Announcing Path of Exile: Harvest
" yes, first i thought about Eyes of the Greatwolf. but i realize that when you invest armour, you also get physical reduction so its not just about lightning damage taken problem. whats more, amulet is supposed to focus on damage bonus and juicy anoint you dont want to lose. This account is only for feedback and suggestions.
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As some have said it looks like Synthesis 2.0 which I really didn't like. I'm not a big fan of having to stop and figure out puzzles, build towers, etc. I want to see the mobs, kill the mobs and take the mobs loot while dancing over their carcasses while I seek more mobs to kill and loot. Hopefully figuring out to get the most out the Harvest will be easier than Synthesis, and if we can't hopefully it can be skipped. I am really happy about seeing melee getting some attention, it'll be nice to be able to play some real in your face, enemies blood in my eyes melee again.
Arguing on the Internet: What's the point when you can't punch them in the face when they really piss you off?
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I really wish they'd post the stats info of the new skill gems. Not all of them since they need to build the hype, but at least the first 2 they showed.
Also, I'm very happy to see something more like Metamorph with a greater control on the reward. Feels like Metamorph And Legion had a baby and it learned all its crafting skills from Niko I will probably play more than I used to and will probably continue after the league is over if its fun and goes to standard. |
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nice!!
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I hate crafting. I'll be skipping this league. Reminds me of the essence league. Still have not used a single essence or a fossil.
I also don't want to start another atlas. The awakening bonuses made it way to much of a grind for a new league. Last edited by IQof3#7253 on Jun 2, 2020, 8:17:55 PM
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" Your snide remark was unnecessary and yes, we will see how seed crafting affects the game play. My guess is that "the most powerful seeds" as Chris put it, will probably be completely unattainable for the average player. Just like the current state of the game. The Lab, making a great game good since 2016.
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" Both of the mtx look like they are for two handers. seem to be pushing the two-hand league. |
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" I think a key difference here is that the types of craft you get scale with difficult content. So if you play the game longer, your crafts get more and more rare (and better assumingly). It's not like metacrafting where the man with the most exalts wins. It's a type of crafting that seems to *actually* rewards playing the game. Now if you are person that quits before maps then this may be kinda rough for you. I'm hopeful that GGG will make whatever adjustments to the crafts to make them more accessible if people feel the rewards aren't good. Also the farm thing seems to be very simple with the opportunity to make complex biomes. I don't think that people that plant random plants everywhere will feel unrewarded. |
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terrible
people were joking years ago when they said GGG might make a farming simulator but now it actually happened. GGG will implement all casual games into PoE....they are basically getting their 'creativity' from https://www.kongregate.com/ this game is dead to me. “Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner#0560 on Jun 2, 2020, 8:22:25 PM
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Hooray Deliriums going core!!
Just don't nerf the drops please. I'd like to see the list of reworked uniques. "Gratitude is wine for the soul. Go on. Get drunk." Rumi
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