ShakCentral's Path of Exile For Everyone

Wow this is really something. I'd be tempted to say I can't imagine how much work went into this, but I think I can. Although when I start to imagine it makes my head hurt so I'm going to stop imagining now. Thanks for this!

I'm adding a set of proofreading/editing inside of the spoiler because I expect something like this will get pinned or referenced a lot. At least I should hope so. Such an epic deserves to be in tip top spelling form. I read probably 95% of the post.

Cheers to you! Maybe someday GGG will link to this in their tutorial :P

Spoiler
"
letting you run simulations to see just how touch it will be to craft that dream item.


from 3.5: touch - tough

"
The Assassinis a focused ascendancy.


from 4.3 Shadow: Assassinis - Assassin is

"
5.1 A Brief History Of Story Additions


from 5.1: This section bounces from saying there were 3 difficulties in past iterations of the game and 4 (and back to 3 again) without the proper explanation.

"
If you clearo ut the zone of all monsters


from 5.2 clearo ut - clear out

"
6.1 What To Do After You Kill Kitava


I know this is in the maps and endgame section, but it might be useful to include 'act 10 Kitava' at least in the header to keep the newbies perfectly on pace.

"
You need to cap your resists ASAP.


from 6.1 - you may want to specify 'elemental resistances'

"
Placing a map in your map device and activatign it will open up 6 portals


from 6.2: activatign - activating

"
Note that corrupting a map can yield unpredictable results, and could make the map un-runnable for your build or change it to another map entirely.


from 6.2 atlas completion - I'm not sure if you ever explained what corrupting was, but maybe my eyes glossed over that section

"
The 154 simple refers to the total amount


from 6.2 atlas completion: simple - simply

"
6.4 End-Game Bosses - The Conquerors


This could use a link to a reddit thread I just saw the other day but now can't find because reddits search history is possibly the least useful search tool ever created. It was about getting all the watchstones. But while we're on the topic this was posted earlier today

https://www.reddit.com/r/pathofexile/comments/iqgyj6/path_of_exile_university_education_for_new/

In case you're looking for more things to link to.

"
HoGM is filled with PVP-scaled enemies andi s intended as a way


from 6.5: andi s - and is

"
They drop currency shards and special crafting orbs that are unique to Harbingers.


from 7.2 - I think Harbinger currency drops in all content now, could be wrong I guess.

"
player will fill up reward bards


from 7.2 - reward bards, now thats an rpg! bards - bars


"
innervation wrote:
Wow this is really something. I'd be tempted to say I can't imagine how much work went into this, but I think I can. Although when I start to imagine it makes my head hurt so I'm going to stop imagining now. Thanks for this!

I'm adding a set of proofreading/editing inside of the spoiler because I expect something like this will get pinned or referenced a lot. At least I should hope so. Such an epic deserves to be in tip top spelling form. I read probably 95% of the post.

Cheers to you! Maybe someday GGG will link to this in their tutorial :P

Spoiler
"
letting you run simulations to see just how touch it will be to craft that dream item.


from 3.5: touch - tough

"
The Assassinis a focused ascendancy.


from 4.3 Shadow: Assassinis - Assassin is

"
5.1 A Brief History Of Story Additions


from 5.1: This section bounces from saying there were 3 difficulties in past iterations of the game and 4 (and back to 3 again) without the proper explanation.

"
If you clearo ut the zone of all monsters


from 5.2 clearo ut - clear out

"
6.1 What To Do After You Kill Kitava


I know this is in the maps and endgame section, but it might be useful to include 'act 10 Kitava' at least in the header to keep the newbies perfectly on pace.

"
You need to cap your resists ASAP.


from 6.1 - you may want to specify 'elemental resistances'

"
Placing a map in your map device and activatign it will open up 6 portals


from 6.2: activatign - activating

"
Note that corrupting a map can yield unpredictable results, and could make the map un-runnable for your build or change it to another map entirely.


from 6.2 atlas completion - I'm not sure if you ever explained what corrupting was, but maybe my eyes glossed over that section

"
The 154 simple refers to the total amount


from 6.2 atlas completion: simple - simply

"
6.4 End-Game Bosses - The Conquerors


This could use a link to a reddit thread I just saw the other day but now can't find because reddits search history is possibly the least useful search tool ever created. It was about getting all the watchstones. But while we're on the topic this was posted earlier today

https://www.reddit.com/r/pathofexile/comments/iqgyj6/path_of_exile_university_education_for_new/

In case you're looking for more things to link to.

"
HoGM is filled with PVP-scaled enemies andi s intended as a way


from 6.5: andi s - and is

"
They drop currency shards and special crafting orbs that are unique to Harbingers.


from 7.2 - I think Harbinger currency drops in all content now, could be wrong I guess.

"
player will fill up reward bards


from 7.2 - reward bards, now thats an rpg! bards - bars




THANK YOU for the proofreading. You're right - the amount of time it takes to put up the content is immense, and because I hate the current forum default text and coloring, I custom color code everything, which adds a fun extra bit of work to literally everything >.>

I knew I would miss some stuff, and this is IMMENSELY helpful.

Thanks again <3
Cold DoT For Everyone: https://www.pathofexile.com/forum/view-thread/2661120
Follow-up: All of the proofreading comments by innervation have been addressed (Except for Harbinger currency drops; needs more research). Thanks again for that hugely helpful comment.
Cold DoT For Everyone: https://www.pathofexile.com/forum/view-thread/2661120
Wow, this guide is incredibly useful, detailed, and well presented. I’ll definitely be referring scrubs here from time to time as needed.

My only recommendation is under PoE 2 add in a F&Q. Things like how MTX, characters, and account progression is affected (or unaffected as it is) by the change still come up from time to time. Granted, I’m sure your links delineate all that information.

Edit: I agree guides need to have a better color scheme which gets very tedious...too tedious for random posts for me though!
Last edited by Aldonés#1294 on Sep 11, 2020, 11:29:59 PM
It would be nice if you actually described the mechanics of play such as which buttons do what, movement and positioning under General Playstyle.
THUMB UP for me , man.
Pro guide it is , and from pros to noobs the KNOWLEDGE shall flow :)

Nah, I am not a poet...lol

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