3.10.0f Patch Notes (restartless)
Still crashes every second blighted map. Unplayable.
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OK what i did today. I edited my registry to turn 'always on' (31 I changed to 32) Shader Cache, because Adrenalin 2020 no such option, running latest version.
Btw I reset shader in Radeon Control Panel day ago. After that I started Poe and it update to new patch. Now I'm playing 1hr maybe too early to say, but damn feels alot better now. Influence monsters and other monsters are not blinking anymore. Damn feels good so far, thank you GGG. Edit: now we need damn Vulkan patch PLEASE, even in beta. I cant wait. Should improve particle effects alot, I still notice on AMD card that even in dx11 some effects are causing lower fps than what should be. Last edited by Joleco#5268 on Mar 23, 2020, 1:50:49 PM
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" You sir, are the real MVP!! :D |
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I'm still constantly crashing to Desktop.
During Metamorph I was able to play with Engine Multithreading on, and suffered no crashes the entire League. But ever since the '3.10.0d' patch was released, I started crashing every 4 minutes. Couldn't complete a single map without getting booted back to the Desktop with no error message. I disabled Engine Multithreading and despite now having 30fps and being unable to play with my friends due to >10fps, I could once again map by myself and suffered no crashes. Today I tried activating Engine Multithreading again,and crashed on my second map. Crashed again about 5 minutes later on the following map. Nothing on the Client.txt whatsoever. Please GGG... I don't know what you're doing, but I want to keep playing this League... this is making it rather difficult and frustrating. For comparison I can play Doom Eternal on Ultra settings at 120+fps. The issue here isn't my machine, it makes no sense that POE is the only game giving me low performance and crashes. |
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"Oh, really ?? Well, glad that you told me because I didn't notice any improvement. Oh and in last amd radeon drivers, shader cache is on and not changeable. And my computer is really a decent one, that's your server oriented coding that is a design mistake. |
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" I am currently suffering the same outcome. The game crashes and won't load instances from trials/maps and the game has been booting me out even standing in town for under a minute. This patch broke something open that prevents me from being able to play. |
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This:
Did NOT help... 3ms latency to servers and lagging/freezing killing a Twin boss with no other mobs around. Full application default settings: *Click me for HD view DXDiag info: EDIT PSA (Possible Fix): Game running much better after deleting ALL FILES and FOLDERS from: C:\Program Files (x86)\Steam\steamapps\common\Path of Exile\ShaderCacheD3D11_GI C:\Program Files (x86)\Steam\steamapps\common\Path of Exile\ShaderCacheD3D11 C:\Program Files (x86)\Steam\steamapps\common\Path of Exile\CachedHLSLShaders\DX11 The game was a bit laggy after deleting all that, but once it repopulated the caches, it's running a lot smoother Last edited by corosou#7048 on Mar 23, 2020, 4:55:43 PM
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Shader Cache? im pretty sure my gpu doesnt have that in its control panel
Old gpu is old |
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The client is crashing for me at startup. The last log from client.txt file is:
" I have RTX2080 Last edited by Armeriol12#3365 on Mar 23, 2020, 5:08:02 PM
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After installing the patch, I got "buffer underflow" error.
Shader cash also on. gtx1660ti [Removed by Support] Last edited by TauOrigin#0085 on Mar 23, 2020, 3:48:09 PM
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