Harvest Storage Tanks and Crafting Descriptions
It was a rocky start and took a lot to get into the right mind set, but I'm really enjoying Harvest.
I'd love to see the crafting go core... in some capacity, I'm aware it's a bit OP (and very OP for those trading for hundreds of crafts a day). But if this does go core, please don't just throw the whole thing core with a 10% chance for there to be seeds and a growth cycle. I'm really sick of the 10% chance to see a league mechanic, my tower of RNG doesn't need more RNG stacked on top. Merge it with Bestiary or something, most of the seeds could be beast crafts and over half of the current beast crafts could be retired without anyone caring. Last edited by Xanoth#3842 on Jul 14, 2020, 6:35:12 AM
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Thanks for the bigger tanks
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The storage tank capacity increase is awesome!
also if possible there are 2 features regarding the garden that I hope it will be added soon: 1) A way to see how much stored lifeforce you have of one type in your garden or the whole circuit(connected storage tanks) 2) A way to see how much lifeforce will be used for irigation at each growth circle( something like hovering over a lifeforce collector and an information about this will be present) Keep the good work going !!! InfinityAtEnd !!! Long Live the Templars !!!!
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Finally!
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Pretty please allow us to consolidate our existing tanks:
From 300 x 1 -> 1000 x 5 -> 5000 With an emphasis on trading in the newly upgraded 1000 tanks 5 at a time for the top tier 5000 ones so that we can clean up our inventory and gardens. ~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation. ~ Build smart, build S-mart! |
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Gostaria de saber oque esta sendo feito para acabar com os Boots no game? 8 em cada 10 Players que estão fazendo trocas estão de Boot de Forma descarada. Fora a venda de Boots na Internet, sendo assim sabemos que tem muitos boots estragando o mercado.
Isso é injusto e você não dão nenhuma satisfação. |
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dough...
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only took them more than a month Pog
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Yet no analogous changes to the Horticrafting stations? Great, then we can have those cluttering up the SaCrEd GrOvE rather than Storage Tanks.
Just make it one crafting station, per network if you will, with expandable storage slots. Would be so much easier on the mind and eyes and I don't have to hunt down the desired crafting amid hundreds of stored ones. Stuff them all into an auto-sorted or type-sortable list. Can cull the confusing mouse-over pop-up view of existing stations then, too. You say you do all this testing, my dear GGG, and on the technical side I'm inclined to believe you, but when it comes to GUI and usability... I'd rather have no Harvest and the hope it one day returns in glory than this trash.
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I think that a 10% chance for a seed pod could be mitigated by having a single T1 seed create plants at the space you put it in, as well as all vacant adjacent spots within range of your condenser. That would make each T1 create typically 8 plants, which would about equalize the number of T1 seeds needed. Of course you couldn't pick up a T1 plant to create a seed anymore.
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