[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.
" Sure, so I bought a ilvl 86 SHaped Stygian Vise belt without the CDR mod - I rolled the t1 cdr mod on it with alterations (around 250) Then I bought a redeemer belt with the T1 "damage with hits against chilled enemies" for 1c used an awakener orb on the redeemer to destroy it on the shaped stygian to get a rare stygian vise ilvl 86 belt with "increased damage with hits against chilled enemies" and "cooldown recovery speed". I was kind of lucky to "only" hit 1 mod that I cannot roll off which is strength, every other mod I looked up on craftofexile how to remove it and augment with the mods I wanted. I augmented life and remove/add life as long as I got T1 life, then I removed the +Es and augmented a crit mod (reduced damage from critical strikes, which is the only crit mod from shaper/redeemer prefix) and I augmented with a caster mod (increased spell damage during any flask effect) - there are only 2 caster mods, the other one is cast spee during flask effect my next project will be boots, idk how to really start out but I guess buying the base and use speed mods and stuff but im missing those completely...speed is super rare it seems IGN: FluffyMetamorph
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" looking at the gear from the guy he linked its definitely more than that :D but yeah to just low life without that amount of gear yes, sorry I might have written that wrong IGN: FluffyMetamorph
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" Made mine with a cheap base + reforge critical since those a pretty common. Not the greatest boots around but pretty okish I guess. if you get a double influenced one and roll with reforge critical you prob get tailwind and elusive. Since those are the only two critical mods that can roll. Last edited by zug0 on Jul 7, 2020, 1:27:16 PM
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" ah nice, thats good mto know I have to fiddle around with it the next days ;) IGN: FluffyMetamorph
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Hi,
I am having quite sever mana issues. 90% of the times the reason I die is because I am out of mana to shield charge out of danger. I am still on 5L and my gems are not fully leveled yet. So I expect it to only get worse. I have Tireless wheel in passive tree. Currently I have 823 mana with 156 available. Should i be using a ring with "- total mana cost of skills"? Unfortunately Praxis is the only thing I can afford for now. | |
I have just respecced to using a cluster jewel setup
All jewels have the "right" passives but the large cluster is missing the Doryani passive. I have heard that is should be fairly simple to harvest craft it on to the jewel. I am not completly shure how to tho. According the craft of exile its suffix with a life tag. So can any1 give a point into what seed craft would garantee it? Thanks! | |
Here is my take on the build, with a few adjustments, i like always being immune to ailments and do no regen maps without a mana flask. Have 74/75 block with rumi's and without glancing blows.
https://www.pathofexile.com/account/view-profile/skoupidi/characters/MpalesAOE And some videos of conquerors and Sirus 8 kills : https://www.youtube.com/watch?v=XwhBsAK3mxY https://www.youtube.com/watch?v=eO5UdMsg2nQ https://www.youtube.com/watch?v=FXfBccY8O00 https://www.youtube.com/watch?v=3jkERQXuFME https://www.youtube.com/watch?v=fsHxInCqE7Y Last edited by skoupidi on Jul 7, 2020, 3:57:05 PM
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" You shoould link your flame dash with arcane surge (you can get up to lvl 5). arcane surge increases your mana regen. I rarely have mana issues with a 6 link and sitting right now at 190 mana. Only have mana issues on long boss fights that I facetank and spam frenzy, I just stop couple seconds and mana is full. But doing maps and stuff there is no way I starve from mana. Also there is a +2 mana for enemies hit on virians jewels if you find that my help you. Anyway with levels on inspiration is gonna get easier. Last edited by zug0 on Jul 7, 2020, 5:48:29 PM
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https://pastebin.com/ZWZgC0BR
Hello! its my build at this moment. Im lacking a loot dmg vs bosses. Its only becouse my low lvl gems? or i do something wrong? ty for help! | |
explain please how to calculate wand in pob. the problem is - if i take wand with "Adds 24 to 293 Fire Damage" and wand with "Adds 24 to 293 Lighning Damage" first wand wins with huge margin, but in reality both wands give exactly same damage of volatile dead because of how spellslinger works - it adds all type of damages from wand as fire damage for volatile dead. or i don't understand how it works?
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