Announcing Path of Exile: Harvest

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Funinyourgame wrote:
I don't understand how people complain about this league being "For streamer" and "New league needing his own stash again"

ZiggyD explained it will have its own seed storage, similar to how Beastiary works so no need to cluter your own stash.
Also league seems to be centered on controling how big your encounter is or how strong it is without needing to one shot stuff 3 screens away. How can that kind of gameplay be "For streamer only"

I will say, I agree with the mentality of lowering the loot splosion of useless stuff in exchange of better control over the quality of my gear.

I mean they are trying to give us both worlds. Speed zoom zoom can still play speed content like normal and those who prefer slower builds based around strange mechanics can still get some fun out of the game with this league.

someone need to explain what's bad with the next league because I really don't see it at all.


Id love to.

the greatest thing about poe is you can play your own way. This league forces you if you want to do the league mechanic to craft. I HATE crafting so now I have to craft, now I will still get supporter pack and hope that the seed thing will go beyond crafting at higher lvls of seeds but from what we have seen 90% of the options are crafting in some sort on items.

Streamers like to craft, and viewers like to buy their overpriced items to give them currency since they "don't accept money" but will will happy to sell those 2c boots for 10 exalted and players will give it to them to be on stream. But lets be honest guys POE has catered to streamers for awhile their opinions and their happiness is more important seeing they give GGG more exposure. GGG is a business after all.

I will play it of course.
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Looking poor. Another broken crafting league for the 0.1% nolife playerbase, without fixing all the core problems the game has since forever. Adding delirium clusterfuck into core just tops it.

My hopes for PoE 2 are fading and fading. :(


I honestly don´t get People like you.

1. 0,1% of no-life players? Sorry buddy, but how about you learn to play the game? I started playing Path of Exile in late Metamorph. When I started, most of the competetive scene was already done with the league and I bearly had the time to learn all content. So Delirium was my first proper league to play while still being a pretty new player to a difficult game. Ending Delirium I maybe had a total worth of 300 Exalts of items - while maintaining a Job and a full-time studying programm, a girlfriend, sports and occasional visits to the Family. And I ended my league around 3-4 Weeks ago so I still would have had plenty of time to play and get more Money. And since it was my first league I still have so much stuff to improve on... If you honestly want to tell me that a completely new player like me that takes 1 Week vacations at league-start and then plays barely 3 Hours 4-5 times a week is part of the "0,1%" then eigher it is really not that difficult to reach that or you are the reason you can´t get stuff done.

2. without fixing all the core problems the game has since forever
What are you Talking About? They just released the vulcan renderer that is a huge improvement in performance already.

3. Adding delirium clusterfuck into core just tops it
Yeah, 280 more notables for more build Variety... how could they, those bastards *irony off.
There are plenty of builds that work fine without cluster jewels and they already confirmed they will adress the balance issues and were surprised by the amount of abuse. That being said, stacking will be still possible in the upcoming expansion after decent nerfs to broken Things. so you tell me, whats exactly so bad About this?

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Vennto wrote:
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Looking poor. Another broken crafting league for the 0.1% nolife playerbase, without fixing all the core problems the game has since forever. Adding delirium clusterfuck into core just tops it.

My hopes for PoE 2 are fading and fading. :(


I honestly don´t get People like you.

1. 0,1% of no-life players? Sorry buddy, but how about you learn to play the game? I started playing Path of Exile in late Metamorph. When I started, most of the competetive scene was already done with the league and I bearly had the time to learn all content. So Delirium was my first proper league to play while still being a pretty new player to a difficult game. Ending Delirium I maybe had a total worth of 300 Exalts of items - while maintaining a Job and a full-time studying programm, a girlfriend, sports and occasional visits to the Family. And I ended my league around 3-4 Weeks ago so I still would have had plenty of time to play and get more Money. And since it was my first league I still have so much stuff to improve on... If you honestly want to tell me that a completely new player like me that takes 1 Week vacations at league-start and then plays barely 3 Hours 4-5 times a week is part of the "0,1%" then eigher it is really not that difficult to reach that or you are the reason you can´t get stuff done.

2. without fixing all the core problems the game has since forever
What are you Talking About? They just released the vulcan renderer that is a huge improvement in performance already.

3. Adding delirium clusterfuck into core just tops it
Yeah, 280 more notables for more build Variety... how could they, those bastards *irony off.
There are plenty of builds that work fine without cluster jewels and they already confirmed they will adress the balance issues and were surprised by the amount of abuse. That being said, stacking will be still possible in the upcoming expansion after decent nerfs to broken Things. so you tell me, whats exactly so bad About this?


You have absolutely no idea what I was talking about. But that's okay, since you've only just started playing the game.
Last edited by Gixxpunk on Jun 3, 2020, 8:51:02 AM
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You have absolutely no idea what I was talking about. But it's OK as you already started playing the game.


Then make your point so that people understand it. From my point of view it was just random mumbo jumbo without any real reason behind it. And my first Point still holds. They specifically said that the crafting will be easily optainable for everyone.
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Vennto wrote:
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You have absolutely no idea what I was talking about. But it's OK as you already started playing the game.


Then make your point so that people understand it. From my point of view it was just random mumbo jumbo without any real reason behind it. And my first Point still holds. They specifically said that the crafting will be easily optainable for everyone.

Just because you don't understand my post, doesn't mean no one understands it.
Last edited by Gixxpunk on Jun 3, 2020, 8:54:46 AM
I agree with the people that posted the game has gotten out of control fast. It is broken, and needs a major rework.

The trailers for POE 2.0 look AWESOME. Not just because of the new improved graphics, but because the player is actually interacting with the monsters and the environment on screen. I love how firing arrows, casting spells, attacking and using skills in a more tactical way looks and feels. In the 2.0 trailer they mention how arrows that miss get stuck in the walls. Very cool right?

You would never ever notice those arrows in the current POE. This game has devolved into just leaping or warping around and killing everything in a flash of explosions where I rarely even see what I am killing. How is it that we are zooming around... not with +30% move speed or even +50% speed, but they are now buffing movement skills so much that regular movement speed doesn't even matter any more. Warp, flash, bang, and repeat. Screen after screen of enemies dissolved.

I am so torn. I love the theory crafting, equipment crafting, and character building of this game. And yet, playing it has become boring because many of the skills play similarly. In fact, if you do not kill a full screen of enemies almost instantly it threatens your very survival because offense and defense have gotten way out of balance. Offense has gotten too powerful on both sides.

IMHO it is the regen/leech mechanics that have caused the game to be unbalanced. The reason why monsters are capable of killing in one shot is because some characters regen or leech so fast that only a one shot can kill them. So the developers upped monster damage in an effort to make it so characters can't face tank monsters. IMHO all forms of healing need a major re-balance. Damage needs a major re-balance from both players and monsters.

If you are of appropriate level and have a decent health pool you shouldn't be getting one shot by any monsters. However, you should also not heal in less than a second so you can't be killed if hit several times. I think a lot of players would like fights to last longer and feel more dangerous/tactical. Like you see in the trailers GGG releases. Not just when you are level 1-20. But throughout the game. If combat in the late game is 30-50% faster than at the start that would be fine. How it is now, I can't even calculate the speed. I have seen players clear 2-3 screens in a second.

Perhaps I am playing the wrong game. But I know that the developers are thinking the same thing as I am because the trailers they release show a slower and more tactical game experience. They just need to make that experience last more than a few hours.

I understand this may upset the go go go crowd. I am not even sure this is feasible given what people have gotten used to in this game.

But I am losing interest. I spend as much time in POB as I do in game now. I don't even have to see how my builds will play. They are all similar... I know that when I hit a million Shaper damage, screens of enemies will just melt away in a heartbeat.

Thanks for reading if you got this far.
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Gixxpunk wrote:
Looking poor. Another broken crafting league for the 0.1% nolife playerbase, without fixing all the core problems the game has since forever. Adding delirium clusterfuck into core just tops it.

My hopes for PoE 2 are fading and fading. :(


I understand your point about the crafting, but What are the core problems that need fixing?
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Funinyourgame wrote:
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Gixxpunk wrote:
Looking poor. Another broken crafting league for the 0.1% nolife playerbase, without fixing all the core problems the game has since forever. Adding delirium clusterfuck into core just tops it.

My hopes for PoE 2 are fading and fading. :(


I understand your point about the crafting, but What are the core problems that need fixing?


The hell man, you have been here since 2013 and you ask about core problems that need fixing? Game meta and powercreep mean anything? or how about clear speed? As in the game becoming way too fast,trading issues that have been here since forever, no anti scamming policy.

Then there is the lack of a proper balance in the game, some builds farm endgame content with a tabula, while others need serious investment to go after uber elder. Tons of bugs, too much unpolished content.

+so much more. Like truly, you have been here for years, and you don't think this game has core issues that need fixing?
Last edited by Nosferat on Jun 3, 2020, 9:18:00 AM
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Vennto wrote:
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You have absolutely no idea what I was talking about. But it's OK as you already started playing the game.


Then make your point so that people understand it. From my point of view it was just random mumbo jumbo without any real reason behind it. And my first Point still holds. They specifically said that the crafting will be easily optainable for everyone.


Which part of the crafting? The easy, early-leveling crafting? Or, the uber amazing crafts? I would bet a lot that those amazing crafts that they either discussed/showcased/teased will be so rare that the 0.1% no life players will be the only ones to even see them.
League sounds terrible. The successful leagues like delirium, breach, abyss had simple mechanics that added more monsters. Convoluted leagues like synthesis were failures. The entire gardening thing is completely unappealing, I'm also not a crafter so that aspect is useless to me as well.

I might end up skipping this league. The first in a long time. I don't understand GGG's fascination with adding random minigames that have nothing to do with an APRG. I suppose having 4 leagues a year means that they run out of good ideas quickly.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
Last edited by Aias_o_Telamonios on Jun 3, 2020, 9:21:08 AM

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