonic slam + 6 endurance charges + siesmic cry + intimidating cry + all flasks + totem buff + phase run + fist of war = BOOM

Long Version
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It's pretty clear that slam and warcry skills are leaning towards a "Hit once and Hit Hard" philosophy. For that, I found Chieftain has many good ascendancy points that can buff this effect, and stacking all buffs together and exert them at once can deal insane amount of damage. Here are several key mechanics that I leverage for the damage:

Valako ascendancy point: gives easy endurance charge and keep you at max charge all the time.
Fist of war: The most OP slam gem designed for this play style, Huge DPS and AOE boost
Seismic cry: with measured fury, you can have up to 5 seismic cry exerted attacks, each is 30% more powerful than the last.
Intimidating cry: deals double damage with 3 exerted attacks and inflict intimidating buff. This can be used on boss. you don't need it for normal clearing because you have tons of DPS already.
Ngamahu ascendancy point: again 100% more physical as fire, since we are 100% fire, then it boosts our damage further.



Play Style
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This build is a "hit hard and hit once" play style. With Fist of War's cooldown being 1.76s, we will perform one slam attack after each Fist of war cooldown with all the buffs. Every 2s is a repeating cycle. Here's a breakdown of what you do in the 2 seconds:

[-]Use 0.5 s to perform the attack and immediately dash away from enemy
[-]Use 1.5s to move, dodge attack, pop up flask (if needed), refresh war cry(if needed), use enduring cry to recover (if needed)

Check out the videos for illustration.


Gears
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Early mapping version for Ritual - 30c investment, 5.5M max damage/hit with lvl76
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Weapon
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Buy 5 "The Deep Ones" divination card then you can get a tide breaker. It costs 10~15c early league

If tidebreaker is too expensive, you can simply search for a rare 2H mace with high phys damage, it is a good alternative and much cheaper.

Other unique alternatives are: Kongor's Undying Rage, Ngamahu's Flame


Armour
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Get a 6L rare armour with life, if it is too expensive then get a tabula rasa


Amulet, Rings
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pretty shitty jewllery here, I found them during campaign :), life and res are all you need for now.


Gloves
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Get one exerted attack gloves with life on it, super cheap. Costs ~2c if you want some res too.


Helmet
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Hrimnor's resolve is like 1c, pretty cheap :), check out the budget gears helmet description for more detail


Boots
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30% movement speed, some life, some res


Belt
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life and res is all we care about


Flasks
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If you want, you can craft a bleed immunity on one of the utility flasks.
I didn't bother doing it because I found myself having enough life regen even when running on 20 layers of corrupted blood :)



Budget non-crit version for Ritual - 2ex investment, 13.4M max damage/hit
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Weapon
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Since budget version's skill tree is not dependent on specific weapon type, we can use any 2H weapon we find.

Go to the trade, search for 2H weapon, then sort them by physical damage(not physical DPS). Next, find a good one within 1ex. Usually by spending like 50c, you can easily get a 2H weapon with ~600 phys damage.

If you want to save some currency, you can also look for those weapon with high %phys damage and open prefix, but WITHOUT flat phys. Then craft the flat phys yourself. Usually this will be much cheaper. I found my weapon through this way, I bought my weapon for 50c then crafted flat phys myself.

If you are playing SSF, I recommend sticking to any high phys damage 2H unique. Or you can find a good weapon base (like karui chopper, alt craft a high %phys (at least t3), augment + regal, finally craft flat phys on it.


Armour
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Just find any 6l armor with good amount of life, some decent elem res.


Amulet
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I mainly use amulet to get the required int and dex. On top of that, life, flat phys, decent elem would be good too. I anointed Thrill Seeker to avoid having mana problems.


Rings
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Now we are running skitterbot, we will use Profane Proxy to allow chilling skitterbot to apply high level flammability curse. It greatly boosts our damage and ignite chance. Remember to put it on your left ring slot.

For the other ring, look for a ring with good life, flat phys and decent resistance. Pretty cheap.


Gloves
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Get a new 50% exerted attack glove, it's free damage boost and super cheap. Look for life, decent resistance. You can either craft attack speed if you have open suffix or craft flat phys if open prefix.

Do not worry about the +2 war cry cooldown, I have been using this glove for long now, and have never run into cooldown issues. Our play style's low attack frequency is at advantage here because we are not limited by the additional cooldown. For more details refer to Q&A section.


Helmet
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Hrimnor's Resolve is dirt cheap but has many great stats that fit perfectly with our build. The life, fire damage and cold res are all good. Most importantly, it gives you chill and freeze immunity, because our build is fire skill.


Boots
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At least 30% movement speed, with good life, res. Nothing fancy here for budget build.


Belt
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Find a belt with good life and res. Nothing fancy here either.


Jewels
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In this budget build, I'm suggesting to skip the jewels because the budget build is only a temporary setup to farm more currency. We are better off spending that currency later when we convert to crit version.


Flasks
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Quicksilver and Silver flasks can give you additional movement and attack speed, increase our map clearing speed.

Basalt flask will help cap our phys reduction at 90%

Lion Roar and Wise Oak all offer good offense and defense boost.

For the utility mod, you need at least curse immunity to do mapping comfortably. The other 2 utility flask's mods depend on personal preference, you can do bleed/ignite/poison immunity, or increase attack/movement speed.



Mid-budget Crit version for Ritual - 15ex investment, 40.8M max damage/hit
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Intro
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For mid-budget gear, considering the Maven end-game and Ritual mechanics, we will prioritize improving our defense with several new defense layers(like block, energy shield). In the meantime, our damage is getting a huge boost too, our slam damage is more than tripled as a result.

This mid-budget build is also the beginning of unveiling our build's true power. As you will experience yourself, from now on, the build will start to scale with currency investment.

At last, to help new players obtain the item required, I will provide detailed crafting instructions for gears. Enjoy.


Weapon
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Warstaff will be used from now on. There are 4 staff bases I recommend, depending on your preference:

Maelström Staff : This is for defense purpose, if you want to max out your attack block, then choose this base. The drawback is we won't get much spell block, so we are still vulnerable to spells, which is quite common in end-game.
Judgement Staff : This is for defense purpose too, choosing this won't help us max out any block chance, however, it can give us a good balance of block chances. We can reach 55% attack block and 40% spell block with this.
Ezomyte Staff : This staff has the highest base crit chance among all warstaffs, it will help us reach 100% crit chance easier while providing decent attack block chance in the meantime.
Eventuality Rod : This is for offense purpose, it has the best base damage and it provides additional charge which increases our AOE and crit chance. On the other side, there is little defense benefit (besides the additional endurance charge).

What staff to use totally depends on your own preference, however, on a more practical note, considering the difficulty in getting the item, I suggest you to use whatever you can find. At least that's what I did :)

Ways of acquiring this weapon
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Here I recommend several ways to get a staff like this, depending on the current market, any one of the following options can be the cheapest. Overall speaking, we need a weapon with at least t4 %increased phys, t5 flat phys, and a open prefix to craft "hits can't be evaded".

Trade option 1
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Go to trade, filter warstaff in item type, in the mod, use weighted sum to search weapon that meets %phys + flat phys >= 180, AND (an empty prefix or crafted prefix). Remember, only buy the 4 bases I recommended above, and the crafted mod cannot be %phys or flat phys. By doing this, most likely you won't be able to find anything good, even if you do, the price may be astronomical. However, sometimes you can get pretty lucky and score a good weapon without even spending exalt.

In case you need help setting up criteria on trade, here's a link: https://www.pathofexile.com/trade/search/Ritual/857XX8BHV. Remember, you need to look for the bases I recommend by yourself.

If you couldn't find a good weapon from the link, try lower the criteria and you might find some good one too.


Trade option 2
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Go to trade, search for the same criteria as option 1, but this time, no need to filter anything about prefix. After search, you will see lots of results, again, only look for the 4 bases I recommended. As you are scrolling through items, think about what the item would become if the "extra" prefix is gone.

If the item meets the criteria and the extra mod has a unique harvest tag, for example, "%phys damage leeched as life", then congratulation, you can easily use harvest to remove the life mod.

If the item meets the criteria and the extra mod is a non-physical mod without unique harvest tag, for example, "+maximum mana", you can first use "remove non-attack add attack" harvest craft, hoping the mod you added has a unique tag like "adds # fire damage". Then congratulation, you can use remove fire to remove the mod.

If the item meets the criteria but the extra mod is a physical mod without unique harvest tag, for example, "increased %phys + accuracy", then your only choice now is to use anull orb, and you have 1/3 chance of removing the mod and 2/3 chance of bricking the item.


Fossil Crafting
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Choose a level 83+ non-influenced base of your choice, then apply jagged fossil to the item. It takes ~71 tries to get one that meets our requirement (at least t4 %phys + t5 #phys). If you are lucky that your weapon has a open prefix, then you are done! If you are not so lucky, then refer to the process I listed in Trade option 2 to remove the unwanted prefix.


Harvest Crafting:
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We will eventually use advanced harvest crafting (like fracturing t1 %phys) to get our ultimate end-game weapon, like the one shown in mirror-tier POB. For now, we will use the easy way.

First, prepare a staff base of your choice in your stash. Next, whenever you encounter harvest, choose physical seed, then use the physical chaos & alch to roll mods. If you hit the target without prefix, then you are done. If there's extra prefix, refer to prefix removal process in Trade option 2.




Armour
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Since we can get explodey mod from large cluster jewel, we don't need to spend currency on explodey chest armour anymore. Instead, we will use a double curse + t1 attack crit chance armour to help boost our crit chance and crit damage.

Crafting Instruction
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Prepare the Base:
If you are in trade league, then go buy a 6-linked lvl84+ astral plate with hunter influence, usually this is much cheaper than preparing the base from scratch and 6-link yourself.

If you are in SSF, grab any lvl84+ hunter influenced strength-based armour, you can use hunter's exalt if necessary. Next use perfect fossil to get 30% quality, then craft additional quality, finally 6-link.

There are two ways to craft the item, through fossil crafting or harvest.

Fossil Craft
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Now we are ready for fossil crafting, you have two options, depending on current economy, either one can be cheaper.

a) use 4-slot resonator, apply Dense, Metallic, Pristine, and Serrated fossil to it. It takes on average 5 tries to get double curse and t1 attack crit chance.

b) use 3-slot resonator, apply Dense, Metallic, and Pristine fossil to it. It takes on average 43 tries to get double curse and t1 attack crit chance.


Harvest Craft
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Get the armour, find attack seed (either chaos or alch) in the harvest, and use it until you get t1 crit, it's 1/2 chance, meaning it would take only 2 tries on average. So you are essentially getting the crit mod for free, if you want, you can even roll the mod multiple times to get good life or resistance.

Next, make sure all suffixes are full, if it's not full, you can block suffix by benchcrafting. Then augment caster on the armour, you will 100% get additional curse.


Wrapping up:
At last, simply use craft bench to craft life mod on the armour, and that's it!



Amulet
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Use Amulet to get the dex and int required for your build. On top of that, the warlod's gain %phys as extra fire is also good but optional. Other good mods are flat phys, life, fire damage. I also crafted the %mana regen to help me sustain mana and it worked surprisingly well.

At last, need to anoint Measured Fury on amulet.


Rings
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One flammability ring and one assassin's mark ring, craft life and res as needed.


Gloves
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Same glove used in budget gear, check budget gears for detail about this glove.


Helmet
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Crown of the inward eye is very cheap and gives us lots of life, damage, and energy shield(especially with timeless jewel).

As for the enchant, you can search for either seismic cry or tectonic slam damage enchant. If that is too expensive, search for alternative enchants on any other skill we use.

Don't worry if you can't find one with enchant. You can simply use the helmet without it, because the benefit of the helmet is much greater than any enchant mod. Just focus on getting a good roll, a good roll matters more than enchant.




Boots
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I used the similar boots as budget version, so far we just need movement speed, life, res.


Belts
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Use a stygian vise, with good life on it. other good mods are %elem attack and elem res.

The corrupted blood abyssal jewel is still expensive at the time of writing, therefore, I used #life + chance to gain phasing to help improve map clearing.


Jewels
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Large Cluster Setup:
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Devastator: Devastator is a must-have skill in the cluster jewel. With this notable, monsters we kill have 15% chance to explode, dealing 1/10 of life as physical damage. On top of that, the explode chance stacks! Therefore, by using two large cluster jewels, we can get 30% explode chances. When the mob size is big enough, statistically it provides the same clearing speed boost as the crusader's explodey mod on chest armour (100% explode chance with 3% of life as physical damage).

Crafting Instruction:
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Start with a large cluster jewel with same implicit as mine, keep the item level between lvl 75 - lvl83, make sure the number of passive skills is 8. Prepare two of those in your stash.

Next, whenever you encounter harvest, choose physical seed and apply physical alch/chaos on the jewel for devastator skill. You have ~1/5 chance to hit devastator. But this isn't the end.

Now, open your POB, whenever devastator showup, ctrl +c the cluster jewel, then paste the info to POB in the "create custom tab". Then simulate what it looks like when you equip the jewel. What we want is devastor to show up in either one of the two branches of the new cluster tree.

Overall speaking, crafting large cluster jewel won't cost you anything, except for spending like 2c for the base. You should be able to get what we want after ~5 times of harvest.

Don't worry about the other skill for now, because that will cost many exalts to get the other skill right. We will leave it for later.

In case you don't know how to search for large implicit jewel base, you can use the following link: https://www.pathofexile.com/trade/search/Ritual/yXwRD5WiR



Medium Cluster Setup:
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We need 1 cluster jewel with cooked alive + cremator and 3 cluster jewel with cooked alive + anything else.

Cooked Alive: It can penetrate 10% fire res to ignited enemies. And the most insane thing is: it stacks too! Since we have 100% crit chance with fire damage, our hit always ignites. Therefore, that's free -40% fire resistance on all our enemies, which is a TON of damage.

Cremator: Cremator can destroy ignited enemy corpse on kill. One of the reason explodey armour is so popular is because the explosion leaves no corpse for on-death effect which helps with defense. For that purpose, Cremator synergizes perfectly with Devastator: ignited enemies have 30% chance to explode, Cremator will destroy the rest of 70% corpse so we are competely safe from on-death effect.

Crafting Guide
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Crafting all 4 of the medium cluster jewels takes ~104 scorched fossil and resonator. Before crafting, always check the trade to see whether buying existing cluster jewel is cheaper than crafting.

find medium cluster jewel with same implicit between level 68 to 83 with at most 5 passive skills. Then apply scorch fossil on it, it takes 26 tries each time to get the combination we want - cooked alive + something else.

You only need to target-craft "cooked alive + something else", because "cooked alive + cremator" will show up as by product.

In case you need help searching for base in trade, you can use this link: https://www.pathofexile.com/trade/search/Ritual/3j0eprdU5

Currency Saving Tips
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Some skill combinations of this cluster jewel are highly sought after by other builds. When you land a double fire skill, although it won't be useful to us, it might be worth a lot of currency. Therefore, always check the price on your roll, if the price is good, sell it and buy a new base.

When I was crafting these medium jewels, just by selling by products, I made net profit from it. In other words, not only did I get those cluster jewels for free, I also made extra currency to cover some gears for the rest of the mid-budget build.




Timeless Jewel
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One glorious vanity jewel with Doryani mod, put it in the jewel socket near our starting point. This will transform the keystone node to "Corrupted Soul" which grants us "gain 20% of maximum life as extra maximum energy shield" mod.

This node can help us in so many aspects:

1. That's another 1k+ effective HP pool right there.

2. It synergizes perfectly with cinderswallow. During mapping, we can keeep life & energy shield at full because of the life & energy shield leech provided by cinderswallow.

3. Because of our energy shield, we are 50% less likely to be stunned if you are not using Unwavering Srance (This is an internal POE setting - your chance of being stunned is reduced by half as long as you have energy shield. check stun on poe wiki for detail)

4. 50% of non-chaos damage bypass energy shield. This is Exactly what we want! Because we have 5k life pool and 1k energy shield pool, damage dealt to you is now split between life and energy shield so that both life leech & energy shield leech can counter the damage the same time. On top of that, our energy shield now depletes 50% slower because of this, making it easier to leech to full energy shield.

Overall speaking, having this node can increase our survivability to another level.

When you are buying the jewel, no need to get the specific number "1927" as I had, any number will do fine as long as it's doryani.


Normal Jewels
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Get at least 5% life and one %crit multi mod. No need to spend more than 10c for each normal jewel.

Here's a link for you to search the jewel easier:
https://www.pathofexile.com/trade/search/Ritual/WOv59Kbum



Flasks
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I switched the wise oak for diamond flask because it can boost our crit chance and increase our damage.

I also replaced the lion's roar for rumi's concoction, because we want a good balance of offense and defense.

We will start using cinderswallow as well and use the "increased critical strike chance during flask" craft from now on.

For the utility flask mod, we need curse and freeze immunity. You can get a bleed immune before getting a corrupted blood immune jewel. I used movement speed to improve clearning speed.



Early End-game Crit Version for Ritual - 90ex investment, 195M max damage/hit
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Weapon
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With help of Harvest, you can get a fractured t1 %phys + t1 #phys staff. On top of that, you can multi-mod it with "hits can't be evaded" and dexterity+quality

To further min-max the weapon, you can remove the multi-mod then augment t1 crit chance and t1 attack speed on it.

Crafting Instruction
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Step 1: Get t1 %increased phys mod on non-influenced staff of your choice, check mid-budget gear weapon section for staff bases I recommended. There are two ways of getting the mod, either option can be cheaper depending on current market:

a. alt-spam to get the mod, it would cost ~2500 alteration plus ~800 orb of augmentation on average

b. Go to trade, buy existing non-influenced, non-fractured staff base with t1 %phys mod. Then use beast craft "split a rare item into two" to keep splitting the item until you get a magic item with single t1%phys mod on it.

Remember to divine the mod to 179% after getting the magic weapon.

Step 2: Create imprint of the item, duplicate the item + use harvest to fracture the t1 %phys. This step is not easy to explain in words, watch this video for detail. https://www.youtube.com/watch?v=AJrjDRdEzkE

Step 3: If the item is not 30% quality, apply perfect fossil until you get 30% quality

Step 4: Now you have t1 phys% mod fractured, next thing is to apply jagged fossil on the item until you hit t1 flat phys. It takes ~41 tries on average to hit the t1 flat phys mod.

Step 5: Use Harvest to remove all mods except t1 %phys, t1 #phys, crit chance or attack speed. You can use the "reforge keep prefix" if the suffix isn't easy to remove. Remember to occupy all prefixes if you are using "reforge keep prefix" craft.

Step 6: multi-mod the weapon, craft hits can't be evaded, dex+quality.

step 7: This is only needed for ultimate minmaxing, you can use harvest craft "remove non-attack and add attack" to remove the multi-mod craft itself. If it removes the dex craft, simply apply the craft again. If it removes the multi-mod, then you can hope for a good mod like attack speed or crit chance. If you are unlucky and got the accuracy mod, then you need to remove all crafted mod, do step 5, 6 and 7 again.



Armour
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I use the body armor from mid-budget gear, get t1 life and resistance on it. Finally craft the "gain life% as extra ES" mod. Crafting instruction is on mid-budget gear section.


Amulet
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You need the amulet with int and dex implicit, then get the anger reduced mana reservation mod. If you can get a high-tier crit multi it will be even better. Then you can get chaos res, life, extra fire damage or fire penetration mod on it.

Crafting Instruction
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First, go to trade and find existing amulets with anger + t1 or t2 crit multi mod. If you can get one, then go to step 3.

Step 1: get lv82+ warlord amulet with dex and int implicit. Use a warlord exalt if necessary.

Step 2: alt-spam to get the anger mod, then regal, remove any other suffixes. Then augment crit to block one more suffix.

Step 3: Augment chaos to block another suffix. Now your suffixes should be: chaos res, crit(chance or multi), anger.

Step 4: After all suffixes are blocked, benchcraft the #fire damage to block fire damage mod.

Step 5: Augment fire, go for either t1 Gain phys damage as extra fire damage or t1 fire penetration. If it is not either of the mod, remove crafted fire damage mod then remove fire. Repeat step 5 again.

Step 6: After you have t1 extra fire damage mod or t1 fire penetration mod, you can craft life on it, remove/add chaos and crit if you want. There's still room for improvement, we will leave the minmaxing to the ultimate end-game build.



Rings
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You need two Opal rings, one with assassin's mark and the other one with flammability.

Crafting Instruction for Warlord Ring
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1. Get lv81+ Warlord influenced opal ring.
2. alt-spam to get t1 %elem attack mod, then regal it
3. Remove the regal mod if it is undesirable.
4. Augment chaos to get chaos res
5. Augment crit to get crit multi.
6. Augment caster, then remove/add caster to get 32% flammability.
7. augment phys
8. augment life
9. You can optionally use remove/add chao, crit, phys, life to get those mods to higher tier.


Crafting Instruction for Shaper Ring
Spoiler

1. Get lv81+ Shaper influenced opal ring.
2. Apply essence of scorn + scour until you roll t1 elem attack or t1 life or t1 #phys or assassin's mark.
3. Remove other undesirable mods (some mods removal might brick the item but that's the nature)
4. Occupy all prefixes by some removable harvest craft or crafting bench craft.
5. Augment caster, if you have %cast speed, you can augment caster again. Otherwise, keep remove/add caster until you have assassin's mark mod. If you have both assassin's mark and cast speed, you can remove speed to get rid of cast speed mod.
6. Augment chaos to get chaos res
7. remove the undesired prefix, augment phys then life on it.
8. craft -9 mana cost on the ring



Gloves
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In the early end-game gear, we will use BreathStealer and allocate Heart of Flame. Check Q&A for details.


Helmet
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A warlord helmet with good enchant, elemental damage, crit multi, life, -9% fire res mod is our best end-game choice.

Crafting Instruction
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1. Get a lv85+ warlord helmet with tectonic slam or seismic cry enchant. Use warlord's exalt if necessary.
2. Alt-spam t1 elemental damage, regal it
3. Occupy all prefixes with removable mods through harvest
4. augment crit then remove/add crit to get t1 crit multi
5. benchcraft fire res, then augment fire to get -9% fire res mod.
6. remove undesired prefixes, augment life.



Boots
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Use a str-int based tailwind/elusive boots, it can improve our movement speed and clearing speed significantly.

Crafting Instruction
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Tailwind/Elusive boots is a very famous craft in POE, there are many good videos about it. You can watch this https://www.youtube.com/watch?v=kE5f3waDIpA

Remember, you need a lv 86+ str-int based two-toned base, then use harvest crafting to get fire and lightning res, life and movement speed.



Belt
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Use a hunter-based stygian vise, get t1 life, %life, %elemental damage on it. Then craft triple t1 res.

For the abyss jewel, get a corrupted blood immune abyssal jewel with life. It would be even better if you can get a gain phasing mod too.

Crafting Instruction
Spoiler

1. Get lvl86+ hunter influenced stygian vise, use hunter's exalt if necessary.

2. Apply pristine fossil until you hit t1 #life and t1 %life. It's pretty easy to do and it costs 54 pristine fossils on average.

3. If there is an extra prefix, remove it.

4. Augment fire, cold, lightning to get triple resistances. Or you can augment two of them, then apply a hybrid crafting as a third.

5. Now all your suffixes are full, augment attack, then remove/add attack to get t1 elem attack mod.



Jewels
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Watcher's eye
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There are 3 good watcher's eye mods, you can try to get 2 of them:
-Gain #% of Physical Damage as Extra Fire Damage while affected by Anger
-#% to Critical Strike Multiplier while affected by Anger
-Damage Penetrates #% Fire Resistance while affected by Anger


Timeless Jewel
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Same as in mid-budget gear, details explained in the mid-budget timeless jewel section.


Large Cluster Jewel
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We need the Brutal Infamy + Devastator + any suffix skill.

Crafting Instruction:
Spoiler

1. Get a lv75 - lv83 large cluster jewel base with same implicit and at most 8 skills.
2. Alt spam to get brutal infamy
3. regal it, if you get another prefix, then scour it & go back to step2
4. Augment physical with harvest, then Remove/add physical until you hit devastator. It's 1/4 chances to hit devastator.
5. augment attack, most likely you will get the suffix attack skill. If you don't, then apply "remove non-attack add attack" will get you the suffix skill for sure.



Medlium Cluster Jewel
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Same as mid-budget gear. Check the mid-budget gear section for crafting instruction.

I plan to use 4 smoking remains in the final min-maxed version.


Normal Jewel
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7% life + triple crit multi.

Crafting Instruction
Spoiler

1. Look on the market to see if there's any good triple crit multi jewel. Check POEDB to find out all crit multi mods that work for us. If can find triple crit multi + open/non crit-multi prefix, go to step 5.

2. Get viridian jewel, alch it.

3. Keep trying non-crit to crit, hoping for tripple crit multi.

4. If the jewel isn't what we want, you can sell it because other builds might need it and willing to pay good price for the jewel.

5. If the jewel does not have empty prefix, then you need to use harvest to remove the non-crit prefix.

6. Aug life on it. You have 1/2 chance to get %life. If not, remove/add life until you get it.




Flasks
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Use bottled faith to replace diamond flask. Also, as we are getting pretty good survivability, we can start using Lion's Roar again to boost our damage further.

During delving or full delirium farming, you can switch lion's roar for rumi's concoction:



Minmaxed End-game Crit Version for Ritual - X ex investment, 330.3M max damage/hit
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Weapon
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Same weapon as the early end-game, on top of that, you can use harvest crafting to get t1/t2 crit chance and t1/t2 attack speed.


Armour
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The elevated explodey chest is absolutely insane in mapping, I found my clearing speed increased dramatically. On top of the elevated explodey mod, we still need the double curse, crit chance on the armor. After that, you can get t1/t2 life and some decent resistance on the armor.



Amulet
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In additional to early end-game amulet, we need both extra fire damage and fire penetration mod as prefix. You can also use elemental catalyst to further increase their value.


Rings
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Same as early end-game, except that the numerical values are rerolled to max.


Gloves
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We are going back to the Debilitation glove for its 50% implicit damage. We will get the frenzy charge mod + culling strike on the gloves. On top of that, we need t1/t2 life, attack speed and flat phys on it. Finally, craft the chance to avoid stun on it.


Helmet
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Same as the early end-game helmet, except that we removed the resistance and crafted stun avoidance on it.


Boots
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Same as the early end-game boots, except that I used harvest to get t1 movement speed and t1/t2 life.


Belt
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Same belt as before, rerolled all stats to max.


Jewels
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Watcher's eye
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Same as before, used divine to get some better roll.


timeless jewel
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We are no longer using Doryani's timeless jewel anymore, instead, we are using Xibaqua. It means that we are starting to use divine flesh key stone.

Here's what divine flesh does: All Damage taken bypasses Energy Shield, 50% of Elemental Damage taken as Chaos Damage, +5% to maximum Chaos Resistance.

There are 3 advantages of divine flesh over corrupted soul:
1. Higher chaos resistance: in our minmaxed build, we can cap our chaos resistance at 80%, therefore, chaos damage no longer poses any threat to us.

2. Higher effective health pool: It may seem like corrupted soul gives better survivability than divine flesh. For example, with corrupted soul, we have 8k HP+ES, in contrast, we only get 6.4k life using divine flesh. Furthermore, energy shield with divine flesh is useless because all damage by pass it.

However, once you cap your chaos resistance at 80%, you can see that the Effective Health Pool (under POB calculation tab) is 20% more than early end-game build. Which means even though we have lower life+ES pool, but we get higher survivability.

3. Stun avoidance: In the previous point, I hinted that energy shield is useless now because all damage bypass energy shield. No matter how much damage we take, energy shield will always be full and won't protect us.

But this time, the "useless" energy shield works for us in favor because of the POE stun setting: "As long as a creature has greater than 0 energy shield, it has a 50% chance to ignore a stun" - POE wiki.

Combining this with the crafts on gloves and helmet, we get 75% chance to avoid stun, if you have one more jewel implicit that provides 10% stun avoidance, then you get 80%.


Only switch to Xibaqua when your chaos resistance is at least 80%.



Large Cluster Jewel
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Since we have elevated explodey mod on chest, we can use other good notables on large cluster jewel now.

We need at least one Brutal Infamy + Fuel the fight because of the mana leech provided by fuel the fight

Another one can be Brutal Infacmy + Fuel the fight/Feed the fury/Calamitous. These 3 notables are pretty similar in terms of damage, so you can choose based on your own preference.


medium cluster jewel
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4 cooked alive + smoking remains cluster jewel.

Using 4 smoking remains will give us 40% chance to create smoking cloud when we kill ignited enemy. As a result, almost all enemies are blinded during mapping/delving, giving us and our golem 50% evasion chance for free.


normal jewel
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Same as earlier, except that I rerolled all of them to max roll.



Flasks
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Same as before, remember to use rumi's concoction during delving and mapping to make you even more tanky.


Will you update this for 3.14 i really enjoyed it in ritual
Im at level 74 atm following pob without clusters.. Tabula plus that uniq 2h weap non 6l.. maan.. I feel the damage but the clearing is very slow.. I think this build without explo chest is a no no.. Correct me if I am wrong. I was thinking to use your fantastic build for ultimatum but.. Seems like there will be a prob without explo chest. Any advice?
"
KissMyFoot wrote:
Im at level 74 atm following pob without clusters.. Tabula plus that uniq 2h weap non 6l.. maan.. I feel the damage but the clearing is very slow.. I think this build without explo chest is a no no.. Correct me if I am wrong. I was thinking to use your fantastic build for ultimatum but.. Seems like there will be a prob without explo chest. Any advice?



My first play on this build so maybe someone more knowledgeable can also chime in, but my experience was 30c is achieved pretty easily than transition into 2ex where your doing really good damage but yea clear is ok not terrible. Also when you learn rotation of keeping buffs up and dashing through your last exerted slams they travel pretty far.

I got to double curse chest with crit chance and got explodes through the cluster jewels, my gear is not great by any means I was really impressed with a ok 15ex type. Clear speed is increased and damage output is wild, also I learned how to craft a bit playing this build and makes things much more achievable. And you might roll some good clusters where you can make money or buy some that you need.

In the end I'm playing this again forsure. But long story short you can kinda back door explode chest with cluster jewels.

Hope this helps
Last edited by morganjimmy51#0353 on Apr 14, 2021, 7:51:23 PM

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