How can I tell if a mod is 'Caster', 'Defense', 'Chaos' and such?

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Mastus wrote:
I get where you're coming from. I have friends from D3 that refuse to give PoE a try just because you have to have a second monitor with several websites open just to play the game. They already have advanced tooltips, why can't they just list the modifier types next to each prefix/suffix?


Oddly enough there's folks who whine and complain and get defensive when you offer to do this, because they value immersive roleplay above all else and DO NOT WANT to know about tiers and types and affixes, they just want to BE the thicc marauder and smash things.

More to the point, GGG's devs and coders ain't got time for that.

There's also a little streak of social darwinism in the game.

"What you don't know CAN hurt you," they say, pointing to innumerable adventurers and explorers whose first landing on exotic shores ended swiftly and messily. "When you go camping in the bush, does every piece of fallen branch say "Tier 11 punk-ass kindling" or "Tier 1 long-lasting fire log"? Do plants come with readable mods like "Poison Ivy - 50% chance to stack 2 or more poisons on enemies within range" or "Agave - gain 3200 life over 5 seconds"? If you're that concerned over it, bring a field guide or hire a native guide to steer you to the useful raw materials and avoid the trash ones or outright deadly shit."

That's basically what third-party resources are. GGG leaves it to the exile to discover (sometimes at great cost) the things that someone has already discovered before you and posted elsewhere. For all their shortcomings these sites are at least trying.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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Vorashe wrote:
I wish they did some sort of discovery fill in. Like when you unveil a mod it is now known, so how about the first time you craft a mod through chaos orbs, or whatever, it gets added to your list of known mods. It then shows you the tag such as 'chaos' or 'physical' what tier it is and what item type it can roll on. Keep it tucked away in the Open Help Panel and there ya go. Doesn't bother anyone and people who want it have access to it.

The data is already all in the game, it's just displaying it for the players that is missing.




This would be a elegant solution to solve a lot of the obscurity this game has with a lot of mechanics.
The critical mod don't ever work. So don't try...
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crunkatog wrote:


Defenses are rather narrow. Armour, ES, and evasion. That's it - if it doesn't say one of those three magic words it's not a Defence modifier.



Resistance applies here also doesn't it, almost has to right?

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