[3.11] Loki's Rainbownuke done right (tm)
I see you using/testing algor mortis gloves how those work in this build?
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" Yes so first of all I reached lvl 95 today. From lvl 94 to 95 I was using Shaper's Touch @ 5.8k ES up to 70% of experience, last 30% I was using Algor Mortis @ 5.4k ES. During lvling from 94 to 95 I died once at T14 Thicked Boss and honestly I dont know even why. Anyway I was doing all kind of T11-T15 maps with alch&go method and the only mods I was rerolling: - ele reflect (It can be done no problem with the build but when you're trying to lvl from 94 to 95 it is a bit risky as there's a small chance that dmg reflected from a non-critical Discharge will kill you) - reduced chance to block (perfectly doable, just to be safe...) - ele weakness + burning ground (burns ES to quickly) - minus max to resistances - less recovery of ES No regen maps are perfectly fine with Atziri's Splendour 100 man on kill. Also I avoided anything dangerous in terms of mods combination during last 10% of lvl up. This is my secound character EVER that I lvled that far. It is that good and fun to play. Now In terms of DPS and Algor Mortis: "enemies in your chilling areas take 25-35% increased lightning damage" - this works with Vortex vs Bosses. And "take x% increased damage" basically acts like a "more" multiplier to our dmg. It stacks with other "increased damage taken" modifiers like those from shock status but it is really good non the less. So becaus we use Vortex anyway (to trigger Arcane Surge) it fits nicely. To verify this in-game I have been runing some serious DPS checks vs blue T13 Port boss as he doesnt move much, has tons of HP and I dont have like 12x T16 Maze of Mino maps. I was carefull not to roll anything that could affect DPS like "more monster life" "boss life" or "enfeeble" etc. So here are the results: Time to kill vs T13 Port Boss using various setups from worst to best: BL + Inc AoE no Elemental Equilibrium: 22.5s Spark + LPen: 20s BL + LPen: 18s BL + Inc AoE: 18s BL + Inc AoE Algor Mortis: 16.5s Arc + PCoC: 16s Arc + LPen: 14.5s Arc + LPen Algor Mortis: 12.5s Arc + PCoC Algor Mortis: 12.5s BL + Add Acc Algor Mortis: 12s Where BL = Ball Lightning, Inc AoE = Increased Area of Effect support gem, LPen = Lightning Penetration support gem, PCoC = Power Charge on Critical support gem, Add Acc = Additional Accuracy support gem, Algor Mortis = using Algor Mortis gloves (Shaper's Touch otherwise). I have bunch of vids to back it up and I will throw them at YT after some editing (maybe on Sunday). My chance to hit with cyclone without Shaper's Touch is about 92% but Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB on Aug 1, 2020, 7:02:01 AM
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Hmm switching algors drops accuracy 8% and vs evasive 10% Es drops 200,
ES drop doesen't matter but you can really see accu drop less crits for cyclone. Additional Accuracy Support needs socket colour rework. But killing times are so much better. Last edited by Korpivaellus on Aug 1, 2020, 3:27:40 AM
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" Exactly, this is why I included Add Accuracy with Ball Lightning and it seems to work really good. I also respeced out of Elemental Focus and grabbed Arcane Expanse in the passive tree to make up for a loss of a Inc AoE support gem. So now with Algor's gloves it is basically either Ball Lightning with Add Accuracy + Arcane Expanse or Arc with Add Accuracy + Elemental Focus (passive not gem). Gonna test that out. Edit: One more thing to test out: Current (non-legacy) version can roll up to 10% spell block, so +20% in our case. PoB of my current setup with Algor's gloves: https://pastebin.com/ZEhKZ1Hk Looks like up to 2mil Shaper DPS after some resistance balancing for Oak. Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB on Aug 1, 2020, 6:59:25 AM
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" This setup(Ball Lightning with Add Accuracy + Arcane Expanse) works very well,i run bunch T14-15 maps and bosses go down easily.Even blight encounters are pretty easy. Lvl 90 so some crit nodes missing but getting leves is easy with this. Works nicely in delve too my normal farming level deeps around 150-200 Looks awesome when swarm of lightning balls travel before you in dark delve. Funny but i think it's not add nothing: Last edited by Korpivaellus on Aug 1, 2020, 6:00:29 PM
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Switching basalt flask to this:
Last edited by Korpivaellus on Aug 2, 2020, 3:51:03 PM
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" And how it is working for you? Also nice enchant on Cospris! Have you reached the 7.45 cyclone aps with it? Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 | |
Cinderswollow works fine it's kinda panic button getting es up faster and nice crit boost too.
APS is 6.67 and with elusive 7.53 idk does that enchant woks since there is no phys dmg in cospri.Need check that in PoB. Currently running delve lvl 82 monsters and not any problem in there. Clear speed is fantastic delve and maps,bosses go down nicely. T15-16 harder bosses take still some time,but i've skip most of then with this because want levels. Last edited by Korpivaellus on Aug 3, 2020, 4:26:42 AM
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" I check that enchant and it works. Checking flasks and start thinking what about 2 extra ball and more Aoe. Last edited by Korpivaellus on Aug 3, 2020, 1:06:34 PM
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