[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.

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bjegger wrote:
Can anybody tell me why hypothermia in particular is added to the 6l? is it just for status or to keep mana reserve low? or perhaps something else im missing entirely?


The latest pob doesn't have hypothermia in the 6L. It suggests using detonate dead, ele focus, spell cascade, volatile dead, spellslinger, inspiration.
Note that for inspiration charges to work, you'll also need inspiration linked to the single target attack (barrage).
600+ delve viable? Having hard time there, though I only have a 5L Inpulsa yet, maybe that the reason? res capped, chaos 85 (100).

Also have a question about physical damage reduction: right now it's only 6% or something with 1 min endurance charge and no other buffs. Although I saw on one of the screenshots back in page 100+ that OP had ~50& reduction. How come? Should I focus on getting armor on my gear?
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LadyLoriana wrote:
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bjegger wrote:
Can anybody tell me why hypothermia in particular is added to the 6l? is it just for status or to keep mana reserve low? or perhaps something else im missing entirely?


The latest pob doesn't have hypothermia in the 6L. It suggests using detonate dead, ele focus, spell cascade, volatile dead, spellslinger, inspiration.
Note that for inspiration charges to work, you'll also need inspiration linked to the single target attack (barrage).


hypothermia feels way better than ele focus + it gives me way less dps, with hypothermia im at 120k with 1 volatile, with ele focus cause no ailment applied at 53...

hypothermia has 39% MORE damage with hits/ailments against chilled enemies = we throw corpses at enemies = chilled (ascendancy)
IGN: FluffyMetamorph
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LadyLoriana wrote:
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bjegger wrote:
Can anybody tell me why hypothermia in particular is added to the 6l? is it just for status or to keep mana reserve low? or perhaps something else im missing entirely?


The latest pob doesn't have hypothermia in the 6L. It suggests using detonate dead, ele focus, spell cascade, volatile dead, spellslinger, inspiration.
Note that for inspiration charges to work, you'll also need inspiration linked to the single target attack (barrage).


I did all content but my ST dps is still bad in some fights like sirius A8, any chance you could check my pob and gimme some insights about what can i do?

https://pastebin.com/u9kqAyZh

welcome to path of trading!
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Lyxara wrote:
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LadyLoriana wrote:
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bjegger wrote:
Can anybody tell me why hypothermia in particular is added to the 6l? is it just for status or to keep mana reserve low? or perhaps something else im missing entirely?


The latest pob doesn't have hypothermia in the 6L. It suggests using detonate dead, ele focus, spell cascade, volatile dead, spellslinger, inspiration.
Note that for inspiration charges to work, you'll also need inspiration linked to the single target attack (barrage).


hypothermia feels way better than ele focus + it gives me way less dps, with hypothermia im at 120k with 1 volatile, with ele focus cause no ailment applied at 53...

hypothermia has 39% MORE damage with hits/ailments against chilled enemies = we throw corpses at enemies = chilled (ascendancy)


same here... Hypothermia is even better than awakened controlled destruction in my pob
welcome to path of trading!

currently taking offers for these on harvest league
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deathforce2 wrote:


Got rid of the surrender , like your saying a shield is better,

Gonna go for garden and try to remove the reflect physical and reroll the fire damage , if the fire res removed, well bad luck i still have 109 % than


This shield costed me 3 ex by the way and got 6 ex back for my surrender ( what i bought for 3.5 ex beginning of league ) so profit ! if this works




EDIT : Chaos build felt waayyyyy squishy-er even with 8 ex investment.

Regretted it instantly, Bough a surrender again, happyly running around with 11k armour standard, and 32 k buffed

im gonna focus on getting more dps out of this, definaly going for cooldown boots with maby extra dmg shaped.

Also
NEW WAND !

Last edited by deathforce2 on Jul 1, 2020, 5:55:35 PM
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deathforce2 wrote:
"
deathforce2 wrote:


Got rid of the surrender , like your saying a shield is better,

Gonna go for garden and try to remove the reflect physical and reroll the fire damage , if the fire res removed, well bad luck i still have 109 % than


This shield costed me 3 ex by the way and got 6 ex back for my surrender ( what i bought for 3.5 ex beginning of league ) so profit ! if this works




EDIT : Chaos build felt waayyyyy squishy-er even with 8 ex investment.

Regretted it instantly, Bough a surrender again, happyly running around with 11k armour standard, and 32 k buffed

im gonna focus on getting more dps out of this, definaly going for cooldown boots with maby extra dmg shaped.

Also
NEW WAND !





i fiddled around a little bit,
Now doing nothing 13k armour,
Getting hit 23k armour ( basicly always )
with only a granite flask : 44k armour
with molten shell : 63 k armour ! with 90 % Damage reduction

disadvange: Gave in 1500 hp ( still got 5.5k )

note that this only happens when u have a surrender, without doing nothing i only have 3k armour.

Imma test this out , but it feels super powerful
Last edited by deathforce2 on Jul 1, 2020, 6:23:47 PM
Hi! I'm still early leveling, so far so great. But I don't get why inspiration should help with mana pool. the mana cost reduction doesn't apply to reservation. When I put inspiration as 5th link, it actually makes reservation higher for the spellslinger. Can you explain that part?

thanks, and thanks for the build, actually fun to play with!
Don't make the mistake I did by switching out inspiration in my frenzy setup to blind support without changing my other inspiration in my spellslinger. I've been running on a 5-link from level 96-98.

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