[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

I tried the AG suggestion not knowing the items get destroyed if it dies.. o well. Learned it the hard way. Im just gonna go back to maim.
Thanks OP build is great. Awakener down, Uber Elder down

Sitting at 3.1 Mil per golem
https://pastebin.com/Ks0vBAGY
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VRCEEEEE wrote:
I tried the AG suggestion not knowing the items get destroyed if it dies.. o well. Learned it the hard way. Im just gonna go back to maim.


Yeah i'm currently trying out animate guardian but with a cheaper setup just to test its survivability.


I made this helmet so that it raises the level of my already base level 21 AG all the way to level 26 with +2 from Ascendancy which increases its base health to 56k without any items.

Edit: My current gear for my AG
Kingmaker
Garb of the Ephemeral (With Item Drop on death if equipped to animate guardian. Only works for chest piece, not other pieces)
The Embalmer's with Curse Enemies with Lvl 12 Vulnerability (Can replace my vulnerability gem for a different curse, probably assassin's mark or temporal chains) and decently high chaos resistance.
Victario's Flight (With Life Regen Enchant)
Rare Helmet (Chaos Resistance, Nearby Enemies Take 9% Increased Physical Damage, Flat Life)

Item suggestions for AG

== Helmet ==
Leer Cast (You and nearby allies deal 15% increased Damage) [Budget]

Mask of the Stitched Demon (Regenerate 1% of Life per second per 500 Maximum Energy Shield but loses energy shield as a defense) [Paired with a rare body armour suggested below]

Rare Helmet with Flat Life with Chaos Resistance and optionally; Nearby Enemies Take #% increased Physical Damage

== Body Armour ==
Zahndethus' Cassock (Paired with Sulphur Flask for life regeneration) [Budget]

Ambu's Charge (For life regeneration when hit) [Budget]

Gruthkul's Pelt (5% Life Regeneration)

Garb of the Ephemeral (Nearby Allies' Action Speed cannot be modified to below base value and Nearby Enemies cannot deal Critical Strikes)

Rare Chest Piece with crafted; Gain 6-10% of Maximum Life as Extra Maximum Energy Shield paired with Mask of the Stitched Demon

== Gloves ==
Southbound (% Maximum Life with optional corrupts for extra % Maximum Life or Curse Enemies with Level # Vulnerability on Hit

The Embalmer (Chaos Resistance + Flat life with optional Curse Enemies with Level # Vulnerability on Hit

== Boots ==
Victario's Flight (#% Movement speed For you and Nearby Allies with optinal Regenerate #% of Life per second if you were hit recently enchant

== Weapons ==
Kingmaker (Grants Fortify and Culling Strike to nearby allies as well as 50% Critical Strike Multiplier

Dying Breath (Aura that grants increased damage and makes curses more effective against affected enemies) [Budget]

Make sure you have atleast a level 19 Animate Guardian and preferrably a Level 21 AG if you do not want it to die and lose all your gear you invested into it. It is also risky to not run it without +2/3 to minion gems and/or a Minion Life gem

Avoid Hall of Grandmasters while using AG or unequip it.
Acid Caverns is also a dangerous map.
Last edited by Nuboo on Jul 13, 2020, 10:35:41 PM
What exactly is clarity doing for us here? I see it mentioned that it provides 9% attack speed, but I don't see where that comes from.
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Raistin wrote:
What exactly is clarity doing for us here? I see it mentioned that it provides 9% attack speed, but I don't see where that comes from.


From our ascendancy, our minions gain attack speed and cast speed per aura we use.

Auras from your skills grant 3% increased Attack and Cast Speed to you and Allies.
Since the keyword is saying that it grants auras these extra buffs, that means our 200% increased effect for non-curse auras will affect these too tripling their effect granting 9% attack and cast speed per aura.
Last edited by Nuboo on Jul 6, 2020, 4:40:27 PM
So I just got frigging lucky in Uber Lab :O omfg..



Thanks OP for this build, it's fun!
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WaffleT wrote:
Glad people are enjoying the build

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muera wrote:
This setup would work really well with spectres too- like Redemption Sentry with Hatred? We could hit 4 of them. Could anyone do some calculations? (I suck at POB :) )


Sure. I spent some time planning out a Redemption Sentry version which uses mostly the same gear but moves around the gems a bunch

https://pastebin.com/a7Cu4VVz

I don't really know how to calculate their actual DPS. They use skills other then their default attack which do weird shotgunny things.

Their clear should be better then golems but I do worry about boss DPS. From what I've seen people appear to swap GMP into vicious for bossing which ick I hate needing to do that. Also with only 1 projectile they seem to miss more on moving targets.

Their range is impressive so that might feel smoother to play, especially since their damage is more upfront rather then impale and pride which get better over time. You do need to trigger EE and deathmark to get up to full DPS so possibly not that different

I dropped it because I wanted this to be my league starter and you can't get redemption sentry spectres until awakener influence and you kinda really want the +2 wand for the extra spectre which is expensive off the bat

On the positive side they should be functionally immortal with the HP pool and regen per second. Also no annoying resummon all minions on startup




Thanks :)




Doing all content in a breeze, No complaints about the build, Last upgrade will probably be a better Cluster Pure Jewel, and a better Watcher Eye with some regen, Not that i need it in any way or form at this stage but min maxing can be fun, Most things just die too fast as it is.

This build will work really well on even a 2 ex budget with some self crafting of jewels, but you can put in 15+ ex into it if you want min maxing for that extra Deeps and Tankiness.
Hey boys,

Don't have enough life to get clarity reserved. Any ideas/assistance on how to get the remaining life?

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Glyphtics wrote:
Hey boys,

Don't have enough life to get clarity reserved. Any ideas/assistance on how to get the remaining life?



you may need to level up ur character as levels gives flat hp and mana
Last edited by xDeimondevilx on Jul 7, 2020, 4:21:42 AM

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