Development Manifesto: Game Balance in Path of Exile: Harvest
" Yet a Slayer can be stun-immune anyway. Or can take Unwavering Stance. Maybe balanced for casters. | |
" Thank you. |
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" IMO these items were balanced right for their rarity, now they will probably be always underwhelming despite the difficulty to acquire, which also nerfs the possible rewards to some endgame content |
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Happy not to have to comment on all this, because I switched to something else.
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We need a 'Skip all "They nerfed MY build GG GGG" posts' button. Suddenly only 5 pages of 'FIRST' posts [Removed by Support] and 1 page of normal replies remain.
Last edited by Lisa_GGG on Jun 16, 2020, 11:28:11 AM
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" If it's bad to you then just........don't take the node? Seems pretty simple if it's so stupid and it's not something you'd take or would want to work your lil brain to get around the downsides of it. | |
Bad in every aspect.
- Bestiary 2.0 league. - Unlogical nerfs to everything we like and just massacre of recent fun to play builds (yes, heralds and brands were fun to play, you could have adjusted those to being reasonable why did you need to kill the builds completely?). - Killing brands in a brand league.. It does remind me of that "bow" league we had. - Buffs to 2h in terms of dmg whilst what it needed was survivability and smoothness. - Warcry with cast time but not shared cd? Do you really think anyone would like to mindlessly spam "qert" (while not being able to move to make it even more enjoyable especially on hc) in addition to "12345" before engaging each pack of mobs? So all that rework costs nothing as the only way to use warcryes would be just the same as it is now: get that key node (to make it worse it is not annointable now) and bind your warcry of choice on lmb. I would really, really prefer if you did a legacy 2.0 league with minimal new features and balance changes and focus your resources on poe 2.0 and qol: auto sorting, aoe loot, combat log, ingame dps meter, ingame trade, 1 button to bind several flasks, so on; all that kind of stuff. Bad ggg, bad! I will still play it, like if I had a choice.. |
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No more kill a Boss in 2 seconds? ohhhhhh
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"Path of nerfs" a well deserved name
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Anyways,
We all know Storm Brand with Brand Recall was stupid with Archmage, but then why do you need to nerf Brand Recall AND Archmage AND Fevered Mind AND %mana increase items ? Can't you see nothing will remain ? This is not how you balance a gem introduced last league, I'm sorry. It was interesting building with mana, but with quadruple nerfs it's not even worth trying anymore. Last edited by leto2626 on Jun 16, 2020, 9:26:09 AM
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