Changes to Harvest Crafting
The first step to fixing a problem is admitting that the problem exists. I, personally, appreciate the transparency.
|
|
" I don’t own them either so, uh, whoooooops again! ✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags. |
|
" Irs not unique to that person, its a common complaint this league. You're good fortune doesnt mwan there is not an issue. |
|
Thank you!
|
|
You could have told us a lot earlier. Wasted half of my currency to get a craft today that was supposed to be easy and also wasted all my day farming those seeds. Now I just lost all my intention to keep playing ...
|
|
Thank you for being honest and thank you for working on improvement.
|
|
There's a ton that needs to be fixed with harvesting seeds. The system is overly complex to just spawn T3 seeds let alone T4. The <insert various league name> should be complementary to the experience in the league. You know, as close to seamless interaction as possible. I dunno, I love the idea, but so far not the results.
My list -color coded lines when nothing is flowing into it. These garden setups require me trying to trace lines all over the place. If it's connected to blue, then make the line blue! BIG QoL. -Autoplant seeds that were saved up form leveling...I can't begin to understand why this doesn't happen. -Greater coverage area of disbursers. Why is it only one square? You still need "X" of what juice to make it work anyhow so make it cover a larger area -make the color of a square stay on the ground at all times. Seriously, why do I need to click something to see where my primal ends and my wild begins? HUGE QoL. -Tooltip the seeds for caster(what that means, just a couple of words, like mana, cat speed, etc...) QoL -Mark the stairs since we can't use them anyhow. Small QoL |
|
It's good to see that you are sorting out communication at least.
Having said that, your release process and more importantly development process stink. We are talking about changing weightings to outcomes in determined environment like crafting sub-system. Since it requires a client release, then it means you have never separated it out properly and moved to metadata to allow for experimenting and killswitching as required. If you do lock yourselves in such a harsh environment (some people like to suffer?), then you should better have a world class release management. But you don't. It's pretty clear that there is no roll-out or closed Beta or anything similar, apart from some FQA and compat delivered by 3rd party on tight deadlines, because you run into very much the same issues on every league. It's probably the same external provider and the same people continuously working on the game - they are "immune" to flaws as they most likely acquired what is called a selective blindness to content. What you need is proper end-user feedback before you release the content, either in from of A/B testing or, as suggested on these forums already, in form of Closed Beta with selected highly engaged users. Given that you do have money and investor, I can only assume that you do not have production knowledge and long-term planning activity required to sort it out. That's a bummer. |
|
A few things that I noticed with this Harvest league.
1. Why are the dispersers so low in range. They should cover a whole more lot of radius and should not be over stacked to be eficient. Only because it tends to be tedious to follow up were you have them, what they sprinkle and so on. 2. If I plant seeds from higher tiers let's say T10 maps, seeds do not get a growth cycle if I touch a seed cache with my leveling char. This shouldn't happen. The mobs should be impossible to kill for a leveling char, but not skip the growth cycle. Big no no here, because it means that seeds are tied to somehow the level of area you are running to grow. Which is baloney. 3. I have never seen the 6 link recipe , it's driving me insane. Even though it's in the tier 1 seeds I have never seen it. I saw the 5 link one 2 times. 4. I don't know how the reforce a rare thing works, but I tried it on a convoking wand like hundred times, and never saw +1 to minion gems or +1 to spell gems. The crafting outcomes are worse than fossil crafting ( here I may do something wrong but the caster mods should be in the pool). Only once I saw +1 to cold gems . Considering the fact that you wait like 5-6 maps maybe more to get a harvest, the crafting potential should be rewarding. Right now. It doesn't feel rewarding at all. To conclude what I could gather from up to T11 maps so far . 1. Chaos recipe craft. 2x 5 Link crafts. 3. Only one time destroy a gem for facet. 2x Change an essence to a higher tier ( it's somehow profitable but still junk) Beside that only reforge a rare and that's it. I just placed the profitable ones not every junk recipe. I have a lot of T2-T3 seeds, and also T4 , but I just cannot seem myself doing them because the crafts really suck. Sure hope this abomination of a league doesn't go core. P.S I bought your 3 stashes, and they are frankly empty. 13 delirium shards, 2 blighted maps, and some low tier oils. 3 Organs so far. Really great job with wasting 10$. Never invite Vorana, Last To Fall at a beer party. Last edited by Vendetta#0327 on Jul 2, 2020, 3:40:07 PM
|
|
So... you are telling us that you didn't test the harvest before release, considering that you just know figured that out after internal review?
|
|