[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer

how much is that cost for shild for crafting ?min max
Last edited by shadow2A#2474 on Jul 16, 2020, 2:02:35 PM
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_Kalec_ wrote:
I got extremely lucky and extremely unlucky with my awakener's orb slam on this shield.



The reduced mana reservation mod has no use for me. Should I just sell this and craft another one? I don't see any other shield with these mods on the market. Any idea how much this one might be?


Hey, me too!

Hi! I'm currently preparing to craft the sceptre. I've read your guide for it and I got some ideas.

First of all. When I get sceptre with only Hatred mod because the other mod was removeable I was thinking about doing some more steps in order to make it really op sceptre.

First of all instead of looking for a good prefix I would start with looking for spell double damage. To make this a little bit easier I would craft prefixes cannot be change so that remove/add caster had higher chance on hitting our spell dd.When you get spell double damage I was thinking about crafting cannot roll attack so that we have all sufixes full further lowering chances of bad outcomes to our prefix pool via cold/caster crafts in harvest since we would be using cannot roll attack anyway. Let me know what do you think about it. I hope it makes sense.
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C0WAL wrote:
Hi! I'm currently preparing to craft the sceptre. I've read your guide for it and I got some ideas.

First of all. When I get sceptre with only Hatred mod because the other mod was removeable I was thinking about doing some more steps in order to make it really op sceptre.

First of all instead of looking for a good prefix I would start with looking for spell double damage. To make this a little bit easier I would craft prefixes cannot be change so that remove/add caster had higher chance on hitting our spell dd.When you get spell double damage I was thinking about crafting cannot roll attack so that we have all sufixes full further lowering chances of bad outcomes to our prefix pool via cold/caster crafts in harvest since we would be using cannot roll attack anyway. Let me know what do you think about it. I hope it makes sense.


I like that. Seems like the ideal method for the best DPS sceptre possible. I'll add it to the guide crediting you!

I didn't really go that way because I started with hatred + flat mana
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Niedzwiedz wrote:
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C0WAL wrote:
Hi! I'm currently preparing to craft the sceptre. I've read your guide for it and I got some ideas.

First of all. When I get sceptre with only Hatred mod because the other mod was removeable I was thinking about doing some more steps in order to make it really op sceptre.

First of all instead of looking for a good prefix I would start with looking for spell double damage. To make this a little bit easier I would craft prefixes cannot be change so that remove/add caster had higher chance on hitting our spell dd.When you get spell double damage I was thinking about crafting cannot roll attack so that we have all sufixes full further lowering chances of bad outcomes to our prefix pool via cold/caster crafts in harvest since we would be using cannot roll attack anyway. Let me know what do you think about it. I hope it makes sense.


I like that. Seems like the ideal method for the best DPS sceptre possible. I'll add it to the guide crediting you!

I didn't really go that way because I started with hatred + flat mana


Don't do that! I just figured that I'm dumb. Prefixes cannot be changed doesnt stop new prefixes from being added. So I figured that instead of that I would just fill my prefixes with useless removeable stuff that's not a caster mod instead. Rest is pretty much right, I think...
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Don't do that! I just figured that I'm dumb. Prefixes cannot be changed doesnt stop new prefixes from being added. So I figured that instead of that I would just fill my prefixes with useless removeable stuff that's not a caster mod instead. Rest is pretty much right, I think...


Ah, bummer. I didn't know about that interaction, though it makes sense from the wording I suppose. Yeah, the random prefixes can be better than what I was suggesting with prefixes cannot be changed, depending on price/availability of harvest augments and removes.

At this point I'm too small-brained to figure out if there's a clear superior method between doing the suffixes first or the prefixes first. There's too many moving parts and it depends on your end-goal and what kind of RNG you get along the way. I suppose there's always gonna be some form of improvisation.
Did s8 Deathless today, was amazing.

Right now I have 5.8k HP and 2.5k mana. I have been spamming life reforges on my small cluster for fettle no luck yet. But I am level 92 atm so my next levels I have no idea where to go until i get fettle, really dont wanna buy it even though I could. Right now I am just farming crafts formy next build.

I think I might craft the +1 dex/phys gems neck and get divine flesh than start farming for my next project, thanks again.

Just hit tier 2 res and t1 res on 2 of my items and can go divine flesh now woot.
Last edited by Laere#2957 on Jul 16, 2020, 2:31:25 PM
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Niedzwiedz wrote:
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Don't do that! I just figured that I'm dumb. Prefixes cannot be changed doesnt stop new prefixes from being added. So I figured that instead of that I would just fill my prefixes with useless removeable stuff that's not a caster mod instead. Rest is pretty much right, I think...


Ah, bummer. I didn't know about that interaction, though it makes sense from the wording I suppose. Yeah, the random prefixes can be better than what I was suggesting with prefixes cannot be changed, depending on price/availability of harvest augments and removes.

At this point I'm too small-brained to figure out if there's a clear superior method between doing the suffixes first or the prefixes first. There's too many moving parts and it depends on your end-goal and what kind of RNG you get along the way. I suppose there's always gonna be some form of improvisation.


Will explain my steps.

>Get ilvl83 redeemer base.
>Alt spam untill you hit T1 Hatred has #% increased aura effect
>regal, if the regaled mod is not ideal remove with harvest, if not possible annul and start over
>augument phys 3 times to fill up the prefixes
>craft cannot roll attack modifiers
>augument caster and remove/add caster untill you hit T1 Spells have a #% chance to deal double damage
>remove phys prefixes
>augument cold and remove/add cold untill you hit either %Cold dmg OR Cold pen or Gain cold as chaos (will be checking pob later to figure which ones give more dmg)
>augument physical and remove/add untill you get T1 Gain #% of physical damage as extra chaos damage
>augument physical again
>change the craft from cannot roll attack modifiers to trigger socketed spells
>congratulations :)

Last edited by C0WAL#5652 on Jul 16, 2020, 2:48:43 PM


Yay - I followed your guide and got this nice weapon :))

Safed me 30-40 Ex to buy one (which I don't have).

What's the fuzz about the double damage mod though? Is this any good?

Also I just figured i only have 5 mods on that item. Should I aug phys on it?

I got so much zoomiger with that item. I really luv your build!!!

Also the tankiness is insane, I can out-mana-flask most boss'es damage... :D
double post for whatever reason
Last edited by snietschie2#3324 on Jul 16, 2020, 5:44:41 PM

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