[3.13] Storm Brand Necro. Retired no longer. All content viable and Whiskey Proof™

"
Rootsmann wrote:
"
I will most likely post my own thread with this build since it is such a deviation from the current one. Hats off to firstborn for coming up with this though.


The mechanics in your version are exactly the same, you have shifted stuff around but it's in the end it's essentially the same.

Why not just ask to include your variant in a section of this guide for a three cluster version with Animate guardian? It's often done and is well suited for those variation you made. Since you don't introduce new mechanics, just having your PoB after reading the guide is enough to understand your changes.


I plan on making multiple variants. For instance, I am going to ditch Militant Faith and put my Wachers eye back in and just use Vaal RF. This will tweak my build to be more ES heavy build hybrid build. I am also eyeballing CI as a possibility. But I would like them all in one place.

If I do make my own thread, I will link to this one and give credit where it is due. That is only if I decide to do make my own thread. I am getting kind of burnt out.
Last edited by Nulledout on May 22, 2020, 11:01:46 PM
"
"
Rootsmann wrote:
"
I will most likely post my own thread with this build since it is such a deviation from the current one. Hats off to firstborn for coming up with this though.


The mechanics in your version are exactly the same, you have shifted stuff around but it's in the end it's essentially the same.

Why not just ask to include your variant in a section of this guide for a three cluster version with Animate guardian? It's often done and is well suited for those variation you made. Since you don't introduce new mechanics, just having your PoB after reading the guide is enough to understand your changes.


I am going to make variants. For instance, I am going to ditch Militant Faith and put my Wachers eye back in and just use Vaal RF. This will tweak my build to be more ES heavy build hybrid build. I am also eyeballing CI as a possibility. But I would like them all in one place.

If I do make my own thread, I will link to this one and give credit where it is due.


You cannot put "2" under # of brands attached to the enemy because you didn't take Runebinder passive. The dps shown in your PoB is a bit lower with this correction.

If you are really interested in dps, just wear essence worm and use wrath. It has comparable dps with all your cluster jewels (cost ~ 3c, if you ask nicely in global, someone may give you one for free). You can also take Spiritual Aid node for a bit more dps because our ascendancy adds quite a bit of minion dps.

Here is the PoB that I used to run: https://pastebin.com/tdZZ9JiM

If you want a bit more chaos resist, just run purity of elements with purity+clarity eye.

Here is the PoB that I am currently using: https://pastebin.com/GcKTByBM

A jewel with +2 per 10 devotion also adds +12% all resist for easier gearing. Personally, I like the one with a bit more chaos resist.

Here are some useful militant faith mods:

3% increased Effect of non-Damaging Ailments on Enemies (shock/chill)
4% increased Area Damage
1% increased effect of Non-Curse Auras (if using essence worm)
4% increased Damage with Brand Skills
4% increased Elemental Damage
+2% to all Elemental Resistances

DO NOT use one with "1% reduced Mana Cost of Skills." It would lower your dps. (OP took few passive nodes with reduced mana cost but that reduction nodes come with % increased mana, so the overall dps still increases)

Thanks OP for this wonderful build. Really appreciated.
Last edited by xenodc on May 23, 2020, 12:29:58 AM
"
So I have hit my final form: https://pastebin.com/DzUtWmcX

Gems:
Removed Clarity
Moved RF to non Empowered Link
Added Animated Guardian to Empowered for: Culling Strike / Fortify / Extra Movement Speed / Extra Crit
Added Stone Golem for: Extra regen / AoE Taunt

Tree:
Ditched some DPS nodes.
Added More life Nodes to be at 3,000+ life You can go higher if you arrange your jewels to have life on them.

Gear:
Ditched Runesmith and put Crusader on Neck since we are getting 6 brands from brand loyalty.
Ditched Spore gloves and kept Explody Mob Gloves
Ditched Fortify in 6liink since everything dies before I can get into melee range and I am getting it from Animated Guardian.
Removed 1 Doryani's Large Cluster and went with Prismatic Heart to make gearing easier for resist balancing.


I am absolutely demolishing Juiced T-16s. Full Delirium? Why not? It isn't even fair. Nothing lives longer than a second. Brand attachment range is disgusting and off screens packs with Explody Gloves. I am not even using RF at this point. I need to do some bosses to see if it is even needed, but the DPS is so disgusting that I insta-phase bosses.

If anyone decides to go down my path, it gets expensive REALLY quick. I am into this build over 100ex. So keep that in mind if you decide you like my build. I will most likely post my own thread with this build since it is such a deviation from the current one. Hats off to firstborn for coming up with this though.


damn! even i got it shaped to match my current level, i got like total around 233 Mil +++ (29 Mil Per-Brand x 8) i'll def try your variant when i got unnatural gem! please link your gameplay vid too, if u dont mind XD. overall your variant is worth to try, thanks for share it! <3
Nice guide! One question, why is elemental equilibrium working? Are Brands like Totems and don't count as our damage source? But we die to reflect so it have to be our damage? A bit confused about that.

Or is it just used to convert it by the Militant Faith Timeless Jewel?
Last edited by Lefaidos on May 23, 2020, 8:23:36 AM
can i replace that neck to resistance neck ? or this build need that maximum mana ?
"
Lefaidos wrote:
Nice guide! One question, why is elemental equilibrium working? Are Brands like Totems and don't count as our damage source? But we die to reflect so it have to be our damage? A bit confused about that.

Or is it just used to convert it by the Militant Faith Timeless Jewel?


Correct that is actually agnostic. EE would not work with this build at all
"
shadow2A wrote:
can i replace that neck to resistance neck ? or this build need that maximum mana ?


You can replace the amulet but will have to rebalance stats as it gives a massive 'bump' due to -25% requirement. Will lose a poop load of mana as well.
"
daniello66 wrote:
How you get exposure wave of conviction in your bulid.
Pob showing Wave of Convicion lvl 20.
Cant find extra space for this skill.
Thanks


I have wave of conviction in to simulate the exposure caused by corrosive elements. POB still doesnt understand that notable.
Hey I'm messing around with storm brand archmage builds trying to find something I like and this looks really interesting. One concern I have is move/clear speed in general. In the video I didn't see much gameplay in big maps and I'm curious if you're able to "zoom" between packs. I saw that your movement skill has a cooldown, and in the simu and delve parts you're not moving too quickly because the packs are so dense you're just cycloning the whole way. POB also says you only have 17% movement speed.

Can you say, clear juiced T14 burials and get to the boss before delirium ends somewhat consistently? What about long narrow maps with some empty-ish hallways between packs such as tower/lair/malformation for splinter farming?

Everything else about the build looks awesome. If your version of the build as is doesn't have this kind of clearspeed whem you have to cover long distances, are there any modifications you can think of to help with this that don't sacrifie too much dps or survivability?

Thanks! Really cool unique looking build.
this is quite possibly the funniest build i played in a long time, thanks a lot for the guide OP, love it!

Report Forum Post

Report Account:

Report Type

Additional Info