3.10.0e Patch Notes
That's great, but you couldn't have had this figured out a week ago? You said you were ahead of schedule. You really haven't learned anything.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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3.10.3 Patch Notes:
- Delirium monsters are weaker and have less hp than the white map monsters. - Delirium monsters heal and grant buffs on death instead exploding. | |
" haha ye im in same boat i was loving the difficulty scale but hey if they gonna nerf and give me more rewards i can live with that. still good league ggg i did enjoy the rip content 314 deaths and counting so far lols |
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wew that was so fast my wig flew off, great job ggg!
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" +1 | |
All changes look great, but not fixing aura effect interaction in this patch makes me extremely sad :/
Another day of avoiding Sirus, Delirium and maps with zombies. | |
WHERE IS ASSAILUM FIX???
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" I'm glad I got to see one of these pop out a ghost before they fixed it; gave me a good laugh. |
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" It's not a hard timer though...it's a soft timer. The timer leads to intense moments of pushing yourself on to the 'risk' half of the risk vs reward paradigm. I'm sorry you don't like that, but timed leagues aren't going away because the benefits outweigh the costs for the majority of players. |
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Juicy Update, At last we get the button for stopping delirium ~ whee
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