[3.17]Blazer's Flicker God![League Starter as Cyclone-Supreme Tank-35M+ DPS Maxed-Fast]ALL CONTENT
Hey quick guestion. Would it be in any way viable to use rare chest with "10% change to gain frenzy charge on hit" or does it fuck up flicker strike?
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Hey,
this will be my first flicker, have around 20 ex to get started and I just feel like teleporting all over the place - never played flicker! What would you recommend for leveling? Just cyclone with any high pdps 1h, bladestorm or maybe just double strike only? Will be switching to flicker directly after story and when i can wear farruls. I just want a rather smooth leveling experience :) Edit: Just found this: https://www.reddit.com/r/PathOfExileBuilds/comments/hapzqx/detailed_melee_leveling_guide_pdf_pob_filter/ I think I'll just give Bladestorm a try Last edited by Snoukz#0912 on Feb 16, 2021, 11:11:11 AM
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God damn I love this build. Did a Simulacrum deathless STARTING at lvl 74 (ending at 81 lol). Only 20ish% chaos resist, only came close to dying in wave 20 just cuz my gems are super underleveled and zero quality. Also wasn't using molten shell at all but didn't realize that until wave 19.
I have 4k life Incredible |
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" Last edited by jsuslak313#7615 on Feb 16, 2021, 12:38:59 PM
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" It doesn't really work well...you really need 100% uptime on all your frenzy charges (plus extra frenzy charges) in order to really feel good flickering around. One of the only ways to do this is Farruls/Replica farruls and a less duration aspect. You CAN sort of get around this if you can somehow get +1 minimum frenzy charges elsewhere but thats much much much harder than just getting farrul |
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what can i do with degen in this build?
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" We discussed this few pages ago. Short answer - no, it's not a good idea. Long answer: with that mod build can achieve truly endless flicker, because you can surpass needed 25% chance of frenzy on hit to have each flicker on average to generate charges(4 hits coz of awak multistrike, 4*0.25 = 1frenzy on cast, threshold for endless flicker). The problem is to start flicker loop - in single enemy scenario, you'll have to start from 0 charges, so after 1 cast you either generate charge or you are waiting for next flicker uptime to try again. On the other hand, with farull you don't have endless flicker, but you should on average last enough time flickering till uptime of next frenzy gain from farrul. + you never have any problem with starting flicker - you have those initial charges always. |
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" +1 minimum frenzy does nothing for flicker, you can't consume charges while being on minimum amount. It's actually bad for flicker, you are reducing pool of charges, which equal to (max ch - min ch). Last edited by theio666#0908 on Feb 16, 2021, 6:28:06 PM
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thx theio, thought about that a little after I said it and knew there was a reason I never did that in past leagues...
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Anybody used divergent flicker strike? I heard it had some desync bugs in the previous league, was it fixed?
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