[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.
Has anyone tried sporeguard? what is the range on the contaminate ground? I cant find it anywhere. If it was large enough might be an alternative to Inpulsa explodes with chaos damage has good enough life and can annoint something
quick question. this enchant don't work for weapons with fractured elem damage? i see that physical damage part decrease but elem part don't change. so the best solution was to add this type of quality before i fracture prefix?
Im currently trying to craft a helmet, i have 3 good prefixes locked in, but i have a suffix wich is: "Increased rarity of items found" is there anyway to remove this in harvest without gamble? I had someone talk about you could do something to remove it safely, but cant remember, anyone know?
Now craft multimod and then craft cast socketed spells on skill use and Double Damage from your crafting bench.
Now add a fire mod to fill up your final prefix.
Finally remove a non caster mod and add a caster mod until it eats your multimod and not your double damage to replace it with spell crit. you may have to recraft double damage.
Your final wand should be:
T0 attack Fire damage
T1 %Spell damage
Rerollable fire prefix(its the only modifiable fire mod on your item)
Spell crit (rerollable)
Double damage
Cast socketed spells on skill use
Honestly no better mods for a wand if your VD spellslinger.
don't understand part with guaranteed "Spell crit (rerollable)"
before this step we have:
T0 attack Fire damage
T1 %Spell damage
Rerollable fire prefix Multimod
Double damage
Cast socketed spells on skill use
you say "remove a non caster mod and add a caster mod until it eats your multimod" but there is 2 possible results:
#% increased Cast Speed [Caster][Speed]
#% increased Critical Strike Chance for Spells [Caster][Critical]
so it's only 50/50 that we receive crit or i don't understand something?
if we receive cast speed then only solution i see to remove it "remove speed" which is very rare - i don't see a single one yet...
seems i don't understand how to guarantee crit like you say in this guide.
iam now with thinking what to do next
I also wonder which give us best possible dps for our wand? Flat Fire to wand? %Fire Damage? Fire Damages to Spells?
I'm trying to push this build to max but I'm too noob at calculation as PoB doesn't had a correct calculation for spellslinger yet.
Im currently trying to craft a helmet, i have 3 good prefixes locked in, but i have a suffix wich is: "Increased rarity of items found" is there anyway to remove this in harvest without gamble? I had someone talk about you could do something to remove it safely, but cant remember, anyone know?