[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.

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el9nino wrote:
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IverzonX wrote:
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el9nino wrote:
Been following this build, really casual player here, this is the build that got me furthest in the game.

But somehow i feel very rippy against some content, like T3 seeds. T4 seeds can sometimes instant kill me and i need to very cautiously kite around.

I got around 6.9k life and max block when attacking, what is the next obvious upgrade that I should go for?

hi, you need a better helmet with a good enchant first off... same shield but with a litte more life; amulet with +1 to all fire spell; rings with t1 life, res and fire damage (crit is useless); belt and boots with cdr as possible; gloves with some spell damage or fire damage


I see. i tried to search for upgrades but its kinda difficult haha

like upgrading this gear and i need my dex from elsewhere. upgrading that gear and i need res from elsewhere, direct upgrades too costly for me atm.


First off just buy a helm with a decent enchant (+1 VD or VD cool down or whatever) and harvest craft it yourself. Will be really easy to make one with good life and those couple of res you already have. After that sort your rings, it won't be expensive at all. It fact you could make them better by just replacing the current crafts, neither of which do anything for your build at all ( fire damage on spells and reduced mana with Non-channeling skills would be better). After that just do one piece at a time and soon enough you will looking much better.

After tgat then you can look at +1 fire or dex gems or fire pen on ammy. Inc damage with hits on chilled enemy is also good on gloves and not expensive, especially if you get one with poor other rolls and harvedt craft it up yourself. CDR on boots and belt help a lot with single target bossing as well but can wait till last.
Last edited by Dorfy on Aug 22, 2020, 2:25:39 PM
Thanks for the detailed guide. Will definitely be using this in September. Right now I'm just rerunning the acts with it for practice on my downtime. Thanks again and looking forward to the updates.


So i crafted this and am wondering if i can replace wave of conviction with something else because fire exposure doesn't stack.

What do you guys think?

Also I have 4 ex to spend on my next upgrade but am unsure of what to craft / buy for myself next cause noob. any recommendations?

Last edited by Speedohdk on Aug 23, 2020, 4:24:43 PM
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Speedohdk wrote:


So i crafted this and am wondering if i can replace wave of conviction with something else because fire exposure doesn't stack.

What do you guys think?

Also I have 4 ex to spend on my next upgrade but am unsure of what to craft / buy for myself next cause noob. any recommendations?

nice wand, change it for what you want, mb some buff... u need a better belt with cdr and another gloves with some damage...
I seems a bit lost about mana reserve situation. The original guide says that if you have mana reserve problems then pick up theinspiration. However, testing shows that without inspiration mana reservation requirement is actually lower. With "-9 mana cost" enchant i don't have enough mana for 6-link VD/DD with inspiration. Without inspiration i can do it. What is the optimal end game setup, is Sovereignty node a must have for this build ?
I like VD but everytime i play it i got huge freezes...

What lab enchantment would you recomment? I currently think:

On gloves Commandment of Flames/Inferno or maybe Commandment of Reflection as a additional defence?

On boots obviously "Adds 45 to 68 Fire Damage if you've Killed Recently" or "Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently" for single target.

On helmet I am also not sure what is useful/best:

- 40% increased Volatile Dead Damage
- Volatile Dead Consumes up to 1 additional corpse
- 12% increased Volatile Dead Cast Speed
- is DD enchant also viable?

Edit: I forgot to mention spellslinger CDR and reduced mana reservation as a possibility. At the moment I dont have CDR on boots/belt, so I think spellslinger CDR enchant makes no sence cause I dont reach 52% breakpoint? Reduced mana reservation maybe frees up the -9 mana cost on ring, but is this worth, or is there any point on this? I read about Circle of Anguish with Herald of Ash roll, but this would make a lot work on gearing :D
Last edited by Bob_ROss on Aug 24, 2020, 11:15:01 AM
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Bob_ROss wrote:
What lab enchantment would you recomment? I currently think:

On gloves Commandment of Flames/Inferno or maybe Commandment of Reflection as a additional defence?

On boots obviously "Adds 45 to 68 Fire Damage if you've Killed Recently" or "Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently" for single target.

On helmet I am also not sure what is useful/best:

- 40% increased Volatile Dead Damage
- Volatile Dead Consumes up to 1 additional corpse
- 12% increased Volatile Dead Cast Speed
- is DD enchant also viable?

Edit: I forgot to mention spellslinger CDR and reduced mana reservation as a possibility. At the moment I dont have CDR on boots/belt, so I think spellslinger CDR enchant makes no sence cause I dont reach 52% breakpoint? Reduced mana reservation maybe frees up the -9 mana cost on ring, but is this worth, or is there any point on this? I read about Circle of Anguish with Herald of Ash roll, but this would make a lot work on gearing :D


Spellslinger itself is 19% at level 20, 20% at level 21.

If you get a helmet with the 30% cooldown enchant (there's two, a 20 and a 30%), and a 20% cooldown belt (or 19% if you have lvl 21 gem), then you hit the 69% breakpoint, which is a rather large single target dps boost (40'ish percent APS equivalant).
IGN - Ziddyroc
There is quit a bit of options for main 6l setup. SS and VD are mandatory, but then we have quite a bit of contenders for remaining 4 slots

- Detonate Dead
- Spell Cascade (or is it also mandatory ?)
- Elemental Focus
- Inspiration
- Controlled Destruction
- Concentrated Effect

Did anybody theorycrafted the best configuration for clearing and single target DPS ?
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Speedohdk wrote:


So i crafted this and am wondering if i can replace wave of conviction with something else because fire exposure doesn't stack.

What do you guys think?

Also I have 4 ex to spend on my next upgrade but am unsure of what to craft / buy for myself next cause noob. any recommendations?



I'm still unsure of what to replace wave of conviction with. it can't be fammability bc i have it on my ring, and can't be ele weakness bc i dont have dual curses. I suppose tempest shield could work, and it would put me close to the spell block cap too. just seems a waste since the lightning damage is negligable

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