3.10.0e Patch Notes

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Delirium mist now stops moving while all players in the area are engaged in a Blight Encounter, Betrayal Research encounter, Legion Encounter, Breach or Incursion.

It doesn't. Tested with plenty blights and legions and it doesn't stop. Seemed to work with legions and betrayal research encounters.

It also should stop during all betrayal encounters and when alva spawns, because there is not enough time to make choices.
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TheBlackMage23 wrote:
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Delirium mist now stops moving while all players in the area are engaged in a Blight Encounter, Betrayal Research encounter, Legion Encounter, Breach or Incursion.

It doesn't. Tested with plenty blights and legions and it doesn't stop. Seemed to work with legions and betrayal research encounters.

It also should stop during all betrayal encounters and when alva spawns, because there is not enough time to make choices.


It also doesn't give enough time to unvail items. I trash most items I unvail because the item isn't worth selling. I also don't want to head back to town just to dump them off to deal with later.
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Ciribomflax wrote:
Really? No one complaining that a net 50% reduction in damage and monster health AGAIN is a bad thing? Delirium was easy enough after the last patch, now it became meaningless. It also showers us with much more loot, this is absurd. Power creep should be met with tougher encounters, you're aiming the came at casuals and making it boring!


Yet it is the casuals and noobs that are paying the bills at GGG. This is the most active league start in the history of the game. GGG is trying to keep as many of those new and long time absent players as possible. The more active the game is the more money that can be put into development salaries for more content and fixing the real issues facing the game.
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Kaytrim wrote:
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Ciribomflax wrote:
Really? No one complaining that a net 50% reduction in damage and monster health AGAIN is a bad thing? Delirium was easy enough after the last patch, now it became meaningless. It also showers us with much more loot, this is absurd. Power creep should be met with tougher encounters, you're aiming the came at casuals and making it boring!


Yet it is the casuals and noobs that are paying the bills at GGG. This is the most active league start in the history of the game. GGG is trying to keep as many of those new and long time absent players as possible. The more active the game is the more money that can be put into development salaries for more content and fixing the real issues facing the game.


What attracts people to games is difficulty (among other things, but a huge factor among the many), even if they can't do it.

Diablo 3 is a perfect example of both extremes at different times.

The peak of Diablo 3 was Kripp and Krippi doing HC Inferno Diablo. Why? Because it was so immensely difficult and seemingly out of reach, yet they did it. Maybe 2 of a handful of people who could have either through skill, time investment, or both. The casual player could not do it. Yet, it was watched by millions, and it increased D3s popularity.

Fast-foward to where Blizz overcapitulated to casual players making all content basically accessible to everyone with half of a brain. It's no fun anymore.

If PoE continues down the same path that Diablo 3 did then they will fail in the long run because they're losing touch with what made them popular in the first place.
Last edited by JamesMMA#0959 on Mar 21, 2020, 2:14:40 AM
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TheBlackMage23 wrote:
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Delirium mist now stops moving while all players in the area are engaged in a Blight Encounter, Betrayal Research encounter, Legion Encounter, Breach or Incursion.

It doesn't. Tested with plenty blights and legions and it doesn't stop. Seemed to work with legions and betrayal research encounters.

It also should stop during all betrayal encounters and when alva spawns, because there is not enough time to make choices.



same here. Just had a blight encounter and mist didn't stop moving. just passed by with no timer. Even rewards did not drop at all... lol
Hey Chris, did you got the approval from streamers and no-lifers for lowering down the difficulty?
"insert How Dare You meme"
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Reduced the likelihood of receiving Generic, Weapon, Armour and Trinket reward types.


And any Delerium have one of or two of this. Same as the Orbs, Orb say Devine Cards and the first bonus is Armor.
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JamesMMA wrote:
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Kaytrim wrote:
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Ciribomflax wrote:
Really? No one complaining that a net 50% reduction in damage and monster health AGAIN is a bad thing? Delirium was easy enough after the last patch, now it became meaningless. It also showers us with much more loot, this is absurd. Power creep should be met with tougher encounters, you're aiming the came at casuals and making it boring!


Yet it is the casuals and noobs that are paying the bills at GGG. This is the most active league start in the history of the game. GGG is trying to keep as many of those new and long time absent players as possible. The more active the game is the more money that can be put into development salaries for more content and fixing the real issues facing the game.


What attracts people to games is difficulty (among other things, but a huge factor among the many), even if they can't do it.

Diablo 3 is a perfect example of both extremes at different times.

The peak of Diablo 3 was Kripp and Krippi doing HC Inferno Diablo. Why? Because it was so immensely difficult and seemingly out of reach, yet they did it. Maybe 2 of a handful of people who could have either through skill, time investment, or both. The casual player could not do it. Yet, it was watched by millions, and it increased D3s popularity.

Fast-foward to where Blizz overcapitulated to casual players making all content basically accessible to everyone with half of a brain. It's no fun anymore.

If PoE continues down the same path that Diablo 3 did then they will fail in the long run because they're losing touch with what made them popular in the first place.

Diablo doesn't run like dogshit, desync, crash to desktop when you throw a dynamite (you die during the crash btw), doesn't have retarded red boss on red ground with red spells that lags and is bugged as fuck.
But nice try.

Btw shaper 2 years ago was almost impossible for casuals, now with a trillion hp it's just retarded and for non casuals a stupid slog.

One would question why there's so much retarded in one place. Unless..


For your information there is no difficulty in games like poe. You either have dps or don't, want to prove me wrong?
Last edited by Black__Dawn#3783 on Mar 21, 2020, 5:20:19 PM
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Chris wrote:

Reduced the likelihood of receiving Generic, Weapon, Armour and Trinket reward types.


Hi GGG

I am not sure if the behaviour of rewards type for Maps (all of them were somewhere between T11 and T15) works as intended, but after the patch I received followed pair (occasionally three rewards, but discussion about 4/2 or 5/3/1 rewards on the end game map is not the point here) of reward types:

- Armour/Weapon
- Armour
- Trinket/Chaos (currency type)
- Armour/Perandus
- Prophecy/Div Cards
- Chaos/Talisman
- Chaos/Weapon/Generic
- Trinket/Weapon
- Metamorph/Weapon
- Armour/Trinket/Generic
- Generic/Fragments
- Generic/Weapon
- Generic/Trinket
- Generic/Trinket
- Chaos/Trinket
- Div Cards/Weapon

For the (small) simple of 16 runs, only two does not contain less desired reward types, but what is worse, in six cases these less desired rewards were the only one that game picked.

Run few HB or Desecrated Chambers for comparison, 5/3/1 (or even 6/4/2) occurred more frequently, with much better rewards type (Uniques, Essences, Fossil, etc).

Could you please investigate that internally and confirm in some kind of Manifesto or Post that everything is correct (and end-game mapping is worse than Story Act rewards)?

Cheers,
Leesaurk
ING: Leesaurk
I saw the mist leaving me while doing a breach encounter. Does it really pause?

Also, the mist moves too fast in some maps. Even with an acceleration shrine and a zoomzoom ranger, you still can't full-clear the map and kill the map boss as well before the mist leaves.

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