Ya'll having fun yet?
" Artificial difficulty is better than no difficulty. And people hate on it, because this is an Arpg where you want to kill mobs and get loot. Theres a reason the most popular leagues are always the ones that throws mob density at you(breach leagues). People want to kill stuff. People wanna get loot. |
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" Not true. Delve was one of the popular leagues and you had to do a fair share of side work. Collecting fuel (which literally meant farming quarry all day.. BORING), upgrading darkness resistance + light aoe, crafting and upgrading flares and bombs, wasting time finding the secret path to hidden nodes, etc. We need to call it for what it is. Harvest is simply just not interesting. The mechanics are not explained well, the mobs aren't anything special, the rewards are different but not in a good way. I feel like crafting is something that people simply don't like doing. People would rather just get shiny loot than a table of a bunch of crafting things, even if the crafts are op. |
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Delve had pretty much no sidework, you accumulated sulphite by running maps it isn't really a comparison, Synthesis is the closest to this. All the delve side stats were irrelevant past a pretty early point, you always had enough Azurite to keep yourself at max light radius and darkness resist It was an entry cost (one we still pay albeit much faster now)
Personally i'm enjoying it alot but I think they have drastically overestimated how many people actually know/want to craft. Some real busted items are inc though :p We also probably need to wait for the week 1/2 QoL improvements. I'm already expecting half of it to get cut Last edited by Draegnarrr#2823 on Jun 20, 2020, 4:41:38 AM
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Farming quarry all day is the anti-thesis of killing shit and getting loot. So was opening red maps, only to rush to the fuel nodes, and portaling out. And on my way down to depth 600, I've never once had to stop upgrading my darkness/flare/bomb stats. They were always in need for maintenance.
And yet people still liked that league. There's more to it than just side work = bad. |
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" because the results of that sidework where actually nice, instead of walking towards event starter u walk up click, pick up walk some more to fkn portal get in, walk more, click, click some more, kill a few mobs, , get shit, click more cuzz u need to do the crafting and by the fkn time u could complete the map u can finaly walk back to the portal and leave the instanced area Ow and i forgot to mention the fkn garbage clutter in my inventory Last edited by Shadeless01#5109 on Jun 20, 2020, 6:41:10 AM
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I have a degree in philosophy, and I can tell you that classic greek philosophy or modern kantian philosophy are much easier to understand than PoE elaborated convoluted philosophy.
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" Both of those things were a choice by people trying to circumvent the mechanic per map rule we've basically had for all modern leagues though, that isn't actually to do with delve and everything to do with the players. Delve had no actual input to progress it, you got sulphite for playing and use sulphite in the mine it didn't take input to get anything out of like synthesis did, If you didn't plan your synthesis board you got bugger all out of it. edit: that isn't a mark against delve though delve is my favourite league and I think the only time they really nailed including that type of content, it felt streamlined yet not invasive and it progressed nicely. Last edited by Draegnarrr#2823 on Jun 20, 2020, 6:07:58 AM
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This would have made it much more bearable:
You got multiple fixed collector locations. This allows you (since the garden is "account/league wide") to focus planting low seeds for low lvl alts and high seeds that you harvest with your biggest character. Energy lifeforce juice bullshit pylons are built/upgraded once into positions that benefit your crafting and farming desires the most, and automatically collect all overflowing juice. I don't know what the end game is but whatever related to it surely fits in its own section in the north corner. Harvest has basically the same betrayal "upgrade till end boss" mechanics. This would be a superior design. Players get to plant whatever lvl seeds they have, across multiple characters, where and when they please, and harvest them when they want. Nothing is wasted, no need to keep track of anything. A minimap or garden page popup would instantly show you with dotted grids what the seed growth progress is at with empty/half/full simple circles. Mouse over to see the seed/ilvl. Once the storage tanks have all 3 life force filled up you can grow the end boss seeds or whatever who gives a fuck... There, instantly made this league ten times more easier and enjoyable. YOU'RE WELCOME. "Players can now smack around players who are having trouble very early on."
-Bex |
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I.... can only think Elemenz's plan is a smoother implementation :p tbh we get big changes first week everytime lets see where they go with it
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Im having fun seeing ppl suffering from nerf every league xD, Every league im suffering~
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