[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.

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MrOnionRIng wrote:
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arzate03 wrote:
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MrWay wrote:
Hello guys, quick question about the Helmet. Is it mandatory to be ilvl 85?


It is required if you want the warlord mod "Nearby Enemies have -9% to Fire Resistance"

https://poedb.tw/us/mod.php?cn=Helmet&an=str_armour


But I've seen helmets with ilvl 84 that hit that mod? There are even some on POE Trade right now. Is that the Delve mod or what? And if thats the reason, is there any difference?

https://poe.trade/search/osagedokatakoh


Those are legacy items on standard. The new patch changed the requirement to get the mod for this league.
Last edited by arzate03 on May 3, 2020, 8:13:13 PM
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arzate03 wrote:
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MrWay wrote:
Hello guys, quick question about the Helmet. Is it mandatory to be ilvl 85?

It is required if you want the warlord mod "Nearby Enemies have -9% to Fire Resistance"

https://poedb.tw/us/mod.php?cn=Helmet&an=str_armour

But I've seen helmets with ilvl 84 that hit that mod? There are even some on POE Trade right now. Is that the Delve mod or what? And if thats the reason, is there any difference?

https://poe.trade/search/osagedokatakoh


Those are legacy items on standard. The new patch changed the requirement to get the mod for this league.


There are some in the league that are ilvl80 on the real trade site. Not that crap that is known as poe.trade
Last edited by Artwebb1986 on May 3, 2020, 8:39:14 PM
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dhise wrote:
Why are you running hypothermia? Where are we converting or getting cold damage? Sorry for a stupid question I've looked through the gear and can't see where it's coming from?


Take a gander at our Ascendancy's
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Artwebb1986 wrote:
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dhise wrote:
Why are you running hypothermia? Where are we converting or getting cold damage? Sorry for a stupid question I've looked through the gear and can't see where it's coming from?


Take a gander at our Ascendancy's


Ah brilliant. Thanks friend.
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Artwebb1986 wrote:
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arzate03 wrote:
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MrWay wrote:
Hello guys, quick question about the Helmet. Is it mandatory to be ilvl 85?

It is required if you want the warlord mod "Nearby Enemies have -9% to Fire Resistance"

https://poedb.tw/us/mod.php?cn=Helmet&an=str_armour

But I've seen helmets with ilvl 84 that hit that mod? There are even some on POE Trade right now. Is that the Delve mod or what? And if thats the reason, is there any difference?

https://poe.trade/search/osagedokatakoh


Those are legacy items on standard. The new patch changed the requirement to get the mod for this league.


There are some in the league that are ilvl80 on the real trade site. Not that crap that is known as poe.trade


Yeah, so it's possible to hit the mod with a Helmet < ilvl 85?


This is my current setup. Im struggling to figure out where to upgrade next. I have approx 8-10ex to spend. I find my damage is pretty decent, but I could use a bit moe tank maybe? Also I suspect my wand is probably the next upgrade? Or awakened gems? Help!
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shadowfyre9 wrote:


This is my current setup. Im struggling to figure out where to upgrade next. I have approx 8-10ex to spend. I find my damage is pretty decent, but I could use a bit moe tank maybe? Also I suspect my wand is probably the next upgrade? Or awakened gems? Help!


A---- Potion Setup: WRONG
1) You have 2 armour potions, hence their implicit (+3k armour) dont stack
2) You dont want/need Atziri potion at all
3) You have 2 potions with Anti Bleed
4) You ideally want Anti Bleed, Anti Curse and Anti Freeze and then 100% armour increased effect affix. That makes 4 magic potions
5) Only unique potion is rumi. Then use quick silver/anticurse, life/antibleed, basalt (15% additional phys reduction is HUGE) and sulphur (dmg and life regen).
6) Basalt and Sulphur you put no matter order, +90% armour mod and anti freeze mods

B---- Weapon:
1) Change your weapon.
2) Look for 2 flat dmgs, or +1 fire and flat mods.
3) Multi mod on suffixes with trigger and 5% double dmg

C---- Armour:
1) You are not ES/LL toon
2) Buy items of the proper base, AKA str for armour and higher mitigation.
3) Dont get Evasion or ES items (rather than inpulsa)

D------ CDR:
1) You need CDR T1 on belts and boots, huge dps boost.

E---------- BIG DPS BOOSTERS: (All % are MORE, AKA direct increase)

1) Inpulsa +2 AoE is overall 20% DPS Upgrade
2) Gloves from Temple with 50% dmg against chilled is 5% DPS
3) Setting up your resistances in Amulet, Helm, Glove, Boots and Belt will allow you to wear 2 anguish rings with HoAsh and Longe messenger, that alone is about a 60% More DPS


F--------------- Double Curse Setup:
1) Awakened Curse on hit support level 5 allows second curse
2) If get that you can remove barrage support and frenzy, then use BARRAGE as attack skill linked to Awak Curse on hit 5 with flammability and ele weaknes.
3) Lose frenzy, but get double curse, about 15% more dps



For more ideas take a look at my profile
3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
Thanks Kelzar, don't think all that fits in my budget, but gives me some goals for sure!

That's a big oops from me on the flasks, I think that plain basalt was meant to be something else ;)

What mana reserve would i drop to gain herald of ash?
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shadowfyre9 wrote:
Thanks Kelzar, don't think all that fits in my budget, but gives me some goals for sure!

That's a big oops from me on the flasks, I think that plain basalt was meant to be something else ;)

What mana reserve would i drop to gain herald of ash?


For HoAsh setup you need 1% more mana reservation, so 1 gem in tree with it is enough.
3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
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MrOnionRIng wrote:

Yeah, so it's possible to hit the mod with a Helmet < ilvl 85?


This mod is also a delve mod.
It can be found in Delve "as is" on any helmet (Requirement is iLVL 1), but it can be rolled only on items with at least iLVL85 with warlord influence

Use www.craftofexile.com, it has all necessary information
Last edited by T40K_Unnamed on May 4, 2020, 10:25:29 AM

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