3.10.2 Patch with Beta of Vulkan Renderer

Great but playing on 64 bit system -> selecting vulcan -> game crash !
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vuchkov wrote:
Great but playing on 64 bit system -> selecting vulcan -> game crash !


maybe you should write which hardware setup youre using and OS etc...

Also driverupdate might help
Seems to lock itself to 60 FPS if I tab out and tab in, in Vulkan mode.



Right-click > "Open image in new tab" scales it to readable.
Last edited by brainlessss#5502 on May 28, 2020, 11:17:37 AM
lol
Last edited by UntoTheCruel#2222 on May 28, 2020, 1:33:06 PM
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skyrem04 wrote:
I'm not sure why but I just can't activate the option, it's gray. I'm stuck on Dx11. I would love to try the new vulkan renderer to see if it improves anything.


same here
RIP, my laptop is so old (2012) that the graphics card isn't compatible with vulkan (GeForce 540M).

I was hoping I would be able to finally play maps, now back to playing up until Act 10 -> New Char
MonkaS
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psycatz wrote:
GPU load is the problem, none has prob with CPU


RE-READ:

"In our DirectX11 backend, shader uploads happen on the background threads, but the graphics driver (the AMD/Nvidia/Intel layer) processes them before the GPU can use them. It does so in its OWN threads that can be starved when the CPU usage is high. In that case, driver processing appears to happen in the main thread, causing stalls."

They quite clearly understand it's a GPU problem but it's the interaction between GPU and CPU that brings it about. High CPU usage is not inherently a bad thing, quite the opposite - u want your threads working hard, especially the main thread. Working hard, but efficiently and in tandem with the rest of your hardware is the goal.

Last edited by rumblestrips#1614 on May 28, 2020, 11:47:36 AM
found my issue
was unable to change from dx11 to vulkan it was greyed out. turned out i was booting the 32bit app instead of the 64bit

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