New Brand Gems and Brand Changes in Path of Exile: Harvest

The changes to base brands mechanics 100% fine and understandable. Although some small buffs to non-archmage playstyle would be appreciated.
Last edited by Lirhtim#5448 on Jun 4, 2020, 4:13:03 AM
"As a small change to remove some more of the potential passivity of Brands, Brands now return to their original or recalled location when dropped by monsters, rather than the dropped monster's location. This puts a greater focus on Brand Attachment Range, and prevents the Brand from disappearing into the distance while killing monsters you've yet to see."

this kind of sucks for clear speed. there is no value for Attachment Range if the brand is dropped like miles back where everything is dead and if you recall it is close to expiration ... please reconsider.
pog cold dot brand occultist hype
These changes are bad and you should feel bad

Not just another rant, I think many people here already hit the nail on the head with their explanation. I personally liked the brand playstyle and you removed that (and offering us another playstyle, which may or may not be better, but different) just because you didn't think archmage support all the way through.

If you feel like brand playstyle is too passive, have you ever played a minion build? Or totems?

All the while you're leaving in Harald stackers because that's more investment?

Nah, you just "oopsed" on the brand recall/archmage interaction and now you're overcorrecting

The solution was as simple and elegant as "Archmage, cannot support brand skills"

The end.
"
MandrulDuce wrote:
"
Wissle wrote:
Can someone please unironically explain what makes the changes bad or why you think that will kill brands entirely? I don't know the mechanics that this apparently ruined now?

I get that the "brand returns to where it was placed when enemy dies instead of dropping where the enemy died" is a nerf, but I cannot judge the magnitude and for the rest I lack the insight as well...


TLDR: The changes to brand recall alter the play style to a generic self cast skill and destroys the identity of brands.

Long rant:

Let us staart with what they wanted to address with this nerf... the interaction between archmage support skill and storm brand. Archmage transforms the cost of the brand from flat mana to a percentage of your unreserved mana and adds lightning damage based on the amount of flat current mana cost of the brand.
The interaction created is broken because what ends up happening is you cast ridiculously expensive brands (90%-ish of a 10+K mana pool) at the start of a map and then use a cheap brand recall skill to basically carry around those extreme cost brands throughout the whole map (with enough cooldown recovery on brand recall you would cast it often enough that the 1.2 seconds refreshed duration it gave to brands would make the decay in their duration almost non-existent).

And now to answer your question in longer version:
With brand recall you had a more chilled play style more on the passive side. You would basically run around with brand recall on your left mouse button and cast it on cooldown and kill packs. To some it seems boring while others prefer a more relaxed play style. The option was there though.
There was a downside thoug because you needed to invest a bit in brand recall. To get it to a place where you can recall brands pack-to-pack and refresh their duration often enough to recast them very very rarely, you need a 3L with recall-second wind-empower with all of them max lvl. (there may be other ways to do it but this is what I've seen most often)

Now... all changes they made to address the archmage - brands interactions are good. Having brand recall inherit a portion of the mana cost of the brand is a natural and good change.
Lowering the 1.2 seconds duration that brand recall gave to brands would also be fine so that you have to cast your brands ocasionaly (like maybe 10 times a map ?!). What they did with removing it completely is that now you will have to cast your brands EVERY pack. And they fall off somewhere random (like a misplaced trap that never got triggered by mobs)

So, if you have to cast your brands every pack why not play any other self cast spell (with a tone of them being more powerfull than brands)? Just for the visuals?

And that is basically imho the problem. They nerfed an interaction with a support gem by gutting a play style which it seems they are condemning because it is more passive. Which is a shame and unnecessary


That was an excellent explanation and a great insight into the mechanics and problems, thank you!
storm brand right now

NSFW
Spoiler
Second-class poe gamer
Last edited by pr13st#1040 on Jun 4, 2020, 4:53:28 AM
Amazing,

Also, Can't wait for the melee changes
Bad Seed
"
f1rstborn wrote:
RIP archmage brand. Fun skills are always gutted by GGG.


Good move. Hope they will fix all OP skills/utilities
But how well do they do on bosses?
I am sad there are still people that say "RIP archmage storm brand" as even without any stupid mana jewels this provided hundreds of percent increase than without. Trickster with the Weave of the arcane mana recovery will be more than viable and now you can even focus more on brands and go arcanist brand + lightning spell + archmage..

Report Forum Post

Report Account:

Report Type

Additional Info