How the Divine Ire visual animation cancel bug works (with video and explanation)

Since harvest release, this bug appeared to happen for quite a few players. In a lot of instances, the beam animation doesn't play out, but the damage does go through. There have been multiple bug report threads but none of them elaborated how it exactly works and how to avoid it.

https://streamable.com/pdv5cf

There are 3 sections in this video:
1) Pressing down movement button continuously -> divine ire charge -> release while still pressing down movement (no mobs)
2) Pressing down movement button continuously -> divine ire charge -> release while still pressing down movement (with mobs, which is where the bug happens)
3) Pressing down movement button continuously -> divine ire charge -> release while not pressing down movement (with or without mobs, the bug doesn't happen)

As far as I'm aware before there was a bug where Divine Ire wouldn't even do damage if holding down movement when releasing. Now, this bug re-emerged only in visual form. For those used to cancelling divine ire while still pressing down movement, this is a really annoying occurrence.
Last edited by SilentNomad#7743 on Aug 5, 2020, 9:30:04 AM
Last bumped on Sep 2, 2020, 8:19:08 AM
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*Solved for now*
change your networking mode in the settings menu to Predictive by going to
Settings>UI>Networking Mode>Predictive.
it's still a bug that needs to be fixed but the issue can be bandaged by changing this setting. GGG still needs to address this.
GL exile :)

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