[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.

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Cloudyworlds wrote:



So I hit this while chaos spamming with Harvest. Can someone who is better at crafting tell me where I go from here? I do not have the money to spend 10 ex or so on further crafting, so my guess would be:

- Remove Lightning
- Remove Speed or Critical (which mod is better for our build?)
- somehow block life regen (is that possible with bench craft?)
- augment flat life
- augment life on block

Is that the right way to do it? Would appreciate any input!


Not sure about that process but I will say, blocking life regen isn't possible with a bench craft. I found that out a few pages back in this thread - turns out that the crafted life regen is % whereas the regular mod is flat (or the other way around). Point is, you can have both on a shield, they don't block each other.
Kind of interested in the build, anyone has a BIS build somewhere? Or gear that comes close to that?
Crafted 2 wands myself.



Is it worth scouring suffixes for the first one and run trigger + double damage? I'm really bad PoBing around myself. At least I'm pretty sure the temple mod is better than +1 fire for me who only runs VD and no DD or VDD.
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Evernothing wrote:
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Soulstrike628 wrote:
For the glorious vanity timeless jewler...i currently have 75%(90%) chaos resist. is that enough to start taking advantage of the gem/agnostic node?


Absolutely. You want ideally 75% (85%+) before you use it, which you have.

Once you apply the gem and take Divine Flesh node, 50% of your incoming elemental damage will turn to chaos, and therefore be mitigated by the now 85% capped chaos resist.


between divine flesh/xibaqa/doryanis/fire leech on my amulet, I'm just cruising through maps, I still need to work on CDR and flasks, but here is the gear I'm rocking at the moment



I've also have been playing around with a fire golem for the increased damage buff, and removed shield charge. has anyone played around with this? is it worth continuing?
Last edited by Soulstrike628 on Jul 14, 2020, 5:31:00 PM
Why DD instead of another support, e.g. conc effect?


Any advice on crafting this?

Has T1: Fire to spells, +1 fire gem, and fire damage

Open Prefix. Im thinking I should augment fire for guaranteed added fire damage, then reroll locking prefixes (with the harvest craft)

Reroll locking prefixes (with the harvest craft) - keep re-rolling until desirable mods + a removable suffix such as cold res then remove it via harvest. That would leave an open suffix for socketed spells.

What if it rolls a shit tier added flat fire damage? Is there a harvest craft to change the tiers?

Any better suggestions? Thanks
I've managed to get 4844 armour.
My phys reduction is now flicking between 52% and 62% as I use enduring cry.

With 8198 life I am feeling quite tanky at the moment!

I don't have the helmet mod take 10% physical as fire. That would give an extra 2% effective phys reduction, but at a cost of having less armor...

(100-76)*0.1 + (100-57)*0.9 = 2.4 + 38.7 = 41.1
100-41.1-57 = 1.9 phys res extra.

Who has higher phys reduction, and how did you get it?
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Caithster wrote:
I've managed to get 4844 armour.
My phys reduction is now flicking between 52% and 62% as I use enduring cry.

With 8198 life I am feeling quite tanky at the moment!

I don't have the helmet mod take 10% physical as fire. That would give an extra 2% effective phys reduction, but at a cost of having less armor...

(100-76)*0.1 + (100-57)*0.9 = 2.4 + 38.7 = 41.1
100-41.1-57 = 1.9 phys res extra.

Who has higher phys reduction, and how did you get it?



Get Surrender shield + either Rumi's if you run without GB, or Granite flask with %armor on use and you will have easily 10k+ armor.

Before I went more dps, I was running that, together with 8.8k hp but damage felt abit lackluster so I switched away from it!
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Ayura021 wrote:


Any advice on crafting this?

Has T1: Fire to spells, +1 fire gem, and fire damage

Open Prefix. Im thinking I should augment fire for guaranteed added fire damage, then reroll locking prefixes (with the harvest craft)

Reroll locking prefixes (with the harvest craft) - keep re-rolling until desirable mods + a removable suffix such as cold res then remove it via harvest. That would leave an open suffix for socketed spells.

What if it rolls a shit tier added flat fire damage? Is there a harvest craft to change the tiers?

Any better suggestions? Thanks


im going to be honest with you, garden crafting is so overpowered that it is almost always easier to start your craft with an essence instead of a found or chaos spammed wand.

I made a guide on how to craft a gg wand on a budget, check my recent posts if you want to take a look but uhh high tier %fire damage is incredibly rare like thousands of alteration orbs rare, you can gurentee T0 fire attack damage using Deafening essence of anger(15c) and you have a 20% chance of fracturing a mod(permenantly locking it to an item) using 15c beast crafting seeds. so 150c for a high chance of getting a crafting base with T0 fire attack damage then you can add fire twice for flat spell attack/+1 fire gems/ %fire damage as chaos.


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larsahh_ wrote:
Crafted 2 wands myself.



Is it worth scouring suffixes for the first one and run trigger + double damage? I'm really bad PoBing around myself. At least I'm pretty sure the temple mod is better than +1 fire for me who only runs VD and no DD or VDD.

Honestly, I would just start over on the first one, its not like deafening essence of anger are expensive.

The second one has some easy improvments you can make, first uncraft cast socketed spells on skill trigger

Now the only caster mod that you can change is flat added spell damage, keep rolling until you get a higher tier flat added spell damage or +1 to fire gems whichever you prefer(you want to get your corpse explosion to the next explosion radius breakpoint at the very least)

now craft trigger spells on skill use

now something extra you may wish to try? remove nonfire, add fire to try and remove multimod and turn it into fire damage suffix or fire resist. But if you fail and hit doubledamage or spell trigger and get %fire damage instead of resist which you can convert to another element and remove you bricked that mod.

Normally removing multimod is gurenteed if you fractured flat fire attack instead

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Cloudyworlds wrote:



So I hit this while chaos spamming with Harvest. Can someone who is better at crafting tell me where I go from here? I do not have the money to spend 10 ex or so on further crafting, so my guess would be:

- Remove Lightning
- Remove Speed or Critical (which mod is better for our build?)
- somehow block life regen (is that possible with bench craft?)
- augment flat life
- augment life on block

Is that the right way to do it? Would appreciate any input!


Honestly it would be cheaper to start from scratch, Garden crafting made things to easy.
That said
remove lightning speed and crit
craft life prefix
add life once and if you get %life on block skip next step
add life again, uncraft prefix life and remove life (repeat step until you only have % life on block)
Add chaos and/or influence or add chaos/influence and life and craft double damage
Last edited by Vodkasheep on Jul 14, 2020, 11:00:05 PM
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larsahh_ wrote:


Get Surrender shield + either Rumi's if you run without GB, or Granite flask with %armor on use and you will have easily 10k+ armor.

Before I went more dps, I was running that, together with 8.8k hp but damage felt abit lackluster so I switched away from it!


I could use the surrender, but that would give me lower life and less life on block. Also less elemental resistance, but I'm way over max on that.

I might try a granite flask. I do use basalt which pushes phys red to 72%.

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