Builds coming together, up to 5.25 million reg, 3 million Sirus dps.
Just an FYI there was a reddit post yesterday about a guaranteed method with seeds to craft Tailwind onto boots. I messed mine up today with a replace life with life, took off the crafted life roll and replaced it with 9 life so I'm growing more seeds. It's a tier 2 blue seed, primal viper grain, that crafts tailwind.
Have all of my gems, only missing 3 on the large, need a wicked pall on it too but I'll get that after patch. Next steps are Chaos DOT on quiver and belt with charge discount, fixing up my flasks and then higher awakened gems.
IGN: Bonered
Last edited by Ghostboner#7467 on Jun 27, 2020, 3:31:36 PM
Been playing this since the league start with varying success. In the early maps, it cleared fast and bosses went down at a decent speed. However, once I hit red maps it was like a brick wall. I can't even kill architects fast enough in Incursion and Elderslayers/Bosses take at the very least a minute. PoB(https://pastebin.com/n3RkRBnS) says I should have around 930k poison DPS with 10 withered stacks, which I feel should be enough to kill map bosses fairly quickly.
I tried upgrading some of my gear. New ring, new bow, new gloves but while it did increase my PoB dps immensely, it was barely noticeable in the actual game.
I'll post my gear below:
Also using Coralito and Witchfire flasks.
I know there are a few upgrades like head enchant, Fenumus and a chaos damage craft on Bow but I've refrained from doing so because it doesn't feel like I would go from "Absolutely horrid damage" to "amazing damage" from that alone. Hopefully someone can point out what I'm doing wrong, otherwise I will likely swap for another build. The survivability, even without fortify, is decent but with shit damage it just ain't fun.
Your choices of gem setups and offensive utilities look really weird compared to the build guide, and you complained about "shit damage it just ain't fun".
First, you linked Scourge Arrow to Poison Support and Vicious Projectile instead of Infused Channelling and Unbound Ailment. If you are using Coralito, you probably cap your poison chance (max = 100%). There's no point using Poison support in place of either the aforementioned two. In addition, Vicious Projectiles reduces your APS; why would you want that in a SA setup. Slower channelling = more time idling = more chance to get hit + lower DPS.
Second, there is no reason to have 6-link SA, 4-link Blast Rain, and 4-link Barrage together. Blast Rain/Mia generates withered stacks while you shoot SA. I would drop the 4-link Barrage setup for other DPS utilities such as Blood Rage. In addition, since you haven't got Fenumus and Touch of Cruelty (cluster jewel), a Skitterbot support would help increase your DPS a bit. That's contingent on you being able to find a way to reduce mana reservation. I doubt you would need Dread Banner if you crave DPS. Lower level Precision would help.
You can't expect to go against the Elderslayers/high-end Bosses, etc. without proper preparation. At least setup yourself with a proper 6-link SA (easily done by corrupted chest) and a 5-link Blast Rain (also very easy to get this league with Harvest seeds granting free 5-link).
Third, I'm not sure if you have 10 withered stacks as you thought. It is because you don't have Increased Duration in your Blast Rain setup while your attack speed is a bit slower than it should be. The withered stack you generate would probably expire before they all stack up to 10. Get at least 5-link setup if you want to go up against the high-end bosses.
Fourth, I wonder if you also have issue with spore pod control which many new SA players encountered. There is a brief guide for Scourge Arrow mechanics for single-target DPS in the OP that you may want to take a look if you haven't.
"
Hopefully someone can point out what I'm doing wrong, otherwise I will likely swap for another build. The survivability, even without fortify, is decent but with shit damage it just ain't fun.
Hope that with all the information given above, you would be able to find a way to improve your DPS.
If you are still not able to increase your actual DPS to your satisfaction, it's totally OK to drop the build. It's important that you feel good while playing with it.
Your choices of gem setups and offensive utilities look really weird compared to the build guide, and you complained about "shit damage it just ain't fun".
First, you linked Scourge Arrow to Poison Support and Vicious Projectile instead of Infused Channelling and Unbound Ailment. If you are using Coralito, you probably cap your poison chance (max = 100%). There's no point using Poison support in place of either the aforementioned two. In addition, Vicious Projectiles reduces your APS; why would you want that in a SA setup. Slower channelling = more time idling = more chance to get hit + lower DPS.
Second, there is no reason to have 6-link SA, 4-link Blast Rain, and 4-link Barrage together. Blast Rain/Mia generates withered stacks while you shoot SA. I would drop the 4-link Barrage setup for other DPS utilities such as Blood Rage. In addition, since you haven't got Fenumus and Touch of Cruelty (cluster jewel), a Skitterbot support would help increase your DPS a bit. That's contingent on you being able to find a way to reduce mana reservation. I doubt you would need Dread Banner if you crave DPS. Lower level Precision would help.
You can't expect to go against the Elderslayers/high-end Bosses, etc. without proper preparation. At least setup yourself with a proper 6-link SA (easily done by corrupted chest) and a 5-link Blast Rain (also very easy to get this league with Harvest seeds granting free 5-link).
Third, I'm not sure if you have 10 withered stacks as you thought. It is because you don't have Increased Duration in your Blast Rain setup while your attack speed is a bit slower than it should be. The withered stack you generate would probably expire before they all stack up to 10. Get at least 5-link setup if you want to go up against the high-end bosses.
Fourth, I wonder if you also have issue with spore pod control which many new SA players encountered. There is a brief guide for Scourge Arrow mechanics for single-target DPS in the OP that you may want to take a look if you haven't.
"
Hopefully someone can point out what I'm doing wrong, otherwise I will likely swap for another build. The survivability, even without fortify, is decent but with shit damage it just ain't fun.
Hope that with all the information given above, you would be able to find a way to improve your DPS.
If you are still not able to increase your actual DPS to your satisfaction, it's totally OK to drop the build. It's important that you feel good while playing with it.
Cheers
The reason I chose the gems is because PoB told me they gave me more of a DPS increase than the ones mentioned in the guide, which I trusted due to other differences in gear. I could try following the guide to 100% and disregard PoB and see if that changes anything.
I do have barrage left from earlier, but considering I'd probably swap that out for the CWDT gem link I don't think it would help with the dps, but I did forget that I still had that in so thank you for reminding me! Would the cluster jewels be a major DPS increase? I've casually tried crafting them but this league it just sucks trying to craft Large jewels.
I will try a bit more and see how it feels. Actually swapping TO the poison gem made bosses go down much, much quicker but for now I will try to get a body armour with different colouration and see if it makes a difference.
In your new 3.11 leveling tree you don't take acrobatics/phase acro at all even after discarding iron reflexes although you are mentioning then in the image, you use them on your character on harvest and well there is no reason for us to not take 40%/30% dodge for only 4 points with no downsides since we have no armor/ES, that's mistake i guess?
Last edited by Profatum#6473 on Jun 27, 2020, 10:29:32 PM
Your choices of gem setups and offensive utilities look really weird compared to the build guide, and you complained about "shit damage it just ain't fun".
First, you linked Scourge Arrow to Poison Support and Vicious Projectile instead of Infused Channelling and Unbound Ailment. If you are using Coralito, you probably cap your poison chance (max = 100%). There's no point using Poison support in place of either the aforementioned two. In addition, Vicious Projectiles reduces your APS; why would you want that in a SA setup. Slower channelling = more time idling = more chance to get hit + lower DPS.
Second, there is no reason to have 6-link SA, 4-link Blast Rain, and 4-link Barrage together. Blast Rain/Mia generates withered stacks while you shoot SA. I would drop the 4-link Barrage setup for other DPS utilities such as Blood Rage. In addition, since you haven't got Fenumus and Touch of Cruelty (cluster jewel), a Skitterbot support would help increase your DPS a bit. That's contingent on you being able to find a way to reduce mana reservation. I doubt you would need Dread Banner if you crave DPS. Lower level Precision would help.
You can't expect to go against the Elderslayers/high-end Bosses, etc. without proper preparation. At least setup yourself with a proper 6-link SA (easily done by corrupted chest) and a 5-link Blast Rain (also very easy to get this league with Harvest seeds granting free 5-link).
Third, I'm not sure if you have 10 withered stacks as you thought. It is because you don't have Increased Duration in your Blast Rain setup while your attack speed is a bit slower than it should be. The withered stack you generate would probably expire before they all stack up to 10. Get at least 5-link setup if you want to go up against the high-end bosses.
Fourth, I wonder if you also have issue with spore pod control which many new SA players encountered. There is a brief guide for Scourge Arrow mechanics for single-target DPS in the OP that you may want to take a look if you haven't.
"
Hopefully someone can point out what I'm doing wrong, otherwise I will likely swap for another build. The survivability, even without fortify, is decent but with shit damage it just ain't fun.
Hope that with all the information given above, you would be able to find a way to improve your DPS.
If you are still not able to increase your actual DPS to your satisfaction, it's totally OK to drop the build. It's important that you feel good while playing with it.
Cheers
The reason I chose the gems is because PoB told me they gave me more of a DPS increase than the ones mentioned in the guide, which I trusted due to other differences in gear. I could try following the guide to 100% and disregard PoB and see if that changes anything.
I do have barrage left from earlier, but considering I'd probably swap that out for the CWDT gem link I don't think it would help with the dps, but I did forget that I still had that in so thank you for reminding me! Would the cluster jewels be a major DPS increase? I've casually tried crafting them but this league it just sucks trying to craft Large jewels.
I will try a bit more and see how it feels. Actually swapping TO the poison gem made bosses go down much, much quicker but for now I will try to get a body armour with different colouration and see if it makes a difference.
Thank you!
The gem setup for SA has been optimized since Delirium league. So if you have a 6-link, I would highly recommend the gem setup in our end-game PoB. There can be a different reason as to why you see a higher number in your PoB, but I tried with your SA setup in my PoB and saw the DPS drop.
The end-game PoB was intended to be used with Cluster jewel. In Delirium league, we were able to obtain all the clusters we need around level 85. This league, unfortunately, has given us a rough time to acquire the recommended clusters. That's a common issue across the board and it affects all builds, and we did make some changes to adapt to the situation. The good thing is that GGG has recently announced that they will buff cluster jewels, making them easier to roll in the coming patch. So, I would recommend that you hold on a little longer until the patch release.
Last but not least, make sure you can spread your spore pods in a V-shape around the target to maximize your single-target DPS.
Good luck and have fun.
Edit: you mentioned you had higher DPS with Poison support, while you equipped Coralito. That made me think you may have forgot to flask up Coralito before you attack. Coralito basically helps cap your poison chance the same way as Poison support does.
In your new 3.11 leveling tree you don't take acrobatics/phase acro at all even after discarding iron reflexes although you are mentioning then in the image, you use them on your character on harvest and well there is no reason for us to not take 40%/30% dodge for only 4 points with no downsides since we have no armor/ES, that's mistake i guess?
That'd be a mistake. We should always go to Acro/Phase acro after we respec Iron Reflexes, which is only used in the early game.
Could you point me to the PoB you were talking about, so I can have a look and fix if necessary?
"
reinaldo110 wrote:
after like ~10 ex I rolled this one
think i am sticking with this for a while
That's a nice one. Maybe you would need to craft accuracy into your ring to cap your hit chance. In our end-game PoB, the accuracy rating is rolled in both ring and quiver, so that we don't need to take Precision.
Wow, the base itself must be costly. Or used conqueror's exalted orb/ awakener orb?
Help me in my quiver too.i don't know how to proceed.
Item level is 80.
Which level seeds do I need "remove a life mod, add a life mod" craft?
While we wait for reinaldo110:
Tier 1 Vivid Weta Seed:
Remove a random non-Life modifier from an item and add a new Life modifier
Augment an item with a new Life modifier
Remove a random Life modifier from an item
Remove a random Life modifier from an item and add a new Life modifier
Augment an item with a new Life modifier with Lucky values
Tier 1 Primal Maw Seed:
Remove a random non-Chaos modifier from an item and add a new Chaos modifier
Augment an item with a new Chaos modifier
Remove a random Chaos modifier from an item and add a new Chaos modifier
Augment an item with a new Chaos modifier with Lucky values
Also keep in mind that, we can also craft +DoT Multiplier beside +Chaos DoT multiplier if we block chaos resist. That would make the quiver potentially even stronger than my other quiver in Delirium.
There's current a potential bug that prevents many mod from appearing. Would stay tuned if you can not reveal "Augment" and "Remove" options.