3.13 Bladeblast Chieftain. GG HC build. high dmg/clear/surv. Blasting awakener! Strong as ever!
thanks mate
is it just due to condensed nature of the blades on the ground? or does a portion of the blasts damage come from the initial damage of the bladefall? |
|
" it is the condensed nature of the blades. The more blades that fall close to a single target, the more blades blade blast will be able to detonate and damage the single target. |
|
" Here are my two cents, ordered by recommendation. For glove enchants: * Commandment of Blades is a very nice enchant. You just need one bb hit to trigger it, and it can chain among mobs to clean one screen away. (This is a blade build anyway, so I'll highly recommend it) * Commandment of Flames (yours is already good enough) * Commandment of Light (this can be good choice if we roll it and want to stop there) For boot enchants: * 16% increased Attack and Cast Speed if you've Killed Recently (smooth speed mapping) * Regenerate 2% of Life per second if you were Hit Recently (scales well with this build, icing on the cake) * Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently (good for boss, but hard to roll due to low weight) * 80% chance to Avoid being Stunned if you've Killed Recently (stun immune when combined with arcane swiftness, good for mapping) We also have some good belt enchant choices, however I think those are small bonuses * Hits against Enemies Unnerved by you have 50% increased Spell Critical Strike Chance * 30% reduced Effect of Curses on you while on Consecrated Ground * Enemies Taunted by you deal 5% less Area Damage * Enemies Blinded by you have 30% reduced Critical Strike Chance (Personally I'm looking for this one, just due to the explosive glove I'm using) Last edited by billybob630#2960 on Feb 17, 2021, 8:35:02 PM
|
|
What do you guys think about using lvl 1 bladefall for reduced mana cost? Basically all of the damage comes from BB so should be fine right?
|
|
" Thanks for the excellent suggestions! I got Commandment of Flames on my 3rd try, and I hate lab so much I am stopping there :) I may go back later to see about the boots. My belt is corrupted so no enchant on that for now. |
|
Hi!. I have problems figuring out how to craft the sceptre with +1 to level to physical gems , +1 to spell skill gems and damage per endurance charges. for example:
https://imgur.com/FggFk3Z Last edited by korn3957#4357 on Feb 17, 2021, 11:04:05 PM
|
|
" Yeah, lab runs are not fun, and this build doesn't move fast for lab, I usually just pick several candidates and stay happy about any one of them. Good luck on your boot enchant! Last edited by billybob630#2960 on Feb 18, 2021, 3:25:21 AM
|
|
" I think lv1 should work. BTW, I'm trying anomalous bladefall, the knockback mechanism looks quite good for this build, we can sometimes lock mobs / small bosses by constantly knocking them back and interrupting their actions. |
|
I am super happy with the Shield Charge - Commandment of Flames combo.
It has increased my clear speed nicely. I would estimate I can clear about half a T16 level map by doing nothing more than Shield Charging into pack after pack. If a pack does not explode immediately, then I cast the BFBB combo and Shield Charge into the next pack. |
|
Yes I've used level 1 bladefall today and it works fine, no noticeable difference but way better mana sustain. Finally time for me to drop the mana flask and pick up bottled faith and cinderswallow
|
|