What We're Working On
PLEASE PLEASE PLEASE ADDRESS CLUSTER JEWELS!! You want us to use them but then make them so incredibly hard to roll (nearing simply impossible for ssf characters cause the amount of currency you need to dump into them is insane). Even a statement might help to quell the anger in the community right now.
| |
" Lets make one thing sure, YOU DONT NEED CLUSTER JEWELS TO GET TO THE ENDGAME! |
|
Stash.
In. Garden. That is all. Exile
"Bullshit, you get the game for free." -Qarl |
|
" Instant stash access while mapping. That’s an exploit. "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4."
~Elon Musk, 2023 |
|
I haven't posted a lot on here, but from my time playing harvest I feel like the crafting system is too tedious. I'd love to have it be more interactive in mapping.
For example; instead of popping seed cash, getting a bunch of random t1 seeds, planting them, and upgrading your garden setup to reach higher tear seeds, which from my perspective is tedious because of the passive nature of how harvest is setup. I'd love to see in maps having to actually defeat harvest creatures that spawn from the seed piles. Like blight, I guess, but still maintaining the sacred grove and its roll in the game. The crafting is great, its just the passive nature we go and acquire the seeds. Make it rewarding inside the maps as well as the sacred grove. Make me fight something insane and have my heart racing when a rare seed drops in a map. Don't make me passively acquire seeds, and work my way up to a boss. Do both. Allow me to fight a boss inside a map, and grow a greater, more rewarding boss inside my garden. Give us both, and you'll have more players doing both. Make it interactive rather than passive. Crafting is an important, and rewarding part of the game when it mixes well with the progression of an atlas. It might be a bunch of babbling, but I can say I'm enjoying the league, just want more interactive features with it. |
|
" --- This is an excellent post and I agree 100% (although I liked Delirium more than he did). |
|
" And this is why right now I'm using a 3-mod medium cluster jewel with Blowback (rare-ish and perfect for me). Bought it as a 1 mod blue for 10c, augmented trash, regalled the socket (a very likely roll) Later, I'll upgrade to Blowback + Socket + 1 excellent mod + 1 'meh' mod when I'm looking to spend an exalt, and then further to Blowback + Socket + 2 excellent mods if and when I have a budget of 10ex. Yes, I think there should be lower tiers of the (very few) build enabling nodes. Le Toucan Will Return
|
|
" --- substitute fun for candy and you have it correct. |
|
#1 QOL improvement would be highlighting which items can have harvest crafts applied via the craft stash acccess. more endgame its les applicable, but until ALL seends under ilvl 65 are used, have to hover and check every itemlvl.
overall, harvest is very acceptable. |
|
Best QQL - remove this "grove" from the game
Last edited by UlverUA#2801 on Jun 25, 2020, 11:13:58 PM
|
|